57,783 research outputs found

    The Dots and the Line. How to Visualize the Argumentative Structure of an Essay

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    The contribution aims to create a visualization of the argumentative structure of several essays to compare them from their "graphical" characteristics. We, therefore, intend to combine a literary criticism approach with Data Visualization. The case study on which the contribution focuses is the nonfiction production of Italian author Italo Calvino

    “In This Way the Moons and the Seasons Passed”: Distantly Reading the Literary Criticism of Things Fall Apart.

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    I employ distant reading techniques and data visualization tools to assess the literary criticism of Chinua Achebe's Things Fall Apart. My findings suggest that the scholarly literary criticism of Things Fall Apart did not occur independently with the publication of Achebe’s work in 1958, but was a part of a larger trend in literary criticism and theory associated with the establishment of postcolonial studies. Moreover, distantly reading the literary criticism of Things Fall Apart points towards the ways in which critics have narrowly focused on framing Achebe’s text as a work of African culture and colonialism, in comparison with other texts in the genre. This has implications not only for locating Achebe's text within a narrow literary genre but also for the ways in which literary scholars can apply quantitative literary analysis to literary criticism in order to make inferences about the production of literary theory and culture

    Speculative practices : utilizing InfoVis to explore untapped literary collections

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    Funding: Canadian Social Sciences and Humanities Research CouncilIn this paper we exemplify how information visualization supports speculative thinking, hypotheses testing, and preliminary interpretation processes as part of literary research. While InfoVis has become a buzz topic in the digital humanities, skepticism remains about how effectively it integrates into and expands on traditional humanities research approaches. From an InfoVis perspective, we lack case studies that show the specific design challenges that make literary studies and humanities research at large a unique application area for information visualization. We examine these questions through our case study of the Speculative W@nderverse, a visualization tool that was designed to enable the analysis and exploration of an untapped literary collection consisting of thousands of science fiction short stories. We present the results of two empirical studies that involved general-interest readers and literary scholars who used the evolving visualization prototype as part of their research for over a year. Our findings suggest a design space for visualizing literary collections that is defined by (1) their academic and public relevance, (2) the tension between qualitative vs. quantitative methods of interpretation, (3) result- vs. process-driven approaches to InfoVis, and (4) the unique material and visual qualities of cultural collections. Through the Speculative W@nderverse we demonstrate how visualization can bridge these sometimes contradictory perspectives by cultivating curiosity and providing entry points into literary collections while, at the same time, supporting multiple aspects of humanities research processes.PostprintPeer reviewe

    The Bechdel Test and the Social Form of Character Networks

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    This essay describes the popular Bechdel Test—a measure of women’s dialogue in films—in terms of social network analysis within fictional narrative. It argues that this form of vernacular criticism arrives at a productive convergence with contemporary academic critical methodologies in surface and postcritical reading practices, on the one hand, and digital humanities, on the other. The data-oriented character of the Bechdel Test, which a text rigidly passes or fails, stands in sharp contrast to identification- or recognition-based evaluations of a text’s feminist orientation, particularly because the former does not prescribe the content, but merely the social form, of women’s agency. This essay connects the Bechdel Test and a lineage of feminist and early queer theory to current work on social network analysis within literary texts, and it argues that the Bechdel Test offers the beginnings of a measured approach to understanding agency within actor networks

    Reviews

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    Judith Jeffcoate, Multimedia in Practice ‐Technology and Applications, BCS Practitioner Series, Prentice‐Hall International, 1995. ISBN: 0–13–123324–6. £24.95

    Interpretation at the controller's edge: designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy)

