788 research outputs found
Scientific Reference Model : defining standards, methodology and implementation of serious 3D models in Archaeology, Art and Architectural History
In object-oriented historical research the need to combine hypotheses and textual arguments with the critical analysis based on sources – such as floor plans, sections, perspectives, and photographs – has considerably benefited from the developments in Digital Humanities (Münster, 2022). The use of digital 3D models has overcome many limitations inherent to two-dimensional records. Since the early 1990s hypothetical 3D reconstructions have therefore increasingly become routine research tools and essential means of representation capable of offering new methods of investigation, enabling new insights into the object-related research. In terms of a holistic approach to the analysis and case studies, i.e. the enhanced ability to examine and explore (Favro, 2012) serious challenges remain regarding documentation, interoperability and long-term access to 3D-based research outputs. In this context, numerous initiatives and research projects have emerged with the common objective of systematising and rationalising the various problems identified by scholars. Such projects still tend to remain isolated, lacking a significant impact on the community of potential users. 3D research outputs are not widely applicable, due to the complex prototypes of the software architecture, difficult to apply in a broad sense. Furthermore, the ‘old’ problems still exist, i.e. the traditional approaches - which do not consider a 3D model as a scholarly result, but only an investigative tool - and the reluctance to share these results and the associated procedures. Therefore, an attempt is being made to define the development and evaluation of an applicable methodology for the hypothetical 3D historical reconstruction, based on a shared theoretical approach. The working method presented here reflects many years of engagement with source-based hypothetical 3D reconstruction of no longer extant or unrealised architecture for teaching and research. Our focus is therefore on a low-threshold, application-oriented method of the Scientific Reference Model (SRM) as a documented and published basic model. The structured SRM represents an important working and knowledge state, which clarifies the essential information about the object, its components, its credibility or extent of hypothesis and copyright. Such SRM is made available for further research, edits and refinement, as well as further derivatives (special applications). Thus SRM represents a findable referential result of a scholarly investigation of a material object that physically no longer exists
3D MODELING AND DATA ENRICHMENT IN DIGITAL RECONSTRUCTION OF ARCHITECTURAL HERITAGE
The paper presents some experiments carried out as part of the virtual reconstruction of buildings just documented by partial sketches, or partially built, or no more existing, with the aim (a) to emphasize the use of a semantic construction of the digital model, not only as a means to modeling a building but as a cognitive system, (b) to show conceptual similarity between the treaties and BIM, (c) to propose new and more robust solutions to the 3D modeling from 2D drawings for CH artifacts, able to allow the verification of the assumptions used during the reconstruction pipeline, (d) to make use of interactive technical reference, typically real-time photorealistic rendering, for the visualization of three-dimensional model and of variants snapshots, managed by an iconic for illustrating the method of comparison and guided reading of model's characters of the steps taken
The Critical Digital Model and Two Case Studies: the Churches of Santa Margherita and Santo Spirito in Bologna
Two case studies of hypothetical reconstruction are presented according to the principles of the Critical Digital Model [Apollonio et al. 2019]. One of the case studies is an architecture that was designed but never realized, and the other is the reconstruction of a historical art exhibition hosted into an architecture still existing today. This study is part of a wider research which is being currently carried out in the international Erasmus+project CoVHer. The main objective of the CoVHer project is to identify shared standards for the construction, evaluation and sharing of 3D hypothetical reconstructions. This research exploits the diversities of the two case studies to classify and re-defne the methods of digital representation, which deal with the geometrical/mathematical nature of the models themselves and tries to defne good practices to produce scientifcally valid, sharable, and reusable 3D reconstructions
Fuentes de color mejoradas para el modelado tridimensional de artefactos arqueológicos de tamaño medio localizados in situ.
