80 research outputs found

    Self-regulated learning of primary school teachers, reviewed from external factors: Self regulated learning guru sekolah dasar, ditinjau dari faktor eksternal

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    This study aims to examine the overview and differences in self-regulated learning among elementary school teachers in terms of external factors such as teacher income, job position, and school status. The participants were 72 primary and junior high school teachers from North Sumatra recruited using an incidental sampling method. The measuring instrument employed is a self-regulating learning scale set up by the characteristics indicated by Pintrich, Smith, Garcia, and McKeachie (1991). The results show that self-regulated learning instructors are in the top group, and there is no difference in self-regulated learning teachers in terms of salary, work position, or school status

    GAMBARAN SOFT SKILLS MAHASISWA DI UNIVERSITAS SUMATERA UTARA

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    Penelitian ini merupakan penelitian deskriptif yang bertujuan untuk melihat gambaran soft skills pada mahasiswa Universitas Sumatera Utara (USU). Responden penelitian ini adalah mahasiswa USU sejumlah 745 orang yang merupakan perwakilan dari jurusan eksakta dan non eksakta. Teknik pengambilan sampel yang digunakan adalah cluster random sampling. Alat ukur yang digunakan adalah skala skala soft skills yang dibuat dalam bentuk self-rating scale. Peneliti mengkompilasi pendapat Simpson (2006) dan O’Brien (1997) menjadi aspek-aspek soft skills sebagai berikut : communication, self management, managing relationship, problem solving, teamwork, effort, dan ethics. Skala ini terdiri dari 45 item yang diujicobakan dan kemudian diperoleh 24 item yang memenuhi syarat untuk digunakan dalam penelitian. Hasil penelitian menunjukkan bahwa sebagian besar soft skills mahasiswa USU berada di kategori baik. Sebagian besar mahasiswa USU diketahui tergolong baik dalam hal communication, managing relationship, teamwork serta effort.  Sementara itu, dalam hal self-management, ethic, dan problem solving,  sebagian besar mahasiswa USU hanya berada di kategori cukup

    The Effectiveness of Siswa Tangguh Training to Improve Mental Toughness on Students of Junior High School in Medan

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    This research aims to evaluate how effectively Siswa Tangguh Training to increasing mental toughness of junior high school students. Siswa Tangguh Training is a psychoeducation developed by researcher based on similar training modules. This research used quantitative methods with quasi experimental design. Participants in this study were 32 junior high school students in Medan and they were separated into the experimental group and the control group. The results of the Kruskal Wallis test showed Chi square = 17.307, p <0.05, which means Siswa Tangguh Training has significant influence on the level of students’s mental toughness. The Siswa Tangguh Training has a big impact on students as well test showed  U = 29, d = 1.03 (55.4%). This results indicate that Siswa Tangguh Training is effective to increasing mental toughness on junior high school students

    Analysis of Value System Adopted in The Implementation of Government Performance Accountability System (Case Study in Finance and Development Supervisory Agency (BPKP) representative in South Sulawesi Province)

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    Analysis of Value System Adopted in \ud The Implementation of Government Performance Accountability System (Case Study \ud in Finance and Development Supervisory Agency (BPKP) representative in South \ud Sulawesi Province), advised by DR. Syarifuddin, S.E., M.Soc., Sc., Ak. (Advisor I) \ud Drs. Syahrir, M.Si., Ak. (Advisor II). \ud \ud Key word: Value System, Government Performance Accountability System. \ud \ud This research aims to find value system adopted in the implementation of \ud government performance accountability system (SAKIP) in Finance and \ud Development Supervisory Agency (BPKP) representative in South Sulawesi \ud Province. This research material consisted of implementation mechanism of SAKIP \ud in Finance and Development Supervisory Agency (BPKP) representative in South \ud Sulawesi Province and value system adopted in implementation of SAKIP. \ud This research is a qualitative research, data obtained with the natural setting. \ud Techniques of data collection is done by observasion interview, and documentation \ud study. The result of data collection were analyzed by qualitative method using \ud descriptive paradigm. Phenomenological approach is used to describe a deep \ud understanding of the impementaion of SAKIP in BPKP representative in South \ud Sulawesi Province. \ud Result of this research shows that value system adopted in the \ud implementation of SAKIP in BPKP representative in South Sulawesi Province are \ud vision, consistency, decentralization, openness and transparency, responsiveness, \ud professionalism, competence, cooperation, efficiency and effectiveness, commitment, \ud respect each other, remind ach other, the truth and accuracy, support each other, help \ud each otherm on time, responsibility, and accountability

