5,470 research outputs found

    Experimenting with Realism in Software Engineering Team Projects: An Experience Report

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    Over Several years, we observed that our students were sceptical of Software Engineering practices, because we did not convey the experience and demands of production quality software development. Assessment focused on features delivered, rather than imposing responsibility for longer term `technical debt'. Academics acting as 'uncertain' customers were rejected as malevolent and implausible. Student teams composed of novices lacked the benefits of leadership provided by more experienced engineers. To address these shortcomings, real customers were introduced, exposing students to real requirements uncertainty. Flipped classroom teaching was adopted, giving teams one day each week to work on their project in a redesigned laboratory. Software process and quality were emphasised in the course assessment, imposing technical debt. Finally, we introduced a leadership course for senior students, who acted as mentors to the project team students. This paper reports on the experience of these changes, from the perspective of different stakeholders

    Proceedings of the 1st international workshop on software process education, training and professionalism (SPETP 2015)

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    These Proceedings contain the papers accepted for publication and presentation at the first 1st International Workshop on Software Process Education, Training and Professionalism (SPETP 2015) held in conjunction with the 15th International Conference on Software Process Improvement and Capability dEtermination (SPICE 2015), Gothenburg, Sweden, during June 15-17, 2015. During the 14th International Conference on Software Process Improvement and Capability dEtermination (SPICE 2014) held in Vilnius, Lithuania, at a post conference dinner, a group of key individuals from education and industry started to discuss the challenges faced for software process education, training and professionalism, especially with the background of the new modes of learning and teaching in higher education. Further discussions held post conference with key players in the relevant professional and personal certification fields led to a consensus that it is time for the industry to rise to the new challenges and set out in a manifesto a common vision for educators and trainers together with a set of recommendations to address the challenges faced. It was therefore agreed co-located the 1st International Workshop on Software Process Education, Training and Professionalism with the 15th International Conference on Software Process Improvement and Capability dEtermination. This workshop focused on the new challenges for and best practices in software process education, training and professionalism. The foundation for learning of software process should be part of a university or college education however software process is often treated as ‘add one’ module to the core curriculum. In a professional context, whilst there have been a number of initiatives focused on the certification related to the software process professional these have had little success for numerous reasons. Cooperation in education between industry, academia and professional bodies is paramount, together with the recognition of how the education world is changing and how education is resourced, delivered (with online and open learning) and taken up. Over the next 10 years on-line learning is projected to grow fifteen fold, accounting for 30% of all education provision, according to the recent report to the European Commission on New modes of learning and teaching in higher education. It is a great pleasure to see the varied contributions to this 1st International Workshop on Software Process Education, Training and Professionalism and we hope that our joint dedication, passion and innovation will lead to success for the profession through the publication of the manifesto as a key outcome from the workshop. On behalf of the SPETP 2015 conference Organizing Committee, we would like to thank all participants. Firstly all the authors, whose quality work is the essence of the conference, and the members of the Program Committee, who helped us with their expertise and diligence in reviewing all of the submissions. As we all know, organizing a conference requires the effort of many individuals. We wish to thank also all the members of our Organizing Committee, whose work and commitment were invaluable

    Quality assurance using international curricula and employer feedback.

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    The focus of this paper is the quality assurance process for the bachelor program in the School of Computer Science at Reykjavik University, which is a combination of outcome- and process-oriented quality assurance. Faculty members and employers of graduates provided information for the quality assessment. The results provide both detailed quantitative data and more qualitative information that give all stakeholders a variety of ways to interpret the status of the quality of education. This type of assessment has raised the awareness of the faculty members on how abstract topics and learning outcomes from an international standard can be used when revising the curricula of a particular course. A notable feature of this type of analysis is its use of employer-generated data to examine graduate knowledge and skills. The contribution of the paper is to provide an example of how a quality assurance process can be made more valuable to both faculty and degree stakeholders by combining outcome- and process-oriented quality assurance strategies

    DOC 2014-09 Proposal for MS in Computer Engineering (MSCPE)

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    An investigation into the use of B-Nodes and state models for computer network technology and education

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    This thesis consists of a series of internationally published, peer reviewed, conference research papers and one journal paper. The papers evaluate and further develop two modelling methods for use in Information Technology (IT) design and for the educational and training needs of students within the area of computer and network technology. The IT age requires technical talent to fill positions such as network managers, web administrators, e-commerce consultants and network security experts as IT is changing rapidly, and this is placing considerable demands on higher educational institutions, both within Australia and internationally, to respond to these changes

    Proceedings of the 3rd Open Source Geospatial Research & Education Symposium OGRS 2014

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    The third Open Source Geospatial Research & Education Symposium (OGRS) was held in Helsinki, Finland, on 10 to 13 June 2014. The symposium was hosted and organized by the Department of Civil and Environmental Engineering, Aalto University School of Engineering, in partnership with the OGRS Community, on the Espoo campus of Aalto University. These proceedings contain the 20 papers presented at the symposium. OGRS is a meeting dedicated to exchanging ideas in and results from the development and use of open source geospatial software in both research and education.  The symposium offers several opportunities for discussing, learning, and presenting results, principles, methods and practices while supporting a primary theme: how to carry out research and educate academic students using, contributing to, and launching open source geospatial initiatives. Participating in open source initiatives can potentially boost innovation as a value creating process requiring joint collaborations between academia, foundations, associations, developer communities and industry. Additionally, open source software can improve the efficiency and impact of university education by introducing open and freely usable tools and research results to students, and encouraging them to get involved in projects. This may eventually lead to new community projects and businesses. The symposium contributes to the validation of the open source model in research and education in geoinformatics

    A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education through Cloud Computing

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    Networking protocols have been developed throughout time following layered architectures such as the Open Systems Interconnection model and the Internet model. These protocols are grouped in the Internet protocol suite. Most developers do not deal with low-level protocols, instead they design application-level protocols on top of the low-level protocol. Although each application-level protocol is different, there is commonality among them and developers can apply lessons learned from one protocol to the design of new ones. Design patterns can help by gathering and sharing proven and reusable solution to common, reoccurring design problems. The Application-level Communication Protocols Design Patterns language captures this knowledge about application-level protocol design, so developers can create better, more fitting protocols base on these common and well proven solutions. Another aspect of contemporary development technics is the need of distribution of software artifacts. Most of the development companies have started using Cloud Computing services to overcome this need; either public or private clouds are widely used. Future developers need to manage this technology infrastructure, software, and platform as services. These two aspects, communication protocols design and cloud computing represent an opportunity to contribute to the software development community and to the software engineering education curriculum. The Application-level Communication Protocols Design Patterns language aims to help solve communication software design. The use of cloud computing in programming assignments targets on a positive influence on improving the Analysis to Reuse skills of students of computer science careers
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