[EN] The paper describes a color enhanced processing system - applied as case study on an artifact of the Pompeii archaeological area - developed in order to enhance different techniques for reality-based 3D models construction and visualization of archaeological artifacts. This processing allows rendering reflectance properties with perceptual fidelity on a consumer display and presents two main improvements over existing techniques: a. the color definition of the archaeological artifacts; b. the comparison between the range-based and photogrammetry-based pipelines to understand the limits of use and suitability to specific objects.[ES] El documento describe un sistema mejorado de procesamiento de color, aplicado como caso de estudio sobre un artefacto de la zona arqueológica de Pompeya. Este sistema se ha desarrollado con la finalidad de mejorar las diferentes técnicas para la construcción de modelos 3D basados sobre datos de la realidad y para la visualización de artefactos arqueológicos. Este proceso permite visualizar las propiedades de reflectancia con fidelidad perceptible en una pantalla de usuario y presenta dos mejoras principales respecto a las técnicas existentes:a. la definición del color de los artefactos arqueológicos;b. la comparación entre los flujos de trabajo basados en range-based-modeling y en fotogrametrÃa, para entender los lÃmites de uso y la adecuación a los objetos especÃficos.Apollonio, FI.; Ballabeni, M.; Gaiani, M. (2014). Color enhanced pipelines for reality-based 3D modeling of on site medium sized archeological artifacts. Virtual Archaeology Review. 5(10):59-76. https://doi.org/10.4995/var.2014.4218OJS5976510AGISOFT PHOTOSCAN (2014), http://www.agisoft.ru.ALLEN P., FEINER S., et al. (2004): "Seeing into the past: Creating a 3D modeling pipeline for archaeological visualization", in Proceedings of 3DPVT '04, 2004, pp. 751-758.BERALDIN J.-A., PICARD M., et al. (2002): "Virtualizing a byzantine crypt by combining high-resolution textures with laser scanner 3D data", in Proceedings of VSMM 2002, pp. 3-14.BERNARDINI F., RUSHMEIER H. (2000): "The 3D model acquisition pipeline", in Eurographics 2000 State of the Art Reports.BLAIS F. (2004): "A review of 20 years of Range Sensors Development", in Journal of Electronic Imaging, Vol. 13, N. 1, pp. 231-40. http://dx.doi.org/10.1117/1.1631921BLAIS F., BERALDIN J.A. (2006): "Recent Developments in 3D Multi-modal Laser Imaging Applied to Cultural Heritage, in Machine Vision and Applications, Vol. 17, N. 6, pp. 395-409. http://dx.doi.org/10.1007/s00138-006-0025-3BOEHLER W. (2005): "Comparison of 3D scanning and other 3D measurement techniques", in Baltsavias E., Gruen, A., et al. (eds), Recording, Modeling and Visualization of Cultural Heritage, Taylor & Francis.BOOCHS F., BENTKOWSKA-KAFEL A., et al. (2013): "Towards optimal spectral and spatial documentation of Cultural Heritage. COSCH - an interdisciplinary action in the COST framework", in ISPRS Arch., Vol. XL-5/W2, 2013, pp. 109-113.CALLIERI M., CIGNONI P., et al. (2008): "Masked photo blending: mapping dense photographic dataset on high-resolution 3D models", in Computer & Graphics, Vol. 32, N. 4, 2008, pp. 464 - 473.CALLIERI M., DELLEPIANE M., et al. (2011): "Processing Sampled 3D Data: Reconstruction and Visualization Technologies", in F. Stanco, S. Battiato, G. Gallo (eds.), Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration and Reconstruction of Ancient Artworks, Taylor and Francis, pp. 105-136.CORSINI M., DELLEPIANE M., et al. 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(2005): "A framework to build and visualize 3D models from real world data for historical architecture and archaeology as a base for a 3D information system", in Forte M. (a cura di), The reconstruction of Archaeological Landscapes through Digital Technologies, BAR International series, 1379, pp. 103-125.GAIANI M., ROSSI M., RIZZI A. (2003): "Percezione delle immagini virtuali", in M. Gaiani (ed.), Metodi di Prototipazione Digitale e Visualizzazione per il Disegno Industriale, l'Architettura degli Interni e i Beni Culturali, Polidesign, Milano, 2003.GAIANI M., BENEDETTI B., REMONDINO F. (eds) (2010): Modelli digitali 3D in archeologia: il caso di Pompei, Edizioni della Normale, Pisa, 2010.GAÅ PAROVIC M., MALARIC I. (2012): "Increase of readability and accuracy of 3D models using fusion of Close Range Photogrammetry and Laser Scanning", in ISPRS Arch. Photogramm. Remote Sens., Vol. XXXIX-B5, pp. 93-98.GODIN G., BORGEAT L., et al. (2010): "Issues in Acquiring, Processing and Visualizing Large and Detailed 3D Models", in Information Sciences and Systems (CISS), 44th Annual Conference on, pp.1-6. http://dx.doi.org/10.1109/ciss.2010.5464966GONIZZI BARSANTI S., MICOLI L.L., GUIDI G. (2013a): "Quick textured mesh generation for massive 3D digitization of museum artifacts", in DigitalHeritage 2013, Vol. 1, pp. 197-200.GONIZZI BARSANTI S., REMONDINO F., VISINTINI D. (2013b): "3D surveying and modeling of archaeological sites - some critical issues", in ISPRS Ann. Photogramm. Remote Sens., Vol. II-5/W1, 2013, pp. 145-150.GRUSSENMEYER P., LANDES T., et al. (2008): "Comparison methods of terrestrial laser scanning, photogrammetry and tacheometry data for recording of cultural heritage buildings", in ISPRS Arch. Photogramm. Remote Sens., Vol. XXXVII/W5, pp. 213-218.GUARNIERI A., REMONDINO F., VETTORE A. (2006): "Digital photogrammetry and TLS data fusion applied to Cultural Heritage 3D modeling", in ISPRS Arch., Vol. XXXVI/W6, pp. 6.HAPPA J., BASHFORD-ROGERS T., et al. (2012): "Cultural Heritage Predictive Rendering", in Computer Graphics Forum, Vol. 31, N. 6, 2012, pp. 1823-1836. http://dx.doi.org/10.1111/j.1467-8659.2012.02098.xHIRSCHMÃœLLER H. (2005): "Accurate and efficient stereo processing by semi-global matching and mututal information", in CVPR 2005 proceedings, Vol. 2, pp. 807-814.HIRSCHMUELLER H. (2008): "Stereo processing by semi- global matching and mutual information", in IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 30, N. 2, pp. 328-41. http://dx.doi.org/10.1109/TPAMI.2007.1166KARSIDAG G., ALKAN R.M. 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Construction, Management and Visualization of 3D Models of Large Archeological and Architectural Sites for E-Heritage GIS Systems
