52 research outputs found

    An assistive robot to support dressing-strategies for planning and error handling

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    © 2016 IEEE. Assistive robots are emerging to address a social need due to changing demographic trends such as an ageing population. The main emphasis is to offer independence to those in need and to fill a potential labour gap in response to the increasing demand for caregiving. This paper presents work undertaken as part of a dressing task using a compliant robotic arm on a mannequin. Several strategies are explored on how to undertake this task with minimal complexity and a mix of sensors. A Vicon tracking system is used to determine the arm position of the mannequin for trajectory planning by means of waypoints. Methods of failure detection were explored through torque feedback and sensor tag data. A fixed vocabulary of recognised speech commands was implemented allowing the user to successfully correct detected dressing errors. This work indicates that low cost sensors and simple HRI strategies, without complex learning algorithms, could be used successfully in a robot assisted dressing task

    An Agency-Directed Approach to Test Generation for Simulation-based Autonomous Vehicle Verification

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    Simulation-based verification is beneficial for assessing otherwise dangerous or costly on-road testing of autonomous vehicles (AV). This paper addresses the challenge of efficiently generating effective tests for simulation-based AV verification using software testing agents. The multi-agent system (MAS) programming paradigm offers rational agency, causality and strategic planning between multiple agents. We exploit these aspects for test generation, focusing in particular on the generation of tests that trigger the precondition of an assertion. On the example of a key assertion we show that, by encoding a variety of different behaviours respondent to the agent's perceptions of the test environment, the agency-directed approach generates twice as many effective tests than pseudo-random test generation, while being both efficient and robust. Moreover, agents can be encoded to behave naturally without compromising the effectiveness of test generation. Our results suggest that generating tests using agency-directed testing significantly improves upon random and simultaneously provides more realistic driving scenarios.Comment: 18 pages, 8 figure

    An Agency-Directed Approach to Test Generation for Simulation-based Autonomous Vehicle Verification

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    Simulation-based verification is beneficial for assessing otherwise dangerous or costly on-road testing of autonomous vehicles (AV). This paper addresses the challenge of efficiently generating effective tests for simulation-based AV verification using software testing agents. The multi-agent system (MAS) programming paradigm offers rational agency, causality and strategic planning between multiple agents. We exploit these aspects for test generation, focusing in particular on the generation of tests that trigger the precondition of an assertion. On the example of a key assertion we show that, by encoding a variety of different behaviours respondent to the agent's perceptions of the test environment, the agency-directed approach generates twice as many effective tests than pseudo-random test generation, while being both efficient and robust. Moreover, agents can be encoded to behave naturally without compromising the effectiveness of test generation. Our results suggest that generating tests using agency-directed testing significantly improves upon random and simultaneously provides more realistic driving scenarios.Comment: 18 pages, 8 figure

    On Determinism of Game Engines used for Simulation-based Autonomous Vehicle Verification

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    Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is determinism, since a deterministic process will always produce the same output given the same initial conditions and event history. Thus, in a deterministic simulation environment, tests are rendered repeatable and yield simulation results that are trustworthy and straightforward to debug. However, game engines are seldom deterministic. This paper reviews and identifies the potential causes of non-deterministic behaviours in game engines. A case study using CARLA, an open-source autonomous driving simulation environment powered by Unreal Engine, is presented to highlight its inherent shortcomings in providing sufficient precision in experimental results. Different configurations and utilisations of the software and hardware are explored to determine an operational domain where the simulation precision is sufficiently low i.e.\ variance between repeated executions becomes negligible for development and testing work. Finally, a method of a general nature is proposed, that can be used to find the domains of permissible variance in game engine simulations for any given system configuration.Comment: 17 pages, 9 figures, 1 tabl

    Personalized robot assistant for support in dressing

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    Robot-assisted dressing is performed in close physical interaction with users who may have a wide range of physical characteristics and abilities. Design of user adaptive and personalized robots in this context is still indicating limited, or no consideration, of specific user-related issues. This paper describes the development of a multi-modal robotic system for a specific dressing scenario - putting on a shoe, where users’ personalized inputs contribute to a much improved task success rate. We have developed: 1) user tracking, gesture recognition andposturerecognitionalgorithmsrelyingonimagesprovidedby a depth camera; 2) a shoe recognition algorithm from RGB and depthimages;3)speechrecognitionandtext-to-speechalgorithms implemented to allow verbal interaction between the robot and user. The interaction is further enhanced by calibrated recognition of the users’ pointing gestures and adjusted robot’s shoe delivery position. A series of shoe fitting experiments have been performed on two groups of users, with and without previous robot personalization, to assess how it affects the interaction performance. Our results show that the shoe fitting task with the personalized robot is completed in shorter time, with a smaller number of user commands and reduced workload

    AERoS: Assurance of Emergent Behaviour in Autonomous Robotic Swarms

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    The behaviours of a swarm are not explicitly engineered. Instead, they are an emergent consequence of the interactions of individual agents with each other and their environment. This emergent functionality poses a challenge to safety assurance. The main contribution of this paper is a process for the safety assurance of emergent behaviour in autonomous robotic swarms called AERoS, following the guidance on the Assurance of Machine Learning for use in Autonomous Systems (AMLAS). We explore our proposed process using a case study centred on a robot swarm operating a public cloakroom.Comment: 12 pages, 11 figure

    Soft Gripping: Specifying for Trustworthiness

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    Soft robotics is an emerging technology in which engineers create flexible devices for use in a variety of applications. In order to advance the wide adoption of soft robots, ensuring their trustworthiness is essential; if soft robots are not trusted, they will not be used to their full potential. In order to demonstrate trustworthiness, a specification needs to be formulated to define what is trustworthy. However, even for soft robotic grippers, which is one of the most mature areas in soft robotics, the soft robotics community has so far given very little attention to formulating specifications. In this work, we discuss the importance of developing specifications during development of soft robotic systems, and present an extensive example specification for a soft gripper for pick-and-place tasks for grocery items. The proposed specification covers both functional and non-functional requirements, such as reliability, safety, adaptability, predictability, ethics, and regulations. We also highlight the need to promote verifiability as a first-class objective in the design of a soft gripper.Comment: Updated the Standards subsection of paper. 9 pages, 2 figures, 1 table, 34 reference

    On Specifying for Trustworthiness

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    As autonomous systems (AS) increasingly become part of our daily lives, ensuring their trustworthiness is crucial. In order to demonstrate the trustworthiness of an AS, we first need to specify what is required for an AS to be considered trustworthy. This roadmap paper identifies key challenges for specifying for trustworthiness in AS, as identified during the "Specifying for Trustworthiness" workshop held as part of the UK Research and Innovation (UKRI) Trustworthy Autonomous Systems (TAS) programme. We look across a range of AS domains with consideration of the resilience, trust, functionality, verifiability, security, and governance and regulation of AS and identify some of the key specification challenges in these domains. We then highlight the intellectual challenges that are involved with specifying for trustworthiness in AS that cut across domains and are exacerbated by the inherent uncertainty involved with the environments in which AS need to operate.Comment: Accepted version of paper. 13 pages, 1 table, 1 figur
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