5,097 research outputs found

    Structure in the 3D Galaxy Distribution: I. Methods and Example Results

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    Three methods for detecting and characterizing structure in point data, such as that generated by redshift surveys, are described: classification using self-organizing maps, segmentation using Bayesian blocks, and density estimation using adaptive kernels. The first two methods are new, and allow detection and characterization of structures of arbitrary shape and at a wide range of spatial scales. These methods should elucidate not only clusters, but also the more distributed, wide-ranging filaments and sheets, and further allow the possibility of detecting and characterizing an even broader class of shapes. The methods are demonstrated and compared in application to three data sets: a carefully selected volume-limited sample from the Sloan Digital Sky Survey redshift data, a similarly selected sample from the Millennium Simulation, and a set of points independently drawn from a uniform probability distribution -- a so-called Poisson distribution. We demonstrate a few of the many ways in which these methods elucidate large scale structure in the distribution of galaxies in the nearby Universe.Comment: Re-posted after referee corrections along with partially re-written introduction. 80 pages, 31 figures, ApJ in Press. For full sized figures please download from: http://astrophysics.arc.nasa.gov/~mway/lss1.pd

    Cakewalk Sampling

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    We study the task of finding good local optima in combinatorial optimization problems. Although combinatorial optimization is NP-hard in general, locally optimal solutions are frequently used in practice. Local search methods however typically converge to a limited set of optima that depend on their initialization. Sampling methods on the other hand can access any valid solution, and thus can be used either directly or alongside methods of the former type as a way for finding good local optima. Since the effectiveness of this strategy depends on the sampling distribution, we derive a robust learning algorithm that adapts sampling distributions towards good local optima of arbitrary objective functions. As a first use case, we empirically study the efficiency in which sampling methods can recover locally maximal cliques in undirected graphs. Not only do we show how our adaptive sampler outperforms related methods, we also show how it can even approach the performance of established clique algorithms. As a second use case, we consider how greedy algorithms can be combined with our adaptive sampler, and we demonstrate how this leads to superior performance in k-medoid clustering. Together, these findings suggest that our adaptive sampler can provide an effective strategy to combinatorial optimization problems that arise in practice.Comment: Accepted as a conference paper by AAAI-2020 (oral presentation

    Multi-agents adaptive estimation and coverage control using Gaussian regression

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    We consider a scenario where the aim of a group of agents is to perform the optimal coverage of a region according to a sensory function. In particular, centroidal Voronoi partitions have to be computed. The difficulty of the task is that the sensory function is unknown and has to be reconstructed on line from noisy measurements. Hence, estimation and coverage needs to be performed at the same time. We cast the problem in a Bayesian regression framework, where the sensory function is seen as a Gaussian random field. Then, we design a set of control inputs which try to well balance coverage and estimation, also discussing convergence properties of the algorithm. Numerical experiments show the effectivness of the new approach

    Spatially-distributed coverage optimization and control with limited-range interactions

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    This paper presents coordination algorithms for groups of mobile agents performing deployment and coverage tasks. As an important modeling constraint, we assume that each mobile agent has a limited sensing/communication radius. Based on the geometry of Voronoi partitions and proximity graphs, we analyze a class of aggregate objective functions and propose coverage algorithms in continuous and discrete time. These algorithms have convergence guarantees and are spatially distributed with respect to appropriate proximity graphs. Numerical simulations illustrate the results.Comment: 31 pages, some figures left out because of size limits. Complete preprint version available at http://motion.csl.uiuc.ed

    Shape Animation with Combined Captured and Simulated Dynamics

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    We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions
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