In this paper we present an integrated system developed in order to record, construct, pre-process, manage,
visualize and visually navigate 3D models reality based of large archeological and architectural sites for
eHeritage GIS systems. The framework integrates structured geometrical and documentary information
resulting from multiple sources with the aim to enhance the knowledge of those sites within the frame of its
historical evolution and its institutional management in a 3D GIS/DB. The developed applications were
designed for different types of users, with a largely scalable interface, able to support different output
devices and to work at different levels of iconicity. The system allows a full comprehension of the buildings
in their own context, permitting to discover unknown relationships, to evaluate their architectural occupancy
and to quickly access a complex system of information. The framework has been tested in two different
systems - designed and developed to satisfy both internal (cataloguing, documentation, preservation,
management of archaeological heritage) and external (communication through the web portal) purposes:
the first, in Pompeii, developed in order to have a web-based system that uses Open Source software and
complies with national and international standards; the second one, a prototype designed to make available
on the Google Earth platform the complete Palladian corpus documentation implemented by the CISAAP
Multi-Feature Uncertainty Analysis for Urban-Scale Hypothetical 3D Reconstructions: Piazza delle Erbe Case Study
This research proposes an improved source-based multifeature approach aimed at analysing and visualising (through false-colour shading) the uncertainty of hypothetical 3D digital models of urban areas. The assessment of uncertainty is also quantified qualitatively by using newly defined formulas which calculate the average uncertainty weighted on the volume of the 3D model. This methodology aims to improve the objectiveness, unambiguity, transparency, reusability, and readability of hypothetical reconstructive 3D models, and its use is exemplified in the case study of the hypothetical reconstruction of Piazza delle Erbe in Verona, a project presented in the form of a docufilm at EXPO 2015 in Milan
PHOTOGRAMMETRY DRIVEN TOOLS TO SUPPORT THE RESTORATION OF OPEN-AIR BRONZE SURFACES OF SCULPTURES: AN INTEGRATED SOLUTION STARTING FROM THE EXPERIENCE OF THE NEPTUNE FOUNTAIN IN BOLOGNA
Checking the irreversible process of clean-up is a delicate task that requires a work of synthesis between theoretical knowledge and practical experience, to define an effective operating protocol on a limited patch area to be extended later to the entire artefact's surface. In this paper, we present a new, quick, semi-automated 3D photogrammetry-based solution to support restorers in the open-air bronze artwork cleaning from corrosion and weathering decay. The solution allows the conservators to assess in real time and with a high level of fidelity in colour and shape, the 'surfaces' to be cleaned before, during and after the clear-out treatment. The solution besides allows an effective and valuable support tool for restorers to identify the original layer of the bronze surface, developed and validated during the ongoing restoration of the Neptune Fountain in Bologna
Neutrino oscillations from the splitting of Fermi points
As was shown previously, oscillations of massless neutrinos may be due to the
splitting of multiply degenerate Fermi points. In this Letter, we give the
details and propose a three-flavor model of Fermi point splittings and neutrino
mixings with only two free parameters. The model may explain recent
experimental results from the K2K and KamLAND collaborations. There is also
rough agreement with the data on atmospheric neutrinos (SuperK) and solar
neutrinos (SNO), but further analysis is required. Most importantly, the Ansatz
allows for relatively strong T-violating (CP-nonconserving) effects in the
neutrino sector.Comment: 6 pages with jetplFRK.cls, v4: published versio
Neutrino flavour relaxation or neutrino oscillations?
We propose the new mechanism of neutrino flavour relaxation to explain the
experimentally observed changes of initial neutrino flavour fluxes. The test of
neutrino relaxation hypothesis is presented, using the data of modern reactor,
solar and accelerator experiments. The final choice between the standard
neutrino oscillations and the proposed neutrino flavour relaxation model can be
done in future experiments
DIGITAL CULTURAL HERITAGE MEETS DIGITAL HUMANITIES
Digital Cultural Heritage and Digital Humanities are, historically seen, in focus of different communities as well as approaching different research topics and - from an organizational point of view - departments. However, are they that different? The idea of this joint article involving digital humanists and heritage researchers is to examine communities, concepts and research applications as well as shared challenges. Beyond a collection of problem-centred essays this is intended to initiate a fruitful discussion about commonalities and differences between both scholarly fields as well as to assess to which extent they are two sides of the same medal
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