216 research outputs found
Collaborative narrative generation in persistent virtual environments
This thesis describes a multi-agent approach to generating narrative based on the activities of participants in large-scale persistent virtual environments, such as massivelymultiplayer online role-playing games (MMORPGs). These environments provide diverse interactive experiences for large numbers of simultaneous participants. Involving such participants in an overarching narrative experience has presented challenges due to the difficulty of incorporating the individual actions of so many participants into a single coherent storyline. Various approaches have been adopted in an attempt to solve this problem, such as guiding players to follow pre-designed storylines, or giving them goals to achieve that advance the storyline, or by having developers (‘dungeon masters’) adapt the narrative to the real-time actions of players. However these solutions can be inflexible, and/or fail to take player interaction into account, or do so only at the collective level, for groups of players.
This thesis describes a different approach, in which embodied witness-narrator agents observe participants’ actions in a persistent virtual environment and generate narrative from reports of those actions. The generated narrative may be published to external audiences, e.g., via community websites, Internet chatrooms, or SMS text messages, or fed back into the environment in real-time to embellish and enhance the ongoing experience with new narrative elements derived from participants’ own achievements.
The design and implementation of this framework is described in detail, and compared to related work. Results of evaluating the framework, both technically, and through a live study, are presented and discussed
Collaborative narrative generation in persistent virtual environments
This thesis describes a multi-agent approach to generating narrative based on the activities of participants in large-scale persistent virtual environments, such as massivelymultiplayer online role-playing games (MMORPGs). These environments provide diverse interactive experiences for large numbers of simultaneous participants. Involving such participants in an overarching narrative experience has presented challenges due to the difficulty of incorporating the individual actions of so many participants into a single coherent storyline. Various approaches have been adopted in an attempt to solve this problem, such as guiding players to follow pre-designed storylines, or giving them goals to achieve that advance the storyline, or by having developers (‘dungeon masters’) adapt the narrative to the real-time actions of players. However these solutions can be inflexible, and/or fail to take player interaction into account, or do so only at the collective level, for groups of players.
This thesis describes a different approach, in which embodied witness-narrator agents observe participants’ actions in a persistent virtual environment and generate narrative from reports of those actions. The generated narrative may be published to external audiences, e.g., via community websites, Internet chatrooms, or SMS text messages, or fed back into the environment in real-time to embellish and enhance the ongoing experience with new narrative elements derived from participants’ own achievements.
The design and implementation of this framework is described in detail, and compared to related work. Results of evaluating the framework, both technically, and through a live study, are presented and discussed
Helping Farmers and Reducing Car Crashes: The Surprising Benefits of Predators
Humans may be Earth’s apex predator, but the fleeting shadow of a vulture or the glimpse of a big cat can cause instinctive fear and disdain. But new evidence suggests that predators and scavengers are much more beneficial to humans than commonly believed, and that their loss may have greater consequences than we have imagined
New Records for the Arctic Shrew, Sorex arcticus and the Newly Recognized Maritime Shrew, Sorex maritimensis
We report the first record for the Arctic Shrew (Sorex arcticus) in the state of Montana, USA. We also report range extensions for the closely related Maritime Shrew (Sorex maritimensis) in New Brunswick and Nova Scotia, Canada. These collections augment our limited knowledge of the ranges and habitat associations of these rarely collected shrews, and highlight the need for a careful assessment of the status of S. maritimensis in Canada
Ultrafast all-optical chalcogenide glass photonic circuits
Chalcogenide glasses offer large ultrafast third-order
nonlinearities, low two-photon absorption and the absence of free carrier
absorption in a photosensitive medium. This unique combination of
properties is nearly ideal for all-optical signal processing devices. In this
paper we review the key properties of these materials, outline progress in
the field and focus on several recent highlights: high quality gratings, signal
regeneration, pulse compression and wavelength conversion
The contribution of predators and scavengers to human well-being
