60 research outputs found
Near-invariant blur for depth and 2D motion via time-varying light field analysis
Recently, several camera designs have been proposed for either making defocus blur invariant to scene depth or making motion blur invariant to object motion. The benefit of such invariant capture is that no depth or motion estimation is required to remove the resultant spatially uniform blur. So far, the techniques have been studied separately for defocus and motion blur, and object motion has been assumed 1D (e.g., horizontal). This article explores a more general capture method that makes both defocus blur and motion blur nearly invariant to scene depth and in-plane 2D object motion. We formulate the problem as capturing a time-varying light field through a time-varying light field modulator at the lens aperture, and perform 5D (4D light field + 1D time) analysis of all the existing computational cameras for defocus/motion-only deblurring and their hybrids. This leads to a surprising conclusion that focus sweep, previously known as a depth-invariant capture method that moves the plane of focus through a range of scene depth during exposure, is near-optimal both in terms of depth and 2D motion invariance and in terms of high-frequency preservation for certain combinations of depth and motion ranges. Using our prototype camera, we demonstrate joint defocus and motion deblurring for moving scenes with depth variation
Deep Underground Neutrino Experiment (DUNE), far detector technical design report, volume III: DUNE far detector technical coordination
The preponderance of matter over antimatter in the early universe, the dynamics of the supernovae that produced the heavy elements necessary for life, and whether protons eventually decay—these mysteries at the forefront of particle physics and astrophysics are key to understanding the early evolution of our universe, its current state, and its eventual fate. The Deep Underground Neutrino Experiment (DUNE) is an international world-class experiment dedicated to addressing these questions as it searches for leptonic charge-parity symmetry violation, stands ready to capture supernova neutrino bursts, and seeks to observe nucleon decay as a signature of a grand unified theory underlying the standard model. The DUNE far detector technical design report (TDR) describes the DUNE physics program and the technical designs of the single- and dual-phase DUNE liquid argon TPC far detector modules. Volume III of this TDR describes how the activities required to design, construct, fabricate, install, and commission the DUNE far detector modules are organized and managed. This volume details the organizational structures that will carry out and/or oversee the planned far detector activities safely, successfully, on time, and on budget. It presents overviews of the facilities, supporting infrastructure, and detectors for context, and it outlines the project-related functions and methodologies used by the DUNE technical coordination organization, focusing on the areas of integration engineering, technical reviews, quality assurance and control, and safety oversight. Because of its more advanced stage of development, functional examples presented in this volume focus primarily on the single-phase (SP) detector module
A Data Fusion Method For The Delayering Of X-Ray Fluorescence Images Of Painted Works Of Art
In this manuscript, we address the problem of studying layer structure in X-ray Fluorescence (XRF) elemental maps of paintings through the incorporation of reflectance imaging spectral data in the visible or near IR range. We propose a conceptually flexible approach, which involves an initial clustering step for the visible hyperspectral reflectance data (RIS) and the formation of a synthetic surface XRF image. Considering the difference of the full and synthetic surface XRF images, surface and subsurface correlated features are then identified. Results are demonstrated on real and simulated data
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Application of the Holomorphic Tauc-Lorentz-Urbach Function to Extract the Optical Constants of Amorphous Semiconductor Thin Films
The Tauc–Lorentz–Urbach (TLU) dispersion model allows us to build a dielectric function from only a few parameters. However, this dielectric function is non-analytic and presents some mathematical drawbacks. As a consequence of this issue, the model becomes inaccurate. In the present work, we will adopt a procedure to conveniently transform the TLU model into a self-consistent dispersion model. The transformation involves the integration of the original TLU imaginary dielectric function (Formula presented.) by using a Lorentzian-type function of semi-width, (Formula presented.). This novel model is analytic and obeys the other necessary mathematical requirements of the optical constants of solid-state materials. The main difference with the non-analytic TLU model occurs at values of the photon energy near or lower than that of the bandgap energy (within the Urbach absorption region). In particular, this new model allows us to reliably extend the optical characterization of amorphous-semiconductor thin films within the limit to zero photon energy. To the best of our knowledge, this is the first time that the analytic TLU model has been successfully used to accurately determine the optical constants of unhydrogenated a-Si films using only their normal-incidence transmission spectra. © 2022 by the authors.Open access journalThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at [email protected]
Comparison of user performance in mixed 2D-3D multi-display environments
Stereoscopic displays and volumetric 3D displays capable of delivering 3D views have in use for many years. These standalone displays have been investigated in detail for their impact on users’ viewing experiences. Effects like aesthenopia and nausea are well-known for flat-screen based stereoscopic displays. However, these devices have not been tested in the context of multi-display environments (MDEs). The performance cost of repetitive switching between a 3D (stereo or volumetric) display and a standard 2D display are not known. In this paper, we perform a thorough user study where we investigate the effects of using such 3D displays within the context of a MDE. We report on our findings and discuss the implications of the same on designs involving such hybrid setups. Our experiments show that in the condition involving two 2D displays which allow for motion parallax and perspective correction, the participants performed the task the fastest
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