2,133 research outputs found

    Pengembangan Media Pembelajaran Mata Kuliah Menggambar Bentuk Berbasis Komputer

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    Mahasiswa Program StudiDesain Komonikasi Visual FSD UNM dituntut memiliki kompetensi menggambar alam benda dan lingkungan sekitar, media pembelajaran sebagai perangkat dalam mewujudkannya, maka dipandang perlu pengembangan media pembelajaran yang efektif, efisien dan praktis. Penelitian ini bertujuan untuk (1) memperoleh kompetensi dan tujuan pembelajaran, (2) menetapkan kerangka sistematika media pembelajaran berbasis komputer, (3) menentukan bentuk konvigurasi media pembelajaran berbasis komputer yang efektif, dan (4) memperoleh gambaran persepsi mahasiswa terhadap penggunaan media pembelajaran yang berbasis komputer, terutama aspek efektifitas dan kepraktisannya. Penelitian pengembangan yang dilaksanakan melalui uji lapangan dengan langkah-langkah, yaitu pengembangan media pembelajaran, memvalidasi, uji coba dan revisi akhir produk. Hasil penelitian, yakni: (1) media pembelajaran berbasis komputer yang dikembangkan terbagi ke dalam 5 bagian dan telah divalidasi oleh ahli media dan dosen pengampu mata kuliah, yakni definisi menggambar, unsur-unsur rupa dalam menggambar, aspek-aspek penting dalam menggambar, prosedur umum menggambar benda dan alam sekitar, dan beberapa contoh gambar benda dan alam sekitar; (2) melalu media pembelajaran berbasis komputer mengalami peningkatan pemahaman yang efektif dariskor 41,90 menjadi 69,83 terjadi peningkatan kemajuan rerata 27,93%; (3) media dinyatakan efisien karena dapat disajikan dengan durasi waktu + 30 menit; dan (4) media pembelajaran praktis digunakan yang ditunjukkan melalui persepsi mahasiswa menyatakan masing-masing sangat praktis 17,24%, praktis 75,86% dan cukup praktis 6,90%. Karena itu disarankan kepada pengampu mata kuliah untuk menggunakan media pembelajaran yang tersedia dan variatif agar kemampuan mahasiswa dapat memenuhi kompetensi mata kuliah Menggambar Bentuk

    EVALUATION OF MOBILE APPLICATION FOR ANTICOAGULANT DRUG MANAGEMENT: IOS AND ANDROID PLATFORM

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    Our goal was to identify the practical usage of medication management apps and what they can offer a consumer especially in their old age, keeping in view the aspect of medication adherence.A search of FREE medication management apps was conducted on app store of iPhone/Android operating system. Apps were included if they had a medication management system which included a reminder setup option and had an easy to use interface.Of the 22 apps on IOS and 18 apps on Android identified by strategy all met the inclusion criteria. WebMD and Drugs.com rated the highest among the apps because of their basic medication reminder feature coupled with their enhanced levels of functionality. WebMD was rated best for its information and usability which included a symptom checker, medication reminder, list of disease conditions, drug list with Indications, dosage information, side effects, drug interactions, drug use in pregnancy and lactation, first aid information, local health facilities listings, tests and procedures listings, healthy living tips, food and recipes.Finding a medication management app is challenging if you are looking for a specific type of apps as most of the apps are not tested by any authorized drug regulatory authority for example FDA. Almost all have no reviews and are not affiliated to any healthcare organization. Despite being untested, medication apps represent a possible strategy that pharmacists, healthcare workers, carers and family members of elderly patients can recommend for helping nonadherent patients and incorporate into their practice.Â

    Peningkatan Motivasi dan Hasil Belajar Agama Islam Melalui Metode Penugasan dan Resitasi pada Siswa Sekolah Menengah Pertamna di Balikpapan

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    The purpose of this research is to increase motivation and recitation. This study used a classroom action research design. The research subjects were students of class IX totaling 22 students. The results showed that there was a significant increase in the learning activities of the subject matter of faith in students’ final day gradually. Process evaluation shows an increase in the effectiveness of teacher directions on the activities carried out and the abilities mastered by students. Evaluation of student learning outcomes shows an increase toward completeness in cycle 1 reaching the sufficient category (68.18%) and cycle 2 reaching the good category (77.27%), and cycle 3 reaching the very good category (86.36%). It is recommended that the principal of the school be able to encourage and foster teachers to strive to improve understanding of Islamic religious learning in the last day and its implementation in class