Predators and scavengers are frequently persecuted for their negative effects on property, livestock and human life. Research has shown that these species play important regulatory roles in intact ecosystems including regulating herbivore and mesopredator populations that in turn affect floral, soil and hydrological systems. Yet predators and scavengers receive surprisingly little recognition for their benefits to humans in the landscapes they share. We review these benefits, highlighting the most recent studies that have documented their positive effects across a range of environments. Indeed, the benefits of predators and scavengers can be far reaching, affecting human health and well-being through disease mitigation, agricultural production and waste-disposal services. As many predators and scavengers are in a state of rapid decline, we argue that researchers must work in concert with the media, managers and policymakers to highlight benefits of these species and the need to ensure their long-term conservation. Furthermore, instead of assessing the costs of predators and scavengers only in economic terms, it is critical to recognize their beneficial contributions to human health and well-being. Given the ever-expanding human footprint, it is essential that we construct conservation solutions that allow a wide variety of species to persist in shared landscapes. Identifying, evaluating and communicating the benefits provided by species that are often considered problem animals is an important step for establishing tolerance in these shared spaces
Acoustic orientation in the great crested newt (Triturus cristatus)
We carried out laboratory experiments to determine whether orientation during migration in the great crested newt (Triturus cristatus) is influenced by acoustic information. Newts retrieved during the aquatic breeding seasons (adults), as well as during the terrestrial phase after breeding (adults and juveniles), were subjected to calls from sympatric (Rana temporaria and Bufo bufo) and allopatric (Lithobates catesbeianus) anurans. In addition to natural stimuli, we also used modified anuran calls (continuous sound with inter-note intervals removed), white noise with and without envelop, and a heterochthonous sound (pile driving). In a circular arena, adult newts retrieved both during their aquatic and terrestrial phase orientated towards the B. bufo stimulus, and migrated at random directions when exposed to the other calls; the lack of orientation towards the sympatric R. temporaria parallels a largely non-overlapping breeding season. Inexperienced juveniles did not orientate towards anuran calls, suggesting that phonotactic responses could be learned. Both aquatic as well as terrestrial adults significantly moved away from a white noise envelop. The results suggest different degrees of heterospecific call attraction across life stages, and provide evidence that unnatural sound might have an adverse effect on breeding migrations
Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds
International audiencePlayers in modern Massively Multiplayer Online Role-Playing Games progress through ambitiously designed narratives, but have no real influence on the game, since only their characters' data, not the game environment, persists. Although earlier games supported player influence by persisting changes in the world, they relied on players' capacity to form their own stories and lacked guidance for character progression. We explore how persistence and narrative emergence let us build upon players' influence rather than restrict it. We ran four studies and found that players highly value first-time and unique events, and often externalize their experiences to the Web to collaborate and socialize, but unintentionally also disrupt some aspects of in-game play. We introduce Narrative Substrates, a theoretical framework for designing game architec-tures that represent, manage, and persist traces of player activity as unique, interactive content. To illustrate and test the theory, we developed the game We Ride and deployed it as a two-phase technology probe over one year. We identify key benefits and challenges of our approach, and argue that reification of emergent narratives offers new design opportunities for creating truly interactive games
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Service evaluation suggests variation in clinical care provision in adults with congenital adrenal hyperplasia in the UK and Ireland
Background: Congenital adrenal hyperplasia (CAH) encompasses a rare group of autosomal recessive disorders, characterised by enzymatic defects in steroidogenesis. Heterogeneity in management practices has been observed internationally. The International Congenital Adrenal Hyperplasia registry (I‐CAH, https://sdmregistries.org/) was established to enable insights into CAH management and outcomes, yet its global adoption by endocrine centres remains unclear. Design: We sought (1) to assess current practices amongst clinicians managing patients with CAH in the United Kingdom and Ireland, with a focus on choice of glucocorticoid, monitoring practices and screening for associated co‐morbidities, and (2) to assess use of the I‐CAH registry. Measurements: We designed and distributed an anonymised online survey disseminated to members of the Society for Endocrinology and Irish Endocrine Society to capture management practices in the care of patients with CAH. Results: Marked variability was found in CAH management, with differences between general endocrinology and subspecialist settings, particularly in glucocorticoid use, biochemical monitoring and comorbidity screening, with significant disparities in reproductive health monitoring, notably in testicular adrenal rest tumours (TARTs) screening (p = .002), sperm banking (p = .0004) and partner testing for CAH (p < .0001). Adoption of the I‐CAH registry was universally low. Conclusions: Differences in current management of CAH continue to exist. It appears crucial to objectify if different approaches result in different long‐term outcomes. New studies such as CaHASE2, incorporating standardised minimum datasets including replacement therapies and monitoring strategies as well as longitudinal data collection, are now needed to define best‐practice and standardise care
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