448 research outputs found

    3D human pose estimation from a single image via distance matrix regression

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    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.This paper addresses the problem of 3D human pose estimation from a single image. We follow a standard two-step pipeline by first detecting the 2D position of the N body joints, and then using these observations to infer 3D pose. For the first step, we use a recent CNN-based detector. For the second step, most existing approaches perform 2N-to-3N regression of the Cartesian joint coordinates. We show that more precise pose estimates can be obtained by representing both the 2D and 3D human poses using NtimesNNtimes N distance matrices, and formulating the problem as a 2D-to-3D distance matrix regression. For learning such a regressor we leverage on simple Neural Network architectures, which by construction, enforce positivity and symmetry of the predicted matrices. The approach has also the advantage to naturally handle missing observations and allowing to hypothesize the position of non-observed joints. Quantitative results on Humaneva and Human3.6M datasets demonstrate consistent performance gains over state-of-the-art. Qualitative evaluation on the images in-the-wild of the LSP dataset, using the regressor learned on Human3.6M, reveals very promising generalization results.Peer ReviewedPostprint (author's final draft

    Multiple cue integration for robust tracking in dynamic environments: application to video relighting

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    L'anàlisi de moviment i seguiment d'objectes ha estat un dels pricipals focus d'atenció en la comunitat de visió per computador durant les dues darreres dècades. L'interès per aquesta àrea de recerca resideix en el seu ample ventall d'aplicabilitat, que s'extén des de tasques de navegació de vehicles autònoms i robots, fins a aplications en la indústria de l'entreteniment i realitat virtual.Tot i que s'han aconseguit resultats espectaculars en problemes específics, el seguiment d'objectes continua essent un problema obert, ja que els mètodes disponibles són propensos a ser sensibles a diversos factors i condicions no estacionàries de l'entorn, com ara moviments impredictibles de l'objecte a seguir, canvis suaus o abruptes de la il·luminació, proximitat d'objectes similars o fons confusos. Enfront aquests factors de confusió la integració de múltiples característiques ha demostrat que permet millorar la robustesa dels algoritmes de seguiment. En els darrers anys, degut a la creixent capacitat de càlcul dels ordinadors, hi ha hagut un significatiu increment en el disseny de complexes sistemes de seguiment que consideren simultàniament múltiples característiques de l'objecte. No obstant, la majoria d'aquests algoritmes estan basats enheurístiques i regles ad-hoc formulades per aplications específiques, fent-ne impossible l'extrapolació a noves condicions de l'entorn.En aquesta tesi proposem un marc probabilístic general per integrar el nombre de característiques de l'objecte que siguin necessàries, permetent que interactuin mútuament per tal d'estimar-ne el seu estat amb precisió, i per tant, estimar amb precisió la posició de l'objecte que s'està seguint. Aquest marc, s'utilitza posteriorment per dissenyar un algoritme de seguiment, que es valida en diverses seqüències de vídeo que contenen canvis abruptes de posició i il·luminació, camuflament de l'objecte i deformacions no rígides. Entre les característiques que s'han utilitzat per representar l'objecte, cal destacar la paramatrització robusta del color en un espai de color dependent de l'objecte, que permet distingir-lo del fons més clarament que altres espais de color típicament ulitzats al llarg de la literatura.En la darrera part de la tesi dissenyem una tècnica per re-il·luminar tant escenes estàtiques com en moviment, de les que s'en desconeix la geometria. La re-il·luminació es realitza amb un mètode 'basat en imatges', on la generació de les images de l'escena sota noves condicions d'il·luminació s'aconsegueix a partir de combinacions lineals d'un conjunt d'imatges de referència pre-capturades, i que han estat generades il·luminant l'escena amb patrons de llum coneguts. Com que la posició i intensitat de les fonts d'il.luminació que formen aquests patrons de llum es pot controlar, és natural preguntar-nos: quina és la manera més òptima d'il·luminar una escena per tal de reduir el nombre d'imatges de referència? Demostrem que la millor manera d'il·luminar l'escena (és a dir, la que minimitza el nombre d'imatges de referència) no és utilitzant una seqüència de fonts d'il·luminació puntuals, com es fa generalment, sinó a través d'una seqüència de patrons de llum d'una base d'il·luminació depenent de l'objecte. És important destacar que quan es re-il·luminen seqüències de vídeo, les imatges successives s'han d'alinear respecte a un sistema de coordenades comú. Com que cada imatge ha estat generada per un patró de llum diferent il·uminant l'escena, es produiran canvis d'il·luminació bruscos entre imatges de referència consecutives. Sota aquestes circumstàncies, el mètode de seguiment proposat en aquesta tesi juga un paper fonamental. Finalment, presentem diversos resultats on re-il·luminem seqüències de vídeo reals d'objectes i cares d'actors en moviment. En cada cas, tot i que s'adquireix un únic vídeo, som capaços de re-il·luminar una i altra vegada, controlant la direcció de la llum, la seva intensitat, i el color.Motion analysis and object tracking has been one of the principal focus of attention over the past two decades within the computer vision community. The interest of this research area lies in its wide range of applicability, extending from autonomous vehicle and robot navigation tasks, to entertainment and virtual reality applications.Even though impressive results have been obtained in specific problems, object tracking is still an open problem, since available methods are prone to be sensitive to several artifacts and non-stationary environment conditions, such as unpredictable target movements, gradual or abrupt changes of illumination, proximity of similar objects or cluttered backgrounds. Multiple cue integration has been proved to enhance the robustness of the tracking algorithms in front of such disturbances. In recent years, due to the increasing power of the computers, there has been a significant interest in building complex tracking systems which simultaneously consider multiple cues. However, most of these algorithms are based on heuristics and ad-hoc rules formulated for specific applications, making impossible to extrapolate them to new environment conditions.In this dissertation we propose a general probabilistic framework to integrate as many object features as necessary, permitting them to mutually interact in order to obtain a precise estimation of its state, and thus, a precise estimate of the target position. This framework is utilized to design a tracking algorithm, which is validated on several video sequences involving abrupt position and illumination changes, target camouflaging and non-rigid deformations. Among the utilized features to represent the target, it is important to point out the use of a robust parameterization of the target color in an object dependent colorspace which allows to distinguish the object from the background more clearly than other colorspaces commonly used in the literature.In the last part of the dissertation, we design an approach for relighting static and moving scenes with unknown geometry. The relighting is performed through an -image-based' methodology, where the rendering under new lighting conditions is achieved by linear combinations of a set of pre-acquired reference images of the scene illuminated by known light patterns. Since the placement and brightness of the light sources composing such light patterns can be controlled, it is natural to ask: what is the optimal way to illuminate the scene to reduce the number of reference images that are needed? We show that the best way to light the scene (i.e., the way that minimizes the number of reference images) is not using a sequence of single, compact light sources as is most commonly done, but rather to use a sequence of lighting patterns as given by an object-dependent lighting basis. It is important to note that when relighting video sequences, consecutive images need to be aligned with respect to a common coordinate frame. However, since each frame is generated by a different light pattern illuminating the scene, abrupt illumination changes between consecutive reference images are produced. Under these circumstances, the tracking framework designed in this dissertation plays a central role. Finally, we present several relighting results on real video sequences of moving objects, moving faces, and scenes containing both. In each case, although a single video clip was captured, we are able to relight again and again, controlling the lighting direction, extent, and color.Postprint (published version

