94 research outputs found
Preconstruction Services for the Modular House
The Modular House , originally named for its composition of 8x8x8 foot steel framed modules, has experienced a rich history of tenants, additions, and tourism. This structure was one of the first to be erected in California Polytechnic’s Poly Canyon. After many great years as a residence and iconic structure the house was ultimately abandoned in 2010. Since then, the building and the canyon have seen increased vandalism and weathering backed by minimal maintenance, resulting in unsafe conditions for the general public. Our mission was to allow this structure to be enjoyed by the public while highlighting its initial architectural features. Our remodel included a removal of all non-structural components and the addition of a new flooring structure and guardrail system that incorporated the iconic road sign exterior siding. This report will walk through the timeline of the building, the proposed new design, building materials, project costs, construction process and the tough logistics of working on a remote site location in Poly Canyon
Modular House Revival
The Modular House, located in Poly Canyon, has seen extensive damage since the last caretaker left nearly ten years ago. To prevent further damage and improve the safety and appeal of the structure, we are proposing a renovation of the existing building that removes the existing cladding and partitions. By the end of Spring Quarter 2017, the Modular House will have a guardrail system replacing the wood paneling on the walls and a new steel composite deck to replace the current flooring system. The structural steel framing system will remain as is
Reciprocal relationships between trajectories of loneliness and screen media use during adolescence
Adolescence is the peak period for loneliness. Now a ubiquitous part of the adolescent landscape, electronic screens may provide avenues for ameliorating feelings of loneliness. Conversely, they may act as risk factors for the development of such feelings. Although cross-sectional studies to date have investigated the relationship between screen use and loneliness, longitudinal studies are needed if causal and directional associations are to be investigated. Utilising an accelerated longitudinal design and online survey we collected four waves of data from 1919 secondary school adolescents aged 10–15 years over two years. Random intercept cross-lagged panel models tested whether changes in five types of screen use (i.e., total screen time, social media use, gaming, passive screen use, and web use) are associated with changes in loneliness in the subsequent time-point, or changes in loneliness are associated with changes in screen use in the subsequent time-point. We found significant reciprocal associations between screen use and loneliness, with the strongest associations between social networking and electronic gaming and quality of friendships. These findings highlight that any significant increase in an adolescent's screen use may be a potential indicator of changes in quality of friendships or feelings of isolation
Modular House Project Narrative
The Modular House, located in Poly Canyon, has seen extensive damage since the last caretaker left nearly ten years ago. To prevent further damage and improve the safety and appeal of the structure, we are proposing a renovation of the existing building that removes the existing cladding and partitions. By the end of Spring Quarter 2017, the Modular House will have a guardrail system replacing the wood paneling on the walls and a new steel composite deck to replace the current flooring system. The structural steel framing system will remain as is
Trajectories of loneliness during adolescence predict subsequent symptoms of depression and positive wellbeing
There is a need to identify the outcomes of changes in loneliness during adolescence, and to consider this within a multidimensional framework of loneliness. This study considered the effects of different trajectories of change in Isolation Loneliness and in Friendship Loneliness upon both positive wellbeing and symptoms of depression. To achieve this, 1782 (43% female; 12.92 years old at the start of the study, SD = 1.60) young people took part in a longitudinal study with four data points across 2 years. Four Isolation Loneliness trajectories and five Friendship Loneliness trajectories were identified. Youth who experienced low levels of Isolation Loneliness that subsequently increased appear to be at particular risk for poor outcomes. Similarly, initially high levels of Friendship Loneliness that decreased rapidly, or which began at a low level and only increased marginally, seem to also be a risk. Loneliness is a multi-dimensional construct and its development during adolescence impacts upon young people’s depressive symptomatology and positive mental wellbeing
The KMOS Cluster Survey (KCS). I. The Fundamental Plane and the Formation Ages of Cluster Galaxies at Redshift 1.4 < Z < 1.6
We present the analysis of the fundamental plane (FP) for a sample of 19 massive red-sequence galaxies ( ) in three known overdensities at from the K-band Multi-object Spectrograph (KMOS) Cluster Survey, a guaranteed-time program with spectroscopy from the KMOS at the VLT and imaging from the Hubble Space Telescope. As expected, we find that the FP zero-point in B band evolves with redshift, from the value 0.443 of Coma to −0.10 ± 0.09, −0.19 ± 0.05, and −0.29 ± 0.12 for our clusters at z = 1.39, z = 1.46, and z = 1.61, respectively. For the most massive galaxies () in our sample, we translate the FP zero-point evolution into a mass-to-light-ratio M/L evolution, finding , , to , respectively. We assess the potential contribution of the galaxy structural and stellar velocity dispersion evolution to the evolution of the FP zero-point and find it to be ~6%–35% of the FP zero-point evolution. The rate of M/L evolution is consistent with galaxies evolving passively. Using single stellar population models, we find an average age of Gyr for the galaxies in our massive and virialized cluster at z = 1.39, Gyr in a massive but not virialized cluster at z = 1.46, and Gyr in a protocluster at z = 1.61. After accounting for the difference in the age of the universe between redshifts, the ages of the galaxies in the three overdensities are consistent within the errors, with possibly a weak suggestion that galaxies in the most evolved structure are older