    GAMBARAN SOFT SKILLS MAHASISWA DI UNIVERSITAS SUMATERA UTARA

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    Penelitian ini merupakan penelitian deskriptif yang bertujuan untuk melihat gambaran soft skills pada mahasiswa Universitas Sumatera Utara (USU). Responden penelitian ini adalah mahasiswa USU sejumlah 745 orang yang merupakan perwakilan dari jurusan eksakta dan non eksakta. Teknik pengambilan sampel yang digunakan adalah cluster random sampling. Alat ukur yang digunakan adalah skala skala soft skills yang dibuat dalam bentuk self-rating scale. Peneliti mengkompilasi pendapat Simpson (2006) dan O’Brien (1997) menjadi aspek-aspek soft skills sebagai berikut : communication, self management, managing relationship, problem solving, teamwork, effort, dan ethics. Skala ini terdiri dari 45 item yang diujicobakan dan kemudian diperoleh 24 item yang memenuhi syarat untuk digunakan dalam penelitian. Hasil penelitian menunjukkan bahwa sebagian besar soft skills mahasiswa USU berada di kategori baik. Sebagian besar mahasiswa USU diketahui tergolong baik dalam hal communication, managing relationship, teamwork serta effort.  Sementara itu, dalam hal self-management, ethic, dan problem solving,  sebagian besar mahasiswa USU hanya berada di kategori cukup

    Peran Persepsi Siswa terhadap Instruksi Langsung dan Umpan Balik yang diberikan Guru terhadap Kesenangan Siswa dalam Membaca

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    Penelitian ini bertujuan untuk melihat apakah ada pengaruh antara kesenangan siswa dalam membaca dengan instruksi langsung yang diberikan guru dan umpan balik yang dirasakan siswa. Subjek penelitian adalah 12.098 siswa Indonesia yang berusia 15 tahun yang datanya diperoleh berdasarkan data PISA tahun 2018. Analisa menggunakan multilevel modeling. Hasilnya menunjukkan bahwa kesenangan membaca siswa berbeda-beda pada tiap sekolah, namun perbedaan kesenangan membaca yang berkaitan dengan peran sekolah sekolah sebesar 8,7 %. Hal ini menunjukkan bahwa faktor individu lebih berperan dalam membuat siswa senang belajar. Kemudian, setelah menambahkan faktor guru, dalam hal ini persepsi siswa terhadap instruksi yang diberikan guru dan persepsi terhadap feedback yang diberikan guru, menunjukkan hasil bahwa kedua variabel tersebut berperan dalam menentukan kesenangan membaca siswa. Saat memasukkan variabel instruksi yang diberikan guru dan persepsi terhadap feedback yang diberikan guru maka peran sekolah semakin kecil menjadi hanya 4,4%. Kedua model ini menunjukkan bahwa kesenangan membaca lebih disebabkan oleh faktor siswa (student level) daripada faktor sekolah (school level)

    IMPLEMENTASI MEDIA DIGITAL INTERAKTIF BERBASIS CANVA UNTUK MENINGKATKAN PEMAHAMAN TEKS NARASI SISWA KELAS III SEKOLAH DASAR KRISTEN HARMONI

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    This research aims to develop and implement an interactive digital media based on Canva to improve the narrative text comprehension of third-grade elementary school students. The background of this study is the lack of interactive media used in Indonesian language learning, which makes students less motivated and causes difficulties in understanding narrative texts. This research used the Research and Development (R&amp;D) method with the ADDIE model, including Analysis, Design, Development, Implementation, and Evaluation stages. The product developed is an interactive media integrating images, animations, narration, and interactive exercises. The media was validated by material, media, and language experts and tested on 20 students at SDK Harmoni Kupang. Data collection techniques included observation, questionnaires, and pretest-posttest. The results showed a significant increase in students' understanding of narrative text. The average pretest score was 59, while the posttest average rose to 82.5, with an N-Gain score of 0.57 (moderate category). Statistical analysis indicated that the data were normally distributed and homogeneous, and there was a significant linear relationship between media use and learning outcomes. The media not only improved students' comprehension of narrative texts but also increased learning motivation, collaboration, and critical thinking skills
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