98 research outputs found

    Design and technical construction of a tactile display for sensory feedback in a hand prosthesis system

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    <p>Abstract</p> <p>Background</p> <p>The users of today's commercial prosthetic hands are not given any conscious sensory feedback. To overcome this deficiency in prosthetic hands we have recently proposed a sensory feedback system utilising a "tactile display" on the remaining amputation residual limb acting as man-machine interface. Our system uses the recorded pressure in a hand prosthesis and feeds back this pressure onto the forearm skin. Here we describe the design and technical solution of the sensory feedback system aimed at hand prostheses for trans-radial/humeral amputees. Critical parameters for the sensory feedback system were investigated.</p> <p>Methods</p> <p>A sensory feedback system consisting of five actuators, control electronics and a test application running on a computer has been designed and built. Firstly, we investigate which force levels were applied to the forearm skin of the user while operating the sensory feedback system. Secondly, we study if the proposed system could be used together with a myoelectric control system. The displacement of the skin caused by the sensory feedback system would generate artefacts in the recorded myoelectric signals. Accordingly, EMG recordings were performed and an analysis of the these are included. The sensory feedback system was also preliminarily evaluated in a laboratory setting on two healthy non-amputated test subjects with a computer generating the stimuli, with regards to spatial resolution and force discrimination.</p> <p>Results</p> <p>We showed that the sensory feedback system generated approximately proportional force to the angle of control. The system can be used together with a myoelectric system as the artefacts, generated by the actuators, were easily removed using a simple filter. Furthermore, the application of the system on two test subjects showed that they were able to discriminate tactile sensation with regards to spatial resolution and level of force.</p> <p>Conclusions</p> <p>The results of these initial experiments in non-amputees indicate that the proposed tactile display, in its simple form, can be used to relocate tactile input from an artificial hand to the forearm and that the system can coexist with a myoelectric control systems. The proposed system may be a valuable addition to users of myoelectric prosthesis providing conscious sensory feedback during manipulation of objects.</p

    Vector Autoregressive Hierarchical Hidden Markov Models for Extracting Finger Movements Using Multichannel Surface EMG Signals

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    We present a novel computational technique intended for the robust and adaptable control of a multifunctional prosthetic hand using multichannel surface electromyography. The initial processing of the input data was oriented towards extracting relevant time domain features of the EMG signal. Following the feature calculation, a piecewise modeling of the multidimensional EMG feature dynamics using vector autoregressive models was performed. The next step included the implementation of hierarchical hidden semi-Markov models to capture transitions between piecewise segments of movements and between different movements. Lastly, inversion of the model using an approximate Bayesian inference scheme served as the classifier. The effectiveness of the novel algorithms was assessed versus methods commonly used for real-time classification of EMGs in a prosthesis control application. The obtained results show that using hidden semi-Markov models as the top layer, instead of the hidden Markov models, ranks top in all the relevant metrics among the tested combinations. The choice of the presented methodology for the control of prosthetic hand is also supported by the equal or lower computational complexity required, compared to other algorithms, which enables the implementation on low-power microcontrollers, and the ability to adapt to user preferences of executing individual movements during activities of daily living

    Automatic hand phantom map generation and detection using decomposition support vector machines