    Shape basis interpretation for monocular deformable 3D reconstruction

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, we propose a novel interpretable shape model to encode object non-rigidity. We first use the initial frames of a monocular video to recover a rest shape, used later to compute a dissimilarity measure based on a distance matrix measurement. Spectral analysis is then applied to this matrix to obtain a reduced shape basis, that in contrast to existing approaches, can be physically interpreted. In turn, these pre-computed shape bases are used to linearly span the deformation of a wide variety of objects. We introduce the low-rank basis into a sequential approach to recover both camera motion and non-rigid shape from the monocular video, by simply optimizing the weights of the linear combination using bundle adjustment. Since the number of parameters to optimize per frame is relatively small, specially when physical priors are considered, our approach is fast and can potentially run in real time. Validation is done in a wide variety of real-world objects, undergoing both inextensible and extensible deformations. Our approach achieves remarkable robustness to artifacts such as noisy and missing measurements and shows an improved performance to competing methods.Peer ReviewedPostprint (author's final draft

    Proactive behavior of an autonomous mobile robot for human-assisted learning

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    Presentado al 22nd IEEE International Symposium on Robot and Human Interactive Communication celebrado en Gyeongju (Korea) del 26 al 29 de agosto de 2013.During the last decade, there has been a growing interest in making autonomous social robots able to interact with people. However, there are still many open issues regarding the social capabilities that robots should have in order to perform these interactions more naturally. In this paper we present the results of several experiments conducted at the Barcelona Robot Lab in the campus of the “Universitat Politècnica de Catalunya” in which we have analyzed different important aspects of the interaction between a mobile robot and nontrained human volunteers. First, we have proposed different robot behaviors to approach a person and create an engagement with him/her. In order to perform this task we have provided the robot with several perception and action capabilities, such as that of detecting people, planning an approach and verbally communicating its intention to initiate a conversation. Once the initial engagement has been created, we have developed further communication skills in order to let people assist the robot and improve its face recognition system. After this assisted and online learning stage, the robot becomes able to detect people under severe changing conditions, which, in turn enhances the number and the manner that subsequent human-robot interactions are performed.Work supported by the Spanish Ministry of Science and Innovation under projects RobTaskCoop(DPI2010-17112) and the EU ARCAS Project FP7-ICT-2011-287617.Peer Reviewe

