463 research outputs found

    Supporting user-oriented analysis for multi-view domain-specific visual languages

    Get PDF
    This is the post-print version of the final paper published in Information and Software Technology. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2008 Elsevier B.V.The integration of usable and flexible analysis support in modelling environments is a key success factor in Model-Driven Development. In this paradigm, models are the core asset from which code is automatically generated, and thus ensuring model correctness is a fundamental quality control activity. For this purpose, a common approach is to transform the system models into formal semantic domains for verification. However, if the analysis results are not shown in a proper way to the end-user (e.g. in terms of the original language) they may become useless. In this paper we present a novel DSVL called BaVeL that facilitates the flexible annotation of verification results obtained in semantic domains to different formats, including the context of the original language. BaVeL is used in combination with a consistency framework, providing support for all steps in a verification process: acquisition of additional input data, transformation of the system models into semantic domains, verification, and flexible annotation of analysis results. The approach has been validated analytically by the cognitive dimensions framework, and empirically by its implementation and application to several DSVLs. Here we present a case study of a notation in the area of Digital Libraries, where the analysis is performed by transformations into Petri nets and a process algebra.Spanish Ministry of Education and Science and MODUWEB

    A Generic Technique for Domain-Specific Visual Language Model Refactoring to Patterns

    Get PDF
    As the popularity of domain-specific visual languages (DSVLs) grows, concerns have arisen regarding quality assurance and evolvability of their meta-models and model instances. In this paper we address aspects of automated DSVL model instance modification for quality improvement based on refactoring specifications. We propose a graph transformation-based visual language approach for DSVL authors to specify the matching and discovery of DSVL “bad model smells” and the application of pattern-based solutions in a DSVL meta-tool. As an outcome, DSVL users are provided with pattern-based design evolution support as refactorings for their DSVL-based domain models

    Generation of Formal Model Metrics for MOF based Domain Specific Languages

    Get PDF
    The assessment of quality in a software development process is vital for the quality of the final system. A number of approaches exist, which can be used to determine such quality properties. In a model-driven development process models are the primary artifacts. Novel technologies are needed in order to assess the quality of those artifacts. Often, the Object Constraint Language is used to formulate model metrics and to compute them automatically afterwards. This paper describes an approach for the generation of model metrics expressed as OCL statements based on a set of generic rules. These rules can be applied on any domain specific modeling languages for creating a basic set of metrics which can be tailored for the specific needs of a development process. The paper also briefly describes a prototype of a tool for the generation, computation, and management of these model metrics by using the Software Metrics Meta-model - SMM

    Generation of Formal Model Metrics for MOF based Domain Specific Languages

    Get PDF
    The assessment of quality in a software development process is vital for the quality of the final system. A number of approaches exist, which can be used to determine such quality properties. In a model-driven development process models are the primary artifacts. Novel technologies are needed in order to assess the quality of those artifacts. Often, the Object Constraint Language is used to formulate model metrics and to compute them automatically afterwards. This paper describes an approach for the generation of model metrics expressed as OCL statements based on a set of generic rules. These rules can be applied on any domain specific modeling languages for creating a basic set of metrics which can be tailored for the specific needs of a development process. The paper also briefly describes a prototype of a tool for the generation, computation, and management of these model metrics by using the Software Metrics Meta-model - SMM

    Reusable abstractions for modeling languages

    Full text link
    This is the author’s version of a work that was accepted for publication in Information Systems. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Information Systems, 38, 8, (2013) DOI: 10.1016/j.is.2013.06.001Model-driven engineering proposes the use of models to describe the relevant aspects of the system to be built and synthesize the final application from them. Models are normally described using Domain-Specific Modeling Languages (DSMLs), which provide primitives and constructs of the domain. Still, the increasing complexity of systems has raised the need for abstraction techniques able to produce simpler versions of the models while retaining some properties of interest. The problem is that developing such abstractions for each DSML from scratch is time and resource consuming. In this paper, our goal is reducing the effort to provide modeling languages with abstraction mechanisms. For this purpose, we have devised some techniques, based on generic programming and domain-specific meta-modeling, to define generic abstraction operations that can be reused over families of modeling languages sharing certain characteristics. Abstractions can make use of clustering algorithms as similarity criteria for model elements. These algorithms can be made generic as well, and customized for particular languages by means of annotation models. As a result, we have developed a catalog of reusable abstractions using the proposed techniques, together with a working implementation in the MetaDepth multi-level meta-modeling tool. Our techniques and prototypes demonstrate that it is feasible to build reusable and adaptable abstractions, so that similar abstractions need not be developed from scratch, and their integration in new or existing modeling languages is less costly.Work funded by the Spanish Ministry of Economy and Competitivity with project “Go Lite” (TIN2011-24139), and the R&D programme of Madrid Region with project “eMadrid” (S2009/TIC-1650)

    An investigation into the use of guidelines and patterns in the interaction design process

