14 research outputs found

    University Industry Collaboration: Research and enterprise activity within University of Huddersfield Product Design courses.

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    This presentation details the various approaches which the BA/BSc (HONS) Product Design staff and students work with industry. Student methods include: In Module (Year 2) Placement Year Final Year Major Project Knowledge Transfer Partnership (KTP) Post-graduation Staff methods include: Research Design Facilities The pros and cons of each method are discussed and different approaches evaluated for efficacy dependant on desired outcome

    3D digital modelling, fabrication and installation for understanding space and place

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    Traditionally the teaching of history or theory on art and design courses often takes place in a lecture theatre. Space and place theory is integral to informing the practice led and practice-based experiences in architecture, interior and the built environment. The research team has investigated how digital modeling, fabrication and population tools can enhance the understanding of current theoretical debates surrounding space and place. The aim is to integrate inter-disciplinary practice allowing us to address key research questions relating to the emergence of digital fabrication and its potential impact upon art and design education. The purpose is to provide an engaging and informative situated display, offering an experiential and intuitive frame of reference for constructing and placing objects, activities or events into their spatial context. The research has potential to act as an integrative experiential framework through which we can learn more about different contexts or connections between themes or theories which provides a deeper understanding of space or place. In this new work with Taylor, Benincasa, and Unver evolve their practice through translating 3D research data for a series of new digital and physical experiments intended for enhancing or informing teaching and learning in art, design & architecture. The researchers experimented with a range of 3D software and the functionality of different tool parameters. Fabrication apps and 3D crowd simulation animation tools were used for the first time in this research to explore digital fabrication using cardboard in order to compose and construct 2D and 3D physical simulations of this well-known built environment in the landscape. The fabricated physical cardboard models we produced were located in studio spaces and 3D visual projection live drawing experiences were tested with students and staff working together. The 2D and 3D simulations that the team envisioned are both digital and real; and when installed facilitate a more kinesthetic experience of learning as students are able to create together, and interact with fabricated structures. This evolving research demonstrates how these 3D models, animations and fabrications have the potential to be used together as a catalyst to explore multiple projections of space, place identities, historical and cultural built environment concepts for art, design and architecture students at undergraduate and postgraduate level

    Comparative Analysis of Mobile 3D Scanning Technologies for Design, Manufacture of Interior and Exterior Tensile Material Structures and Canvasman Ltd. Case Study

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    This report aimed to investigate mobile 3D Scanning technologies to improve the 3D data capture and efficiency into Canvasmanā€™s CAD design and manufacturing processes with focus on accurate resolution. The Santander funded Collaborative Venture Fund (CVF) project has provided research, survey data, evaluation and analysis for Canvasman Ltd. on 3D portable scanning hardware and software. The project solutions recommended in this report offers impartial product information on the current appropriate 3D scanning technology that potentially could improve efficiency of data capturing, design and manufacture of interior and exterior spaces, boats, vehicles and other similar constructions for creating and installing flexible coverings and indoor and outdoor structures

    Visualising & Animating Vectorthotic Products

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    Healthy Step has a successful foot orthotics and rehabilitation range. The company currently one of main manufacturer of a number of products and sells through distributers through them to the NHS. There is a growing area of business in the private market and internet (direct to the patient) sales. There is a perceived opportunity to develop a new brand of devices based upon the existing range that: ā€¢ quality and performance ā€“ and would therefore carry a higher price point ā€¢ available to clinics and clinicians ā€“ allowing clinics to set their own prices and be unaffected by Healthy Stepā€™s direct to patient internet sales. ā€¢ Focus on the business aspirations of the clinician and/or their practice. ā€¢ Allowing them to realise greater profit by ā€œsellingā€/prescribing quality, branded, performance devices that deliver adaptable clinical treatments with a quality retail feel and offering. The Company recently invested in a new mid range 3D printing machine to be used for mass customised product development and employed a Product Design placement student to further develop the services they offer. They also are keen to further develop 3D visualization of the web presence and exhibition through 3D Animation and Design visualisation

    Design and Development of 3D Printed Textile Structures

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    3D printing is shaping new business models and is leading the way in rapid prototyping. From Product Design and Engineering and most recently into Fashion and Textiles. This manufacturing revolution poses challenges for conventional business models for example, items to be produced locally, leading to shifts in existing supply chains and global logistics. Advancements in Additive Manufacturing in textiles recently enabled designers to produce 3D printed garments directly from raw material, such as polymer, in a single manufacturing operation. This technology not only has the potential to reduce waste, labour costs and CO2e, but can modernise clothing production by encouraging localised manufacturing and production. Ā  In this research existing 3D Printed structures that could be used for textile&fashion have been identified, compared and analysed in both their physical design, textile like properties and uses. Comparing the structures to each other and the existing traditional textile structures allows the research team to identify areas for improvement and development and potential uses for each type of structure and manufacturing method. This information will inform new 3D printed textile design going forward and can be built on as the technology develops further. As case studies a number of 3D structures designed and developed as new textile structures using 3D various printing machines at the University of Huddersfield incorporating some recycled materials from post-consumer waste polyester

