337 research outputs found
Praxisänderung zu Depressionen und anderen psychischen Leiden. Bedeutung, Einordnung, Folgen â Bemerkungen zu den Leitentscheiden 8C_841/2016 und 8C_130/2017 vom 30. November 2017
Das Bundesgericht hat sich in zwei wichtigen Leitentscheiden zur Beurteilung der invalidisierenden Wirkung psychischer Leiden geäussert. Es distanziert sich von der (kurzen Episode der) Sonderrechtsprechung fßr Depressionen, weitet die Indikatorenprßfung der neuen Schmerzrechtsprechung (BGE 141 V 281) auf sämtliche psychischen Leiden aus und präzisiert einige der Indikatoren. Der Beitrag stellt die Praxisänderungen vor, ordnet sie in den weiteren Kontext ein und leuchtet die mÜglichen Konsequenzen aus
Grundprobleme der Invaliditätsbemessung in der Invalidenversicherung
Der faire Zugang zu Invalidenleistungen war in den vergangenen Jahren Gegenstand grÜsserer Kontroversen. Insbesondere die Thematik der medizinischen Einschränkungen und deren Begutachtung standen im Vordergrund. Die vorliegende Studie richtet den Fokus auf die Invaliditätsbemessung in der Invalidenversicherung, insbesondere auf die allgemeine Methode des Einkommensvergleichs bei unselbstständig erwerbenden Personen.
Es zeigt sich, dass der fßr die Bestimmung des Invaliditätsgrades vergleichsweise herangezogene ausgeglichene Arbeitsmarkt immer mehr in Richtung einer abstrakten Fiktion gerßckt wird und sich vom real existierenden Arbeitsmarkt zunehmend entfernt, zumal auch die lohnstatistischen Grundlagen nicht sachgerecht herangezogen werden. Zudem fßhrt die restriktive Handhabung von Korrekturinstrumenten (Einkommensparallelisierung, Tabellenlohnabzßge) zu erheblichen Verzerrungen.
Die Studie zeigt die Entwicklungen sowie die Praxis detailliert auf, analysiert Schwachstellen und zeigt Perspektiven fßr eine kßnftige, näher an der wirtschaftlichen Realität liegende Bemessung auf
If cooperation is likely punish mildly: Insights from economic experiments based on the snowdrift game
Punishment may deter antisocial behavior. Yet to punish is costly, and the
costs often do not offset the gains that are due to elevated levels of
cooperation. However, the effectiveness of punishment depends not only on how
costly it is, but also on the circumstances defining the social dilemma. Using
the snowdrift game as the basis, we have conducted a series of economic
experiments to determine whether severe punishment is more effective than mild
punishment. We have observed that severe punishment is not necessarily more
effective, even if the cost of punishment is identical in both cases. The
benefits of severe punishment become evident only under extremely adverse
conditions, when to cooperate is highly improbable in the absence of sanctions.
If cooperation is likely, mild punishment is not less effective and leads to
higher average payoffs, and is thus the much preferred alternative. Presented
results suggest that the positive effects of punishment stem not only from
imposed fines, but may also have a psychological background. Small fines can do
wonders in motivating us to chose cooperation over defection, but without the
paralyzing effect that may be brought about by large fines. The later should be
utilized only when absolutely necessary.Comment: 15 pages, 6 figures; accepted for publication in PLoS ON
Visible inequality breeds more inequality
Experiments suggest that when people can see wealth inequality in their social network, this propels further inequality through reduced cooperation and reduced social connectivity. News & Views comment on Nishi et al, Nature 526, 2015, p. 426-429
Analysing and controlling the tax evasion dynamics via majority-vote model
Within the context of agent-based Monte-Carlo simulations, we study the
well-known majority-vote model (MVM) with noise applied to tax evasion on
simple square lattices, Voronoi-Delaunay random lattices, Barabasi-Albert
networks, and Erd\"os-R\'enyi random graphs. In the order to analyse and to
control the fluctuations for tax evasion in the economics model proposed by
Zaklan, MVM is applied in the neighborhod of the noise critical . The
Zaklan model had been studied recently using the equilibrium Ising model. Here
we show that the Zaklan model is robust and can be reproduced also through the
nonequilibrium MVM on various topologies.Comment: 18 pages, 7 figures, LAWNP'09, 200
Combining ââreal effortââ with induced effort costs: the ball-catching task
We introduce the âball-catching taskâ, a novel computerized task, which combines a tangible action (âcatching ballsâ) with induced material cost of effort. The central feature of the ball-catching task is that it allows researchers to manipulate the cost of effort function as well as the production function, which permits quantitative predictions on effort provision. In an experiment with piece-rate incentives we find that the comparative static and the point predictions on effort provision are remarkably accurate. We also present experimental findings from three classic experiments, namely, team production, gift exchange and tournament, using the task. All of the results are closely in line with the stylized facts from experiments using purely induced values. We conclude that the ball-catching task combines the advantages of real effort tasks with the use of induced values, which is useful for theory-testing purposes as well as for applications
Conducting interactive experiments online
Online labor markets provide new opportunities for behavioral research, but conducting economic experiments online raises important methodological challenges. This particularly holds for interactive designs. In this paper, we provide a methodological discussion of the similarities and differences between interactive experiments conducted in the laboratory and online. To this end, we conduct a repeated public goods experiment with and without punishment using samples from the laboratory and the online platform Amazon Mechanical Turk. We chose to replicate this experiment because it is long and logistically complex. It therefore provides a good case study for discussing the methodological and practical challenges of online interactive experimentation. We find that basic behavioral patterns of cooperation and punishment in the laboratory are replicable online. The most important challenge of online interactive experiments is participant dropout. We discuss measures for reducing dropout and show that, for our case study, dropouts are exogenous to the experiment. We conclude that data quality for interactive experiments via the Internet is adequate and reliable, making online interactive experimentation a potentially valuable complement to laboratory studies
Sustainable institutionalized punishment requires elimination of second-order free-riders
Although empirical and theoretical studies affirm that punishment can elevate
collaborative efforts, its emergence and stability remain elusive. By
peer-punishment the sanctioning is something an individual elects to do
depending on the strategies in its neighborhood. The consequences of
unsustainable efforts are therefore local. By pool-punishment, on the other
hand, where resources for sanctioning are committed in advance and at large,
the notion of sustainability has greater significance. In a population with
free-riders, punishers must be strong in numbers to keep the "punishment pool"
from emptying. Failure to do so renders the concept of institutionalized
sanctioning futile. We show that pool-punishment in structured populations is
sustainable, but only if second-order free-riders are sanctioned as well, and
to a such degree that they cannot prevail. A discontinuous phase transition
leads to an outbreak of sustainability when punishers subvert second-order
free-riders in the competition against defectors.Comment: 7 two-column pages, 3 figures; accepted for publication in Scientific
Report
- âŚ