59 research outputs found

    Wavelet representation of contour sets

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    Journal ArticleWe present a new wavelet compression and multiresolution modeling approach for sets of contours (level sets). In contrast to previous wavelet schemes, our algorithm creates a parametrization of a scalar field induced by its contours and compactly stores this parametrization rather than function values sampled on a regular grid. Our representation is based on hierarchical polygon meshes with subdivision connectivity whose vertices are transformed into wavelet coefficients. From this sparse set of coefficients, every set of contours can be efficiently reconstructed at multiple levels of resolution. When applying lossy compression, introducing high quantization errors, our method preserves contour topology, in contrast to compression methods applied to the corresponding field function. We provide numerical results for scalar fields defined on planar domains. Our approach generalizes to volumetric domains, time-varying contours, and level sets of vector fields

    Rotor Airloads Prediction Using Unstructured Meshes and Loose CFD/CSD Coupling

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    The FUN3D unsteady Reynolds-averaged Navier-Stokes solver for unstructured grids has been modified to allow prediction of trimmed rotorcraft airloads. The trim of the rotorcraft and the aeroelastic deformation of the rotor blades are accounted for via loose coupling with the CAMRAD II rotorcraft computational structural dynamics code. The set of codes is used to analyze the HART-II Baseline, Minimum Noise and Minimum Vibration test conditions. The loose coupling approach is found to be stable and convergent for the cases considered. Comparison of the resulting airloads and structural deformations with experimentally measured data is presented. The effect of grid resolution and temporal accuracy is examined. Rotorcraft airloads prediction presents a very substantial challenge for Computational Fluid Dynamics (CFD). Not only must the unsteady nature of the flow be accurately modeled, but since most rotorcraft blades are not structurally stiff, an accurate simulation must account for the blade structural dynamics. In addition, trim of the rotorcraft to desired thrust and moment targets depends on both aerodynamic loads and structural deformation, and vice versa. Further, interaction of the fuselage with the rotor flow field can be important, so that relative motion between the blades and the fuselage must be accommodated. Thus a complete simulation requires coupled aerodynamics, structures and trim, with the ability to model geometrically complex configurations. NASA has recently initiated a Subsonic Rotary Wing (SRW) Project under the overall Fundamental Aeronautics Program. Within the context of SRW are efforts aimed at furthering the state of the art of high-fidelity rotorcraft flow simulations, using both structured and unstructured meshes. Structured-mesh solvers have an advantage in computation speed, but even though remarkably complex configurations may be accommodated using the overset grid approach, generation of complex structured-mesh systems can require months to set up. As a result, many rotorcraft simulations using structured-grid CFD neglect the fuselage. On the other hand, unstructured-mesh solvers are easily able to handle complex geometries, but suffer from slower execution speed. However, advances in both computer hardware and CFD algorithms have made previously state-of-the-art computations routine for unstructured-mesh solvers, so that rotorcraft simulations using unstructured grids are now viable. The aim of the present work is to develop a first principles rotorcraft simulation tool based on an unstructured CFD solver

    Research on Aerodynamic Noise Reduction for High-Speed Trains

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    Noise Simulations of the High-Lift Common Research Model

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    The PowerFLOW(TradeMark) code has been used to perform numerical simulations of the high-lift version of the Common Research Model (HL-CRM) that will be used for experimental testing of airframe noise. Time-averaged surface pressure results from PowerFLOW(TradeMark) are found to be in reasonable agreement with those from steady-state computations using FUN3D. Surface pressure fluctuations are highest around the slat break and nacelle/pylon region, and synthetic array beamforming results also indicate that this region is the dominant noise source on the model. The gap between the slat and pylon on the HL-CRM is not realistic for modern aircraft, and most nacelles include a chine that is absent in the baseline model. To account for those effects, additional simulations were completed with a chine and with the slat extended into the pylon. The case with the chine was nearly identical to the baseline, and the slat extension resulted in higher surface pressure fluctuations but slightly reduced radiated noise. The full-span slat geometry without the nacelle/pylon was also simulated and found to be around 10 dB quieter than the baseline over almost the entire frequency range. The current simulations are still considered preliminary as changes in the radiated acoustics are still being observed with grid refinement, and additional simulations with finer grids are planned