    Design and Development of Alternative Vectorthotic Insole: Technical Report

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    This CVF funded product design and development project for orthotic range aspires to be as effective as a functional foot orthotic. It is adaptable and customisable to meet the needs of the busy clinical environment as an off the shelf solution. Healthy Step has a successful foot orthotics and rehabilitation range. There is a growing area of business in the private market and internet sales. There is a perceived opportunity to develop a new brand of devices based upon the existing range that: ā€¢ Exude quality and performance ā€“ and would therefore carry a higher price point ā€¢ Are only available to clinics and clinicians ā€“ allowing clinics to set their own prices and be unaffected by Healthy Stepā€™s direct to patient internet sales. ā€¢ Are not available direct to the patients. ā€¢ Focus on the business aspirations of the clinician and/or their practice. ā€¢ Allowing them to realise greater profit by ā€œsellingā€/prescribing quality, branded, performance devices that deliver adaptable clinical treatments with a quality retail feel and offering. Heel, ball and arch orthotic components of the existing vectorthotic were improved during the this project. Completion was a great live experience for the team although some issue with the printing tolerances as it had an impact on the first phase of iterations especially the snap fit parts of the orthotic but with product testing and feedback from the client these were overcome. The project resulted the company investing in a mid range 3D printing device and relevant software & hardware,an a placement student. They also start offering customized products and bespoke 3D printing services to their customers

    Exhibition Narrative "Design, Development and Manufacturing of Scalp Cooling Cap" at 2015 Medica/Compamed Exhibition, Dusseldorf ā€“ Germany

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    University of Huddersfield, Paxman Coolers Limited and Primasil showcased the output of a collaborative project that resulted in an innovative scalp-cooling cap at the 2015 Medica/Compamed Exhibition Dusseldorf ā€“ Germany. The scalp cooling cap is exhibited at the exhibition by both in COMPAMED Hall 8A Stand R19 by Medisil (Primasil) Limited and also by Medilink in Hall 1, Room 112. Only few British companies were selected by Medilink including Paxman coolers. They have exhibited the new and previous caps to the event. This event is in collaboration with UK Trade & Investment, the British Trade Associations ABHI, Gambica and BIVDA

    Digital sculpting for historical representation: Neville tomb case study

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    Despite digital 3-D polygon modelling applications providing a common and powerful tool-set for archaeological, architectural and historical visualisation over recent years, the relatively recent developments in high-resolution sculpting software allow for the possibility to create digital outcomes with a degree of surface fidelity not previously obtainable from the more widely used poly-modelling software packages. Such digital sculpting applications are more commonly applied within the video games and TV/motion picture industries, the intention of this paper is to show how such tools and methodologies together with existing scanned data and some historical knowledge can remediate and re-imagine lost sculptural form. The intended research will focus on an examination and partial re-construction of the tomb of Sir John Neville, 3rd Baron Raby located at Durham Cathedral, County Durham UK

    Digital sculpting for historical representation: Neville tomb case study

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    Despite digital 3D polygon modelling applications providing a common and powerful tool-set for archaeological, architectural and historical visualisation over recent years, digital deformation sculpting tools are little used at present within the area of historical visualisation. More commonly applied within the video games and TV/motion picture industries, the intention of this research is to combine such tools and methodologies with existing scanned data and historical knowledge to remediate and re-imagine lost sculptural form. The aim would be to support both academic and public understanding of such missing artefacts. In addition, the research may promote alternative methods of prototyping within traditional stone carving industries and further provide an opportunity to critically evaluate approaches to deliberately mediated sculptural surrogates and their location within historical representation. The intended research will focus on an examination and partial re-construction of the Neville tomb at Durham Cathedral. An example of cultural vandalism, the tomb has been damaged at key moments throughout several hundred years of social and religious upheaval. It will provide the researcher with an opportunity to re-create and interpret some of the lost sculptural forms carved upon it. In addition, it affords the opportunity to further explore the use of polychrome on medieval stone carving

    Historical Acoustics: Relationships between People and Sound over Time

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    This book is a collection of contributions to the Special Issue ā€œHistorical Acoustics: Relationships between People and Sound over Timeā€. The research presented here aims to explore the origins of acoustics and examine the relationships that have evolved over the centuries between people and auditory phenomena. Sounds have indeed accompanied human civilizations since the beginning of time, helping them to make sense of the world and to shape their cultures. Several key topics emerged, such as the acoustics of historical worship buildings, the acoustics of sites of archaeological interest, the acoustics of historical opera houses, and the topic of soundscapes as cultural intangible heritage. The book, as a whole, reflects the vibrant research activity around the ā€œacoustics of the pastā€, which will hopefully be serve as a foundation for inspiring the future path of this discipline
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