243 research outputs found

    Geometric Scattering in Robotic Telemanipulation

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    In this paper, we study the interconnection of two robots, which are modeled as port-controlled Hamiltonian systems through a transmission line with time delay. There will be no analysis of the time delay, but its presence justifies the use of scattering variables to preserve passivity. The contributions of the paper are twofold: first, a geometrical, multidimensional, power-consistent exposition of telemanipulation of intrinsically passive controlled physical systems, with a clarification on impedance matching, and second, a system theoretic condition for the adaptation of a general port-controlled Hamiltonian system with dissipation (port-Hamiltonian system) to a transmission line

    The Shape of Damping: Optimizing Damping Coefficients to Improve Transparency on Bilateral Telemanipulation

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    This thesis presents a novel optimization-based passivity control algorithm for hapticenabled bilateral teleoperation systems involving multiple degrees of freedom. In particular, in the context of energy-bounding control, the contribution focuses on the implementation of a passivity layer for an existing time-domain scheme, ensuring optimal transparency of the interaction along subsets of the environment space which are preponderant for the given task, while preserving the energy bounds required for passivity. The involved optimization problem is convex and amenable to real-time implementation. The effectiveness of the proposed design is validated via an experiment performed on a virtual teleoperated environment. The interplay between transparency and stability is a critical aspect in haptic-enabled bilateral teleoperation control. While it is important to present the user with the true impedance of the environment, destabilizing factors such as time delays, stiff environments, and a relaxed grasp on the master device may