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    This paper discusses the authors’ approach to designing an interface for the Gabii Project’s digital volumes that attempts to fuse elements of traditional synthetic publications and site reports with rich digital datasets. Archaeology, and classical archaeology in particular, has long engaged with questions of the formation and lived experience of towns and cities. Such studies might draw on evidence of local topography, the arrangement of the built environment, and the placement of architectural details, monuments and inscriptions (e.g. Johnson and Millett 2012). Fundamental to the continued development of these studies is the growing body of evidence emerging from new excavations. Digital techniques for recording evidence “on the ground,” notably SFM (structure from motion aka close range photogrammetry) for the creation of detailed 3D models and for scene-level modeling in 3D have advanced rapidly in recent years. These parallel developments have opened the door for approaches to the study of the creation and experience of urban space driven by a combination of scene-level reconstruction models (van Roode et al. 2012, Paliou et al. 2011, Paliou 2013) explicitly combined with detailed SFM or scanning based 3D models representing stratigraphic evidence. It is essential to understand the subtle but crucial impact of the design of the user interface on the interpretation of these models. In this paper we focus on the impact of design choices for the user interface, and make connections between design choices and the broader discourse in archaeological theory surrounding the practice of the creation and consumption of archaeological knowledge. As a case in point we take the prototype interface being developed within the Gabii Project for the publication of the Tincu House. In discussing our own evolving practices in engagement with the archaeological record created at Gabii, we highlight some of the challenges of undertaking theoretically-situated user interface design, and their implications for the publication and study of archaeological materials

    Critically Examining the "Neural Hype": Weak Baselines and the Additivity of Effectiveness Gains from Neural Ranking Models

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    Is neural IR mostly hype? In a recent SIGIR Forum article, Lin expressed skepticism that neural ranking models were actually improving ad hoc retrieval effectiveness in limited data scenarios. He provided anecdotal evidence that authors of neural IR papers demonstrate "wins" by comparing against weak baselines. This paper provides a rigorous evaluation of those claims in two ways: First, we conducted a meta-analysis of papers that have reported experimental results on the TREC Robust04 test collection. We do not find evidence of an upward trend in effectiveness over time. In fact, the best reported results are from a decade ago and no recent neural approach comes close. Second, we applied five recent neural models to rerank the strong baselines that Lin used to make his arguments. A significant improvement was observed for one of the models, demonstrating additivity in gains. While there appears to be merit to neural IR approaches, at least some of the gains reported in the literature appear illusory.Comment: Published in the Proceedings of the 42nd Annual International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2019

    The State of the Art in Cartograms

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    Cartograms combine statistical and geographical information in thematic maps, where areas of geographical regions (e.g., countries, states) are scaled in proportion to some statistic (e.g., population, income). Cartograms make it possible to gain insight into patterns and trends in the world around us and have been very popular visualizations for geo-referenced data for over a century. This work surveys cartogram research in visualization, cartography and geometry, covering a broad spectrum of different cartogram types: from the traditional rectangular and table cartograms, to Dorling and diffusion cartograms. A particular focus is the study of the major cartogram dimensions: statistical accuracy, geographical accuracy, and topological accuracy. We review the history of cartograms, describe the algorithms for generating them, and consider task taxonomies. We also review quantitative and qualitative evaluations, and we use these to arrive at design guidelines and research challenges

    Reflective Argumentation

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    Theories of argumentation usually focus on arguments as means of persuasion, finding consensus, or justifying knowledge claims. However, the construction and visualization of arguments can also be used to clarify one's own thinking and to stimulate change of this thinking if gaps, unjustified assumptions, contradictions, or open questions can be identified. This is what I call "reflective argumentation." The objective of this paper is, first, to clarify the conditions of reflective argumentation and, second, to discuss the possibilities of argument visualization methods in supporting reflection and cognitive change. After a discussion of the cognitive problems we are facing in conflicts--obviously the area where cognitive change is hardest--the second part will, based on this, determine a set of requirements argument visualization tools should fulfill if their main purpose is stimulating reflection and cognitive change. In the third part, I will evaluate available argument visualization methods with regard to these requirements and talk about their limitations. The fourth part, then, introduces a new method of argument visualization which I call Logical Argument Mapping (LAM). LAM has specifically been designed to support reflective argumentation. Since it uses primarily deductively valid argument schemes, this design decision has to be justified with regard to goals of reflective argumentation. The fifth part, finally, provides an example of how Logical Argument Mapping could be used as a method of reflective argumentation in a political controversy
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