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    Background: There is a need for providing sensory feedback for myoelectric prosthesis users. Providing tactile feedback can improve object manipulation abilities, enhance the perceptual embodiment of myoelectric prostheses and help reduce phantom limb pain. Many amputees have referred sensation from their missing hand on their residual limbs (phantom maps). This skin area can serve as a target for providing amputees with non-invasive tactile sensory feedback. One of the challenges of providing sensory feedback on the phantom map is to define the accurate boundary of each phantom digit because the phantom map distribution varies from person to person. Methods: In this paper, automatic phantom map detection methods based on four decomposition support vector machine algorithms and three sampling methods are proposed, complemented by fuzzy logic and active learning strategies. The algorithms and methods are tested on two databases: the first one includes 400 generated phantom maps, whereby the phantom map generation algorithm was based on our observation of the phantom maps to ensure smooth phantom digit edges, variety, and representativeness. The second database includes five reported phantom map images and transformations thereof. The accuracy and training/ classification time of each algorithm using a dense stimulation array (with 100 ×\times × 100 actuators) and two coarse stimulation arrays (with 3 ×\times × 5 and 4 ×\times × 6 actuators) are presented and compared. Results: Both generated and reported phantom map images share the same trends. Majority-pooling sampling effectively increases the training size, albeit introducing some noise, and thus produces the smallest error rates among the three proposed sampling methods. For different decomposition architectures, one-vs-one reduces unclassified regions and in general has higher classification accuracy than the other architectures. By introducing fuzzy logic to bias the penalty parameter, the influence of pooling-induced noise is reduced. Moreover, active learning with different strategies was also tested and shown to improve the accuracy by introducing more representative training samples. Overall, dense arrays employing one-vs-one fuzzy support vector machines with majority-pooling sampling have the smallest average absolute error rate (8.78% for generated phantom maps and 11.5% for reported and transformed phantom map images). The detection accuracy of coarse arrays was found to be significantly lower than for dense array. Conclusions: The results demonstrate the effectiveness of support vector machines using a dense array in detecting refined phantom map shapes, whereas coarse arrays are unsuitable for this task. We therefore propose a two-step approach, using first a non-wearable dense array to detect an accurate phantom map shape, then to apply a wearable coarse stimulation array customized according to the detection results. The proposed methodology can be used as a tool for helping haptic feedback designers and for tracking the evolvement of phantom maps

    A database of multi-channel intramuscular electromyogram signals during isometric hand muscles contractions.

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    Hand movement is controlled by a large number of muscles acting on multiple joints in the hand and forearm. In a forearm amputee the control of a hand prosthesis is traditionally depending on electromyography from the remaining forearm muscles. Technical improvements have made it possible to safely and routinely implant electrodes inside the muscles and record high-quality signals from individual muscles. In this study, we present a database of intramuscular EMG signals recorded with fine-wire electrodes alongside recordings of hand forces in an isometric setup and with the addition of spike-sorted metadata. Six forearm muscles were recorded from twelve able-bodied subjects and nine forearm muscles from two subjects. The fully automated recording protocol, based on command cues, comprised a variety of hand movements, including some requiring slowly increasing/decreasing force. The recorded data can be used to develop and test algorithms for control of a prosthetic hand. Assessment of the signals was done in both quantitative and qualitative manners

    instrumented platform for assessment of isometric hand muscles contractions

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    Measurement of forces exerted by a human hand while performing common gestures is a highly valuable task for assessment of neurorehabilitation and neurological disorders, but also, for control of movement that could be directly transferred to assistive devices. Even though accurate and selective multi-joint measurement of hand forces is desirable in both clinical and research applications there is no commercially available device able to perform such measurements. Moreover, the custom-made systems used in research commonly impose limitations, such as availability of only single, predefined hand aperture. Furthermore, there is no consensus on design requirements for custom made measurement systems that would enable comparison of results obtained during research or clinical hand function studies. In an attempt to provide a possible solution for a device capable of multi-joint hand forces measurement and disseminate it to the research community, this paper presents the mechanical and electronic design of an instrumented platform for assessment of isometric hand muscles contractions. Some of the key features related to the developed system are: flexibility in placing the hand/fingers, fast and easy hand fitting, adjustability to different lengths, circumferences and postures of the digits, and the possibility to register individual bidirectional forces from the digits and the wrist. The accuracy of isometric force measurements was evaluated in a controlled test with the reference high accuracy force gauge device during which the developed system showed high linearity (R 2 = 0.9999). As the more realistic test, the device was evaluated when force was applied to individual sensors but also during the intramuscular electromyography (iEMG) study. The data gathered during the iEMG measurements was thoroughly assessed to obtain three appropriate metrics; the first estimating crosstalk between individual force sensors; the second evaluating agreement between measured forces and forces estimated through iEMG; and the third providing qualitative evaluation of hand force in respect to activations of individual muscle units. The results of these analyses performed on multiple joint forces show agreement with previously published results, but with the difference that in that case, the measurement was performed with a single degree of freedom device. (Less

    Multi-modality Sensory Feedback: a pilot study

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    The aim of this study is to test the hypotheses that a multi-modality sensory feedback device, incorporating mechanotactile and vibrotactile feedback can increase the subjects’ performance in localization and intensity discrimination.To the best of our knowledge, this is the first attempt combining mechanotactile and vibrotactile into a single sebsory feedback device. For persons without maps of referred sensation, the localization of the stimulation has to be memorized and predicted from previous stimulation. The outcome of this study shows that the hybrid stimulation relieves the mental load, but in future work activating both modalities simultaneously could increase haptic vocabulary. Hybrid stimulation also improves the performance for subjects with maps of referred sensation,