    Eco­Marathon 2019 Prototype

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    Over the last 35 years, Shell has organized a student programme focused on road vehicles energy optimisation called Shell Eco¬Marathon. The competition has seen over the years a lot of improvement in design choices which led to new records in energy efficiency. At UBI, a similar story has happened since its first participation in the competition in 2014. In 2019, in its third vehicle iteration, the AERO@UBI03 team won the Circular Economy Award and achieved 612 km/kW h at the main event, the 6th place in the battery electric prototype category. In this work, a full aerodynamic analysis using Computational Fluid Dynamics, with the software OpenFOAM, was performed to evaluate the flow, pressure contours, drag and lift using the k-?SST turbulence model and wall functions available in the OpenFOAM software. It was discovered that the vehicle produces a four vortices wake, two generated by the front wheels fairings and the other two by the geometry of the vehicle. It was also noticed that the stagnation point was in a not optimal position as it creates a pressure drop when the flow moves to the underside of the vehicle. The prototype has a SCD of 0.03227 m2 and a SCL of -0.03835 m2 . A few more studies were conducted by adjusting the height of the vehicle as well as the angle of attack. These showed that improvements were possible specially in the fairings design in order to reduce the existent downforce.Nos últimos 35 anos, a Shell tem organizado uma competição destinada a alunos com foco na otimização de veículos para a minimização do consumo de energia de veículos rodoviários, denominada Shell Eco¬Marathon. O concurso viu ao longo dos anos melhoria progressiva nas escolhas de design, o que levou a novos recordes em eficiência energética. Na UBI, uma história semelhante aconteceu desde a primeira participação da equipa Aero@UBI na competição, em 2014. Em 2019, na sua terceira iteração de veículos, a equipa AERO@UBI03 conquistou o Prémio de Economia Circular e alcançou 612 km/kW h no evento principal, o sexto lugar na categoria de protótipo elétrico a bateria. Neste trabalho, foi realizada uma análise aerodinâmica completa ao protótipo Aero@UBI03 recorrendo à Dinâmica de Fluidos Computacional, com o software OpenFOAM, para avaliar o desempenho aerodinâmico do veículo na forma de áreas de arrasto e sustentação e os detalhes sobre o escoamento que possam motivar alterações futuras com vista à redução do consumo energético. Foi utilizado o modelo de turbulência k-?SST e as funções de parede disponíveis no software OpenFOAM. Foi descoberto que o veículo produz uma esteira de quatro vórtices, dois gerados pelas carenagens das rodas dianteiras e os outros dois pelas mesmas carenagens mas no fundo do veículo. Também foi notado que o ponto de estagnação não parece estar numa posição ideal, pois cria uma queda de pressão excessiva na parte inferior do veículo. O protótipo resulta num SCD de 0, 03227 m2 e um SCL de -0, 03835 m2 . Mais estudos foram realizados ajustando a altura do veículo, bem como o ângulo de ataque. Estes mostraram que melhorias são possíveis, especialmente no desenho das carenagens, a fim de reduzir a sustentação negativa existente para um valor nulo

    Solid modelling for manufacturing: from Voelcker's boundary evaluation to discrete paradigms

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    Herb Voelcker and his research team laid the foundations of Solid Modelling, on which Computer-Aided Design is based. He founded the ambitious Production Automation Project, that included Constructive Solid Geometry (CSG) as the basic 3D geometric representation. CSG trees were compact and robust, saving a memory space that was scarce in those times. But the main computational problem was Boundary Evaluation: the process of converting CSG trees to Boundary Representations (BReps) with explicit faces, edges and vertices for manufacturing and visualization purposes. This paper presents some glimpses of the history and evolution of some ideas that started with Herb Voelcker. We briefly describe the path from “localization and boundary evaluation” to “localization and printing”, with many intermediate steps driven by hardware, software and new mathematical tools: voxel and volume representations, triangle meshes, and many others, observing also that in some applications, voxel models no longer require Boundary Evaluation. In this last case, we consider the current research challenges and discuss several avenues for further research.Project TIN2017-88515-C2-1-R funded by MCIN/AEI/10.13039/501100011033/FEDER‘‘A way to make Europe’’Peer ReviewedPostprint (published version

    GPU-friendly marching cubes.

