2,621 research outputs found

    Acoustical Boundary Location through Texture Analysis of Multibeam Bathymetric Sonar Data

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    Texture analysis is performed on multibeam sonar signal returns discriminated angularity by beamforming. A collection of fourteen texture features are computed via co-occurrence matrices and data reduction is then performed using a principal components transformation. Acoustical boundaries (boundaries between regions with homogeneous acoustical properties) are evident from the features. Results indicate that seafloor bottom characteristics can be extracted from these texture features

    Localization Recall Precision (LRP): A New Performance Metric for Object Detection

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    Average precision (AP), the area under the recall-precision (RP) curve, is the standard performance measure for object detection. Despite its wide acceptance, it has a number of shortcomings, the most important of which are (i) the inability to distinguish very different RP curves, and (ii) the lack of directly measuring bounding box localization accuracy. In this paper, we propose 'Localization Recall Precision (LRP) Error', a new metric which we specifically designed for object detection. LRP Error is composed of three components related to localization, false negative (FN) rate and false positive (FP) rate. Based on LRP, we introduce the 'Optimal LRP', the minimum achievable LRP error representing the best achievable configuration of the detector in terms of recall-precision and the tightness of the boxes. In contrast to AP, which considers precisions over the entire recall domain, Optimal LRP determines the 'best' confidence score threshold for a class, which balances the trade-off between localization and recall-precision. In our experiments, we show that, for state-of-the-art object (SOTA) detectors, Optimal LRP provides richer and more discriminative information than AP. We also demonstrate that the best confidence score thresholds vary significantly among classes and detectors. Moreover, we present LRP results of a simple online video object detector which uses a SOTA still image object detector and show that the class-specific optimized thresholds increase the accuracy against the common approach of using a general threshold for all classes. At https://github.com/cancam/LRP we provide the source code that can compute LRP for the PASCAL VOC and MSCOCO datasets. Our source code can easily be adapted to other datasets as well.Comment: to appear in ECCV 201

    Dissolution on Saturn's Moon Titan: A 3D Karst Landscape Evolution Model

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    Titan is an Earth-like world possessing a nitrogen-rich atmosphere covering a surface showing signs of lacustrine (lakes and depressions), fluvial (channels, valleys), aeolian (longitudinal dunes) activity. The chemistry implied in the geological processes is, however, strikingly different from that on Earth. Titan’s extremely cold environment (T ~ -180°C) only allows water to exist under the form of an icy “bedrock”. The presence of methane as the second major constituent in the atmosphere, as well as an active nitrogen-methane photochemistry, allows methane and ethane to drive a hydrocarbon cycle similar to the terrestrial hydrological cycle. A plethora of organic solids, more or less soluble in liquid hydrocarbons, is also produced in the atmosphere and can lead, by atmospheric sedimentation over geological timescales, to formation of some kind of organic geological sedimentary layer. [figure_sikun2other] Based on comparisons between Titan’s landscapes seen in the Cassini spacecraft data and terrestrial analogues, karstic-like dissolution and evaporitic crystallization have been suggested in various instances to take part in the landscape development on Titan. Dissolution has been invoked, for instance, for the development of the so-called “labyrinthic terrain”, located at high latitudes and resembling terrestrial cockpit or polygonal karst terrain. In this work, we aim at testing this hypothesis by comparing the natural landscapes visible in the Cassini/RADAR images of Titan’s surface, with those inferred from the use of a 3D Landscape Evolution Model (LEM) based on the Channel-Hillslope Integrated Landscape Development (CHILD), modified to include karstic dissolution as the major geological process. Digital Elevation Models (DEMs) are generated from an initial quasi-planar surface for a set of dissolution rates, diffusion coefficients (solute transport), and sink densities of the mesh. The landscape evolves over millions of years. Synthetic SAR images are generated from these DEMs in order to compare with Titan’s landforms seen in the actual SAR images and infer the possible thickness and degree of maturation of the Titan kars

    Development of labyrinths on Titan: A numerical model based on surface dissolution

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    Titan is an Earth-like world with active erosion processes based on the interaction of liquid methane with solid organics and ices at the surface, which shapes the landscapes over geological timescales. The Cassini mission allowed to discover the so-called “labyrinthic terrain”, heavily dissected regions on Titan located at high latitudes and resembling terrestrial cockpit or polygonal karst terrain developed by rock dissolution, thanks to repeated Cassini/RADAR observations. In this work, we make use of a 3D Landscape Evolution Model (LEM) that includes karstic dissolution as the major geological process, coupled to a radar backscattering model able to generate te associated SAR images of the numerical lansdcapes, in order to infer the possible thickness and degree of maturation of the Titan karst

    On Field Induced Diaelastic Effect in a Small Josephson Contact

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    An analog of the diaelastic effect is predicted to occur in a small Josephson contact with Josephson vortices manifesting itself as magnetic field induced softening of the contact shear modulus C(T,H). In addition to Fraunhofer type field oscillations, C(T,H) is found to exhibit pronounced flux driven temperature oscillations near T_C
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