20 research outputs found

    Static Typing of Complex Presence Constraints in Interfaces

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    Many functions in libraries and APIs have the notion of optional parameters, which can be mapped onto optional properties of an object representing those parameters. The fact that properties are optional opens up the possibility for APIs and libraries to design a complex "dependency logic" between properties: for example, some properties may be mutually exclusive, some properties may depend on others, etc. Existing type systems are not strong enough to express such dependency logic, which can lead to the creation of invalid objects and accidental usage of absent properties. In this paper we propose TypeScriptIPC: a variant of TypeScript with a novel type system that enables programmers to express complex presence constraints on properties. We prove that it is sound with respect to enforcing complex dependency logic defined by the programmer when an object is created, modified or accessed

    Static Typing of Complex Presence Constraints in Interfaces (Artifact)

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    This artifact is based on TypeScriptIPC, a statically typed programming language with interfaces in which complex presence constraints can be defined. This enables developers to express inter-property constraints on interface properties. The need for these inter-property constraints stems from web APIs, which often impose a complex "dependency logic" between properties. For example, some properties may be mutually exclusive, or the presence of a property may depend on the presence of others, etc. TypeScriptIPC is a variant of TypeScript, in which interfaces are extended to express constraints over multiple properties, using propositional logic. This artifact contains documentation on how to build and run TypeScriptIPC, such that the code snippets from the paper can be run

    Transactional Tasks: Parallelism in Software Transactions

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    Many programming languages, such as Clojure, Scala, and Haskell, support different concurrency models. In practice these models are often combined, however the semantics of the combinations are not always well-defined. In this paper, we study the combination of futures and Software Transactional Memory. Currently, futures created within a transaction cannot access the transactional state safely, violating the serializability of the transactions and leading to undesired behavior. We define transactional tasks: a construct that allows futures to be created in transactions. Transactional tasks allow the parallelism in a transaction to be exploited, while providing safe access to the state of their encapsulating transaction. We show that transactional tasks have several useful properties: they are coordinated, they maintain serializability, and they do not introduce non-determinism. As such, transactional tasks combine futures and Software Transactional Memory, allowing the potential parallelism of a program to be fully exploited, while preserving the properties of the separate models where possible

    Tackling the Awkward Squad for Reactive Programming: The Actor-Reactor Model (Artifact)

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    This artefact provides runnable versions of the code samples given in the main publication. An interpreter for the Stella language is provided together with a basic web-based IDE (syntax highlighting + running programs) which is able to run all Stella code given in the main publication. Also included are runnable implementations of the running example from the main publication (a simple wind turbine simulator) implemented in Stella and 6 other languages and frameworks (Akka, Flapjax, FrTime, ReactJS, REScala, and RxJS). While we do not discuss how these other technologies work, we highlight the interesting parts of the implementations of the running example: the difficulties we had, and any particular points of interest related to the claims made in the main publication

    Tackling the Awkward Squad for Reactive Programming: The Actor-Reactor Model

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    Reactive programming is a programming paradigm whereby programs are internally represented by a dependency graph, which is used to automatically (re)compute parts of a program whenever its input changes. In practice reactive programming can only be used for some parts of an application: a reactive program is usually embedded in an application that is still written in ordinary imperative languages such as JavaScript or Scala. In this paper we investigate this embedding and we distill "the awkward squad for reactive programming" as 3 concerns that are essential for real-world software development, but that do not fit within reactive programming. They are related to long lasting computations, side-effects, and the coordination between imperative and reactive code. To solve these issues we design a new programming model called the Actor-Reactor Model in which programs are split up in a number of actors and reactors. Actors and reactors enforce a strict separation of imperative and reactive code, and they can be composed via a number of composition operators that make use of data streams. We demonstrate the model via our own implementation in a language called Stella

    Synchronization Views for Event-loop Actors

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    The actor model has already proven itself as an interesting concurrency model that avoids issues such as deadlocks and race conditions by construction, and thus facilitates concurrent programming. The tradeoff is that it sacrifices expressiveness and efficiency especially with respect to data parallelism. However, many standard solutions to computationally expensive problems employ data parallel algorithms for better performance on parallel systems. We identified three problems that inhibit the use of data-parallel algorithms within the actor model. Firstly, one of the main properties of the actor model, the fact that no data is shared, is one of the most severe performance bottlenecks. Especially the fact that shared state can not be read truly in parallel. Secondly, the actor model on its own does not provide a mechanism to specify extra synchronization conditions on batches of messages which leads to event-level data-races. And lastly, programmers are forced to write code in a continuation-passing style (CPS) to handle typical request-response situations. However, CPS breaks the sequential flow of the code and is often hard to understand, which increases complexity and lowers maintainability. We proposes \emphsynchronization views to solve these three issues without compromising the semantic properties of the actor model. Thus, the resulting concurrency model maintains deadlock-freedom, avoids low-level race conditions, and keeps the semantics of macro-step execution

    Just-in-Time Data Structures

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    Today, software engineering practices focus on finding the single "right" data representation (i.e., data structure) for a program. The right data representation, however, might not exist: relying on a single representation of the data for the lifetime of the program can be suboptimal in terms of performance. We explore the idea of developing data structures for which changing the data representation is an intrinsic property. To this end we introduce Just-in-Time Data Structures, which enable representation changes at runtime, based on declarative input from a performance expert programmer. Just-in-Time Data Structures are an attempt to shift the focus from finding the "right" data structure to finding the right sequence of data representations. We present JitDS-Java, an extension to the Java language, to develop Just-in-Time Data Structures. Further, we show two example programs that benefit from changing the representation at runtime

    Tanks: Multiple reader, single writer actors

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    In the past, the Actor Model has mainly been explored in a distributed context. However, more and more application developers are also starting to use it to program shared-memory multicore machines because of the safety guarantees it provides. It avoids issues such as deadlocks and race conditions by construction, and thus facilitates concurrent programming. The tradeoff is that the Actor Model sacrifices expressiveness with respect to accessing shared state because actors are fully isolated from each other (a.k.a. "shared-nothing parallelism"). There is a need for more high level synchronization mechanisms that integrate with the actor model without sacrificing the safety and liveness guarantees it provides. This paper introduces a variation on the communicating event-loops actor model called the Tank model. A tank is an actor that can expose part of its state as a shared read-only resource. The model ensures that any other actor will always observe a consistent version of that state, even in the face of concurrent updates of the actor that owns that state

    Domains: safe sharing among actors

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    The actor model is a concurrency model that avoids issues such as deadlocks and data races by construction, and thus facilitates concurrent programming. While it has mainly been used for expressing distributed computations, it is equally useful for modeling concurrent computations in a single shared memory machine. In component based software, the actor model lends itself to divide the components naturally over different actors and use message-passing concurrency for the interaction between these components. The tradeoff is that the actor model sacrifices expressiveness and efficiency with respect to parallel access to shared state. This paper gives an overview of the disadvantages of the actor model when trying to express shared state and then formulates an extension of the actor model to solve these issues. Our solution proposes domains and synchronization views to solve the issues without compromising on the semantic properties of the actor model. Thus, the resulting concurrency model maintains deadlock-freedom and avoids low-level data races
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