    The rubber hand illusion evaluated using different stimulation modalities

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    Tactile feedback plays a vital role in inducing ownership and improving motor control of prosthetic hands. However, commercially available prosthetic hands typically do not provide tactile feedback and because of that the prosthetic user must rely on visual input to adjust the grip. The classical rubber hand illusion (RHI) where a brush is stroking the rubber hand, and the user’s hidden hand synchronously can induce ownership of a rubber hand. In the classic RHI the stimulation is modality-matched, meaning that the stimulus on the real hand matches the stimulus on the rubber hand. The RHI has also been used in previous studies with a prosthetic hand as the “rubber hand,” suggesting that a hand prosthesis can be incorporated within the amputee’s body scheme. Interestingly, previous studies have shown that stimulation with a mismatched modality, where the rubber hand was brushed, and vibrations were felt on the hidden hand also induced the RHI. The aim of this study was to compare how well mechanotactile, vibrotactile, and electrotactile feedback induced the RHI in able-bodied participants and forearm amputees. 27 participants with intact hands and three transradial amputees took part in a modified RHI experiment. The rubber hand was stroked with a brush, and the participant’s hidden hand/residual limb received stimulation with either brush stroking, electricity, pressure, or vibration. The three latter stimulations were modality mismatched with regard to the brushstroke. Participants were tested for ten different combinations (stimulation blocks) where the stimulations were applied on the volar (glabrous skin), and dorsal (hairy skin) sides of the hand. Outcome was assessed using two standard tests (questionnaire and proprioceptive drift). All types of stimulation induced RHI but electrical and vibration stimulation induced a stronger RHI than pressure. After completing more stimulation blocks, the proprioceptive drift test showed that the difference between pre- and post-test was reduced. This indicates that the illusion was drifting toward the rubber hand further into the session

    The Psychological Science Accelerator: Advancing Psychology Through a Distributed Collaborative Network

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    Source at https://doi.org/10.1177/2515245918797607.Concerns about the veracity of psychological research have been growing. Many findings in psychological science are based on studies with insufficient statistical power and nonrepresentative samples, or may otherwise be limited to specific, ungeneralizable settings or populations. Crowdsourced research, a type of large-scale collaboration in which one or more research projects are conducted across multiple lab sites, offers a pragmatic solution to these and other current methodological challenges. The Psychological Science Accelerator (PSA) is a distributed network of laboratories designed to enable and support crowdsourced research projects. These projects can focus on novel research questions or replicate prior research in large, diverse samples. The PSA’s mission is to accelerate the accumulation of reliable and generalizable evidence in psychological science. Here, we describe the background, structure, principles, procedures, benefits, and challenges of the PSA. In contrast to other crowdsourced research networks, the PSA is ongoing (as opposed to time limited), efficient (in that structures and principles are reused for different projects), decentralized, diverse (in both subjects and researchers), and inclusive (of proposals, contributions, and other relevant input from anyone inside or outside the network). The PSA and other approaches to crowdsourced psychological science will advance understanding of mental processes and behaviors by enabling rigorous research and systematic examination of its generalizability

    The Psychological Science Accelerator's COVID-19 rapid-response dataset

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    The psychological science accelerator’s COVID-19 rapid-response dataset

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    In response to the COVID-19 pandemic, the Psychological Science Accelerator coordinated three large-scale psychological studies to examine the effects of loss-gain framing, cognitive reappraisals, and autonomy framing manipulations on behavioral intentions and affective measures. The data collected (April to October 2020) included specific measures for each experimental study, a general questionnaire examining health prevention behaviors and COVID-19 experience, geographical and cultural context characterization, and demographic information for each participant. Each participant started the study with the same general questions and then was randomized to complete either one longer experiment or two shorter experiments. Data were provided by 73,223 participants with varying completion rates. Participants completed the survey from 111 geopolitical regions in 44 unique languages/dialects. The anonymized dataset described here is provided in both raw and processed formats to facilitate re-use and further analyses. The dataset offers secondary analytic opportunities to explore coping, framing, and self-determination across a diverse, global sample obtained at the onset of the COVID-19 pandemic, which can be merged with other time-sampled or geographic data
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