3 research outputs found

    Considerations for the Use of Remote Gaze Tracking to Assess Behavior in Flight Simulators

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    Complex user interfaces (such as those found in an aircraft cockpit) may be designed from first principles, but inevitably must be evaluated with real users. User gaze data can provide valuable information that can help to interpret other actions that change the state of the system. However, care must be taken to ensure that any conclusions drawn from gaze data are well supported. Through a combination of empirical and simulated data, we identify several considerations and potential pitfalls when measuring gaze behavior in high-fidelity simulators. We show that physical layout, behavioral differences, and noise levels can all substantially alter the quality of fit for algorithms that segment gaze measurements into individual fixations. We provide guidelines to help investigators ensure that conclusions drawn from gaze tracking data are not artifactual consequences of data quality or analysis techniques

    A unified model of illusory and occluded contour interpolation

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    AbstractModels of contour interpolation have been proposed for illusory contour interpolation but seldom for interpolation of occluded contours. The identity hypothesis (Kellman & Loukides, 1987; Kellman & Shipley, 1991) posits that an early interpolation mechanism is shared by interpolated contours that are ultimately perceived as either illusory or occluded. Here we propose a model of such a unified interpolation mechanism for illusory and occluded contours, building on the framework established in Heitger, von der Heydt, Peterhans, Rosenthaler, and Kubler (1998). We show that a single, neurally plausible mechanism that is consistent with the identity hypothesis also generates contour interpolations in agreement with perception for cases of transparency, self-splitting objects, interpolation with mixed boundary assignment, and “quasimodal” interpolations. Limiting cases for this local, feed-forward approach are presented, demonstrating that both early, local interpolation mechanisms and non-local scene constraints are necessary for describing the perception of interpolated contours
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