    Deep Lidar CNN to Understand the Dynamics of Moving Vehicles

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    Perception technologies in Autonomous Driving are experiencing their golden age due to the advances in Deep Learning. Yet, most of these systems rely on the semantically rich information of RGB images. Deep Learning solutions applied to the data of other sensors typically mounted on autonomous cars (e.g. lidars or radars) are not explored much. In this paper we propose a novel solution to understand the dynamics of moving vehicles of the scene from only lidar information. The main challenge of this problem stems from the fact that we need to disambiguate the proprio-motion of the 'observer' vehicle from that of the external 'observed' vehicles. For this purpose, we devise a CNN architecture which at testing time is fed with pairs of consecutive lidar scans. However, in order to properly learn the parameters of this network, during training we introduce a series of so-called pretext tasks which also leverage on image data. These tasks include semantic information about vehicleness and a novel lidar-flow feature which combines standard image-based optical flow with lidar scans. We obtain very promising results and show that including distilled image information only during training, allows improving the inference results of the network at test time, even when image data is no longer used.Comment: Presented in IEEE ICRA 2018. IEEE Copyrights: Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses. (V2 just corrected comments on arxiv submission

    Visual re-ranking with natural language understanding for text spotting

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    The final publication is available at link.springer.comMany scene text recognition approaches are based on purely visual information and ignore the semantic relation between scene and text. In this paper, we tackle this problem from natural language processing perspective to fill the gap between language and vision. We propose a post processing approach to improve scene text recognition accuracy by using occurrence probabilities of words (unigram language model), and the semantic correlation between scene and text. For this, we initially rely on an off-the-shelf deep neural network, already trained with large amount of data, which provides a series of text hypotheses per input image. These hypotheses are then re-ranked using word frequencies and semantic relatedness with objects or scenes in the image. As a result of this combination, the performance of the original network is boosted with almost no additional cost. We validate our approach on ICDAR'17 dataset.Peer ReviewedPostprint (author's final draft

    A bayesian approach to simultaneously recover camera pose and non-rigid shape from monocular images

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    © . This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/In this paper we bring the tools of the Simultaneous Localization and Map Building (SLAM) problem from a rigid to a deformable domain and use them to simultaneously recover the 3D shape of non-rigid surfaces and the sequence of poses of a moving camera. Under the assumption that the surface shape may be represented as a weighted sum of deformation modes, we show that the problem of estimating the modal weights along with the camera poses, can be probabilistically formulated as a maximum a posteriori estimate and solved using an iterative least squares optimization. In addition, the probabilistic formulation we propose is very general and allows introducing different constraints without requiring any extra complexity. As a proof of concept, we show that local inextensibility constraints that prevent the surface from stretching can be easily integrated. An extensive evaluation on synthetic and real data, demonstrates that our method has several advantages over current non-rigid shape from motion approaches. In particular, we show that our solution is robust to large amounts of noise and outliers and that it does not need to track points over the whole sequence nor to use an initialization close from the ground truth.Peer ReviewedPostprint (author's final draft

    Visual Re-ranking with Natural Language Understanding for Text Spotting

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    Many scene text recognition approaches are based on purely visual information and ignore the semantic relation between scene and text. In this paper, we tackle this problem from natural language processing perspective to fill the gap between language and vision. We propose a post-processing approach to improve scene text recognition accuracy by using occurrence probabilities of words (unigram language model), and the semantic correlation between scene and text. For this, we initially rely on an off-the-shelf deep neural network, already trained with a large amount of data, which provides a series of text hypotheses per input image. These hypotheses are then re-ranked using word frequencies and semantic relatedness with objects or scenes in the image. As a result of this combination, the performance of the original network is boosted with almost no additional cost. We validate our approach on ICDAR'17 dataset.Comment: Accepted by ACCV 2018. arXiv admin note: substantial text overlap with arXiv:1810.0977

    Visual Semantic Re-ranker for Text Spotting

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    Many current state-of-the-art methods for text recognition are based on purely local information and ignore the semantic correlation between text and its surrounding visual context. In this paper, we propose a post-processing approach to improve the accuracy of text spotting by using the semantic relation between the text and the scene. We initially rely on an off-the-shelf deep neural network that provides a series of text hypotheses for each input image. These text hypotheses are then re-ranked using the semantic relatedness with the object in the image. As a result of this combination, the performance of the original network is boosted with a very low computational cost. The proposed framework can be used as a drop-in complement for any text-spotting algorithm that outputs a ranking of word hypotheses. We validate our approach on ICDAR'17 shared task dataset

    Semantic relatedness based re-ranker for text spotting

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    Applications such as textual entailment, plagiarism detection or document clustering rely on the notion of semantic similarity, and are usually approached with dimension reduction techniques like LDA or with embedding-based neural approaches. We present a scenario where semantic similarity is not enough, and we devise a neural approach to learn semantic relatedness. The scenario is text spotting in the wild, where a text in an image (e.g. street sign, advertisement or bus destination) must be identified and recognized. Our goal is to improve the performance of vision systems by leveraging semantic information. Our rationale is that the text to be spotted is often related to the image context in which it appears (word pairs such as Delta–airplane, or quarters–parking are not similar, but are clearly related). We show how learning a word-to-word or word-to-sentence relatedness score can improve the performance of text spotting systems up to 2.9 points, outperforming other measures in a benchmark dataset.Peer ReviewedPostprint (author's final draft
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