Corporate Social Responsibility and Multiple Agency Theory: A case study of internal stakeholder engagement
[Abstract]: Employee engagement via Corporate Social Responsibility (CSR) involves conflicts of
interests among firms, employees and political institutions. We studied the international transfer
of employees in an airline company as a case study of a CSR strategy based on human resource
management. From a double approach of Multiple Agency Theory and Resource-Based
perspective we found that, by increasing worker mobility costs, the European Union hindered
the firm´s CSR strategy of employee engagement. This contrasts with the stated aim of the
European Union to promote worker mobility
Development of the Adolescent Preoccupation with Screens Scale
Abstract Background Although public health concerns have been raised regarding the detrimental health effects of increasing rates of electronic screen use among adolescents, such effects have been small. Instruments currently available tend to be lengthy, have a clinical research focus, and assess young people’s screen use on specific screen-based activities (e.g., TV, computer, or internet). None appear to address screen use across a broad range of screens, including mobile devices and screen-based activities. The objective was to develop a new and short self-report scale for investigating adolescents’ screen use across all screens and screen-based activities in non-clinical settings. Methods The Adolescent Preoccupation with Screens Scale (APSS) was developed over a three stage process. First, a review of the current literature and existing instruments was undertaken and suitable items identified. Second, the draft APSS was piloted with adolescents and item affectivity and discrimination indices were calculated. Third, a cross sectional school based online survey of 1967 Australian adolescents in grades 5 (10 years old), 7 (13 years) and 9 (15 years) from 25 randomly selected schools was conducted. Results Factor Analysis on a sub-sample of the data (n = 782) and Confirmatory Factor Analysis on the remaining sub-sample (n = 1185), supported a two-factor model. The first factor reflects adolescents’ mood management with screen use, and the second reflects a behavioural preoccupation. The measure demonstrated strong invariance across sex and across Grades 5, 7, and 9. Both factors displayed good internal consistency (α = .91 and .87, respectively). Sex and grade differences on both scales were investigated and boys in Grade 5 reported higher levels of both mood management and behavioural preoccupation with screens. There were no sex differences on mood management in Grades 7 and 9, but girls reported higher behavioural preoccupation in both these later grades. Conclusion The APSS provides researchers with a new, brief and robust measure of potentially problematic screen use across a wide array of screens, including mobile devices, so readily accessed during adolescence
Reciprocal relationships between trajectories of depressive symptoms and screen media use during adolescence
Adolescents are constantly connected with each other and the digital landscape through a myriad of screen media devices. Unprecedented access to the wider world and hence a variety of activities, particularly since the introduction of mobile technology, has given rise to questions regarding the impact of this changing media environment on the mental health of young people. Depressive symptoms are one of the most common disabling health issues in adolescence and although research has examined associations between screen use and symptoms of depression, longitudinal investigations are rare and fewer still consider trajectories of change in symptoms. Given the plethora of devices and normalisation of their use, understanding potential longitudinal associations with mental health is crucial. A sample of 1,749 (47% female) adolescents (10-17 years) participated in six waves of data collection over two years. Symptoms of depression, time spent on screens, and on separate screen activities (social networking, gaming, web browsing, TV/passive) were self-reported. Latent growth curve modelling revealed three trajectories of depressive symptoms (Low-Stable, High-Decreasing, and Low-Increasing) and there were important differences across these groups on screen use. Some small, positive associations were evident between depressive symptoms and later screen use, and between screen use and later depressive symptoms. However, a Random Intercept Cross Lagged Panel Model revealed no consistent support for a longitudinal association. The study highlights the importance of considering differential trajectories of depressive symptoms and specific forms of screen activity to understand these relationships
A latent growth curve model to estimate electronic screen use patterns amongst adolescents aged 10 to 17 years
Background: High quality, longitudinal data describing young people's screen use across a number of distinct forms of screen activity is missing from the literature. This study tracked multiple screen use activities (passive screen use, gaming, social networking, web searching) amongst 10- to 17-year-old adolescents across 24 months. Methods: This study tracked the screen use of 1948 Australian students in Grade 5 (n = 636), Grade 7 (n = 672), and Grade 9 (n = 640) for 24 months. At approximately six-month intervals, students reported their total screen time as well as time spent on social networking, passive screen use, gaming, and web use. Patterns of screen use were determined using latent growth curve modelling. Results: In the Grades 7 and 9 cohorts, girls generally reported more screen use than boys (by approximately one hour a day), though all cohorts of boys reported more gaming. The different forms of screen use were remarkably stable, though specific cohorts showed change for certain forms of screen activity. Conclusion: These results highlight the diverse nature of adolescent screen use and emphasise the need to consider both grade and sex in future research and policy
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