    Get PDF
    Design guidelines are used in interaction design (IxD) for physical design and for evaluating the usability of designs and interactive products. Guidelines are widely used for physical design and evaluation, but have a number of problems. IxD patterns have been proposed as an alternative to guidelines, as they are claimed to have several advantages over guidelines. A small number of empirical studies provide evidence that patterns are beneficial when used in IxD. Additional research on the usefulness of IxD patterns is required. The primary research question investigated in this thesis was thus: How useful are IxD patterns as physical design and evaluation aids in IxD, as compared to design guidelines? The role of guidelines and patterns as design and evaluation aids in IxD was investigated and a comparison of guidelines and patterns, based on a set of guideline and pattern properties, was conducted. The concept of pattern and guideline usefulness was explored and a research agenda for guidelines and patterns was identified, together with a set of research questions for an empirical study. The empirical study of the use of patterns for evaluation, redesign and new design, as compared to guidelines, was conducted at the Nelson Mandela Metropolitan University in 2004. The participants were a purposive sample of post-graduate Computing students, who were regarded as novice interaction designers. Two equivalent groups were formed, one that used patterns and one that used guidelines. Patterns were found to be as useful as guidelines when used as evaluation aids. Guidelines and patterns were identified as effective tools for identifying and explaining usability issues and design features. Best-effort matched sets of guidelines and patterns produced substantially different result sets when used to identify issues and features, with fairly low overlap. A substantial evaluator effect was observed for the use of guidelines and patterns for evaluation, and the results obtained were similar to those obtained by Molich et al. in their Comparative Usability Evaluation (CUE) studies. There was no statistically significant difference between the effectiveness of guidelines and patterns for evaluation. There was also no statistically significant difference between the perceived efficiency, effectiveness and satisfaction in use of guidelines and patterns for evaluation. Guidelines and patterns were found to be used in similar ways for evaluation. Patterns were found to be more effective than guidelines for redesign. Patterns were found to be as useful as guidelines when used for new design. There was no statistically significant difference between the effectiveness of guidelines and patterns for new design. There was also no statistically significant difference between the perceived efficiency, effectiveness and satisfaction in use of guidelines and patterns for redesign and new design. Guidelines and patterns were found to be used in similar ways for design. There was no statistically significant difference between the perceived usefulness of the format, content, ease of learning, and usefulness as personal and shared design languages, of guidelines and patterns. Both participant groups were equally agreeable to using guidelines and patterns in the future. The perceived usefulness of pattern collections was found to depend on the usability of the collection interface and the content quality of the patterns. The results of the empirical study thus provided empirical evidence that patterns were as useful as guidelines for evaluation and new design, and were perceived as positively as guidelines were. Patterns were found to be superior to guidelines for redesign. Patterns can therefore be used with a measure of confidence as early stage design aids for physical design and evaluation in the future. In addition to these findings, a number of opportunities for further research were identified

    Development and Specification of Virtual Environments

    Get PDF
    This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are more than virtual reality. We identify four main characteristics of them: graphical interaction, multimodality, interface agents, and multi-user. These characteristics are illustrated with an overview of different classes of VE-like applications, and a number of state-of-the-art VEs. To further define the topic of research, we propose a general framework for VE systems development, in which we identify five major classes of development tools: methodology, guidelines, design specification, analysis, and development environments. Of each, we give an overview of existing best practices

    Analysis of Verification and Validation Techniques for Educational CubeSat Programs

    Get PDF
    Since their creation, CubeSats have become a valuable educational tool for university science and engineering programs. Unfortunately, while aerospace companies invest resources to develop verification and validation methodologies based on larger-scale aerospace projects, university programs tend to focus resources on spacecraft development. This paper looks at two different types of methodologies in an attempt to improve CubeSat reliability: generating software requirements and utilizing system and software architecture modeling. Both the Consortium Requirements Engineering (CoRE) method for software requirements and the Monterey Phoenix modeling language for architecture modeling were tested for usability in the context of PolySat, Cal Poly\u27s CubeSat research program. In the end, neither CoRE nor Monterey Phoenix provided the desired results for improving PolySat\u27s current development procedures. While a modified version of CoRE discussed in this paper does allow for basic software requirements to be generated, the resulting specification does not provide any more granularity than PolySat\u27s current institutional knowledge. Furthermore, while Monterey Phoenix is a good tool to introduce students to model-based systems engineering (MBSE) concepts, the resulting graphs generated for a PolySat specific project were high-level and did not find any issues previously discovered through trial and error methodologies. While neither method works for PolySat, the aforementioned results do provide benefits for university programs looking to begin developing CubeSats

    Uses and applications of artificial intelligence in manufacturing

    Get PDF
    The purpose of the THESIS is to provide engineers and personnels with a overview of the concepts that underline Artificial Intelligence and Expert Systems. Artificial Intelligence is concerned with the developments of theories and techniques required to provide a computational engine with the abilities to perceive, think and act, in an intelligent manner in a complex environment. Expert system is branch of Artificial Intelligence where the methods of reasoning emulate those of human experts. Artificial Intelligence derives it\u27s power from its ability to represent complex forms of knowledge, some of it common sense, heuristic and symbolic, and the ability to apply the knowledge in searching for solutions. The Thesis will review : The components of an intelligent system, The basics of knowledge representation, Search based problem solving methods, Expert system technologies, Uses and applications of AI in various manufacturing areas like Design, Process Planning, Production Management, Energy Management, Quality Assurance, Manufacturing Simulation, Robotics, Machine Vision etc. Prime objectives of the Thesis are to understand the basic concepts underlying Artificial Intelligence and be able to identify where the technology may be applied in the field of Manufacturing Engineering
    corecore