    USING CROWDSOURCING FOR PROJECT MANAGEMENT

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    Crowdsourcing is coined first by Jeff Howe and become more popular in recent years. It is concept of outsourcing in the crowd. Crowdsourcing can be useful to project managers when they need to perform tasks with low budget, massive participants, multi-disciplinary, expert or non-experts. Using 10 rules from Howe will help a project manager manage the crowd and achieve their project objective. By addressing some questions such as why should a project manager use crowdsourcing? What the benefits and risks of crowdsourcing. This articles explain the contribution of crowdsourcing in project and change managemen

    ANALISIS FAKTOR-FAKTOR YANG MEMPENGARUHI PERMINTAAN KEDARAAN BERMOTOR RODA DUA DI KOTA MAKASSAR

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    The purpose of this study is to determine how much the influence of the income level, price and term of the loan repayment demand two-wheeled motor vehicle in Makassar city. The results of this research hopefully can be an input for information and to the public, parties or institutions who involved in the development of two-wheeler vehicles demand in the future. Also as an additional study materials and knowledge for students of the Faculty of Economics and Business, University of Hasanuddin Makassar. The analysis model used in this research is a model of inferential analysis, the multiple regression analysis to determine the effct of income, price, and loan repayment period to the demand of two-wheeled motor vehicles in the city of Makassar. The regression result show that effect on demand for two-wheel motor vehicles in the city of Makassar. While the price vehicle in the city of Makassar. This happens due to the ease of two-wheeled motor vehicle purchases either on credit or cash

    PRODI DKV SEBAGAI INKUBATOR DESAIN LABEL DAN KEMASAN BAGI IKM

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    Kemasan produk makanan industri kecil menengah (IKM) menjadi kendala dan prioritas perhatian pemerintah saat ini. Tampilan visual grafis dan kemasan berperan vital bagi pasar. Inkubator Desain Prodi DKV membantu pemerintah mendampingi IKM menangani permasalahan desain, kegiatan ini sebagai satu perwujudan Tri Dharma Perguruan Tinggi. Prodi DKV dipandang perlu tampil sebagai wadah inkubator/pendampingan bagi IKM, sekaligus sebagai wadah pembinaan nyata bagi mahasiswa DKV memiliki tanggung jawab sebagai bagian dari sivitas akademika yang memiliki eksistensi dan kepedulian. Kata kunci: Prodi DKV, Inkubator, Desain Label dan Kemasan, pelibatan mahasiswa, IKM

    KONEKSI PEMBELAJARAN SAINSTIFIK,BERPIKIR KREATIF, DAN PEMECAHAN MASALAH MATEMATIKA

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    ABSTRACT This paper aims to investigate theoretically the connection among scientific learning, problem solving,andcreative thinking. Building on the results of elaborating theories among scientific learning, creative thinking, and mathematics problem solving, it is then acquired connection among them, that is, in the activities of: (1) observing and asking positively connect to the ability in problem solving in the aspectslikeidentifying problem, findingproblem goal, and formulating the problem; (2) identifying problem, finding problem goal, and formulating the problemconnectpositively to the ability in creative thinking in both aspects fluency and flexibility; (3) reasoning and trying outconnect positively to the ability in problem solvingin the aspects of finding strategies for solving problem, choosing appropriate strategy, and implementeing the strategy; (4) finding strategies for solving problem, choosing appropriate strategy, and implementeing the strategypositively connect to the ability in creative thinkingin the aspects such as fluency, flexibility, and ellaboration; (5) concluding andcommunicating/intertwining positively connect to the ability in problem solving in the aspects like finding strategies for solving problem, choosing appropriate strategy, implementeing the strategy, and looking back/verifyingconclusion; (6) finding strategies for solving problem, choosing appropriate strategy, implementeing the strategy, and looking back/verifying conclusionpositively connect to the ability in creative thinking in the aspect such creation/novelty. Keyword: Creative Thinking, Scientific Learning, Mathematics Problem Solvin
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