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    Xie, Yongming.Thesis (M.Phil.)--Chinese University of Hong Kong, 2008.Includes bibliographical references (leaves 77-85).Abstracts in English and Chinese.Abstract --- p.iAcknowledgement --- p.iiChapter 1 --- Introduction --- p.1Chapter 1.1 --- Isosurfaces --- p.1Chapter 1.2 --- Graphics Processing Unit --- p.2Chapter 1.3 --- Objective --- p.3Chapter 1.4 --- Contribution --- p.3Chapter 1.5 --- Thesis Organization --- p.4Chapter 2 --- Marching Cubes --- p.5Chapter 2.1 --- Introduction --- p.5Chapter 2.2 --- Marching Cubes Algorithm --- p.7Chapter 2.3 --- Triangulated Cube Configuration Table --- p.12Chapter 2.4 --- Summary --- p.16Chapter 3 --- Graphics Processing Unit --- p.18Chapter 3.1 --- Introduction --- p.18Chapter 3.2 --- History of Graphics Processing Unit --- p.19Chapter 3.2.1 --- First Generation GPU --- p.20Chapter 3.2.2 --- Second Generation GPU --- p.20Chapter 3.2.3 --- Third Generation GPU --- p.20Chapter 3.2.4 --- Fourth Generation GPU --- p.21Chapter 3.3 --- The Graphics Pipelining --- p.21Chapter 3.3.1 --- Standard Graphics Pipeline --- p.21Chapter 3.3.2 --- Programmable Graphics Pipeline --- p.23Chapter 3.3.3 --- Vertex Processors --- p.25Chapter 3.3.4 --- Fragment Processors --- p.26Chapter 3.3.5 --- Frame Buffer Operations --- p.28Chapter 3.4 --- GPU CPU Analogy --- p.31Chapter 3.4.1 --- Memory Architecture --- p.31Chapter 3.4.2 --- Processing Model --- p.32Chapter 3.4.3 --- Limitation of GPU --- p.33Chapter 3.4.4 --- Input and Output --- p.34Chapter 3.4.5 --- Data Readback --- p.34Chapter 3.4.6 --- FramebufFer --- p.34Chapter 3.5 --- Summary --- p.35Chapter 4 --- Volume Rendering --- p.37Chapter 4.1 --- Introduction --- p.37Chapter 4.2 --- History of Volume Rendering --- p.38Chapter 4.3 --- Hardware Accelerated Volume Rendering --- p.40Chapter 4.3.1 --- Hardware Acceleration Volume Rendering Methods --- p.41Chapter 4.3.2 --- Proxy Geometry --- p.42Chapter 4.3.3 --- Object-Aligned Slicing --- p.43Chapter 4.3.4 --- View-Aligned Slicing --- p.45Chapter 4.4 --- Summary --- p.48Chapter 5 --- GPU-Friendly Marching Cubes --- p.49Chapter 5.1 --- Introduction --- p.49Chapter 5.2 --- Previous Work --- p.50Chapter 5.3 --- Traditional Method --- p.52Chapter 5.3.1 --- Scalar Volume Data --- p.53Chapter 5.3.2 --- Isosurface Extraction --- p.53Chapter 5.3.3 --- Flow Chart --- p.54Chapter 5.3.4 --- Transparent Isosurfaces --- p.56Chapter 5.4 --- Our Method --- p.56Chapter 5.4.1 --- Cell Selection --- p.59Chapter 5.4.2 --- Vertex Labeling --- p.61Chapter 5.4.3 --- Cell Indexing --- p.62Chapter 5.4.4 --- Interpolation --- p.65Chapter 5.5 --- Rendering Translucent Isosurfaces --- p.67Chapter 5.6 --- Implementation and Results --- p.69Chapter 5.7 --- Summary --- p.74Chapter 6 --- Conclusion --- p.76Bibliography --- p.7

    Assessment of Aeroacoustic Simulations of the High-Lift Common Research Model

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    This paper presents further validation of PowerFLOWR aeroacoustic simulations of the High-Lift Common Research Model through comparisons with experimental data from a recently completed wind tunnel test. Preliminary time- averaged surface pressure and microphone array data from the experiment are in reasonably good agreement with the simulations, and the slat is shown to be a dominant noise source on this model. The simulations did not predict slat tones that were very prominent in the experiment, but they did capture the broadband component of slat noise in the low-frequency range up to 1 kHz at full scale. Future tests are planned to demonstrate slat noise reduction technology, and simulations are being used to guide this development

    Model-Based Visualization for Intervention Planning

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    Computer support for intervention planning is often a two-stage process: In a first stage, the relevant segmentation target structures are identified and delineated. In a second stage, image analysis results are employed for the actual planning process. In the first stage, model-based segmentation techniques are often used to reduce the interaction effort and increase the reproducibility. There is a similar argument to employ model-based techniques for the visualization as well. With increasingly more visualization options, users have many parameters to adjust in order to generate expressive visualizations. Surface models may be smoothed with a variety of techniques and parameters. Surface visualization and illustrative rendering techniques are controlled by a large set of additional parameters. Although interactive 3d visualizations should be flexible and support individual planning tasks, appropriate selection of visualization techniques and presets for their parameters is needed. In this chapter, we discuss this kind of visualization support. We refer to model-based visualization to denote the selection and parameterization of visualization techniques based on \u27a priori knowledge concerning visual perception, shapes of anatomical objects and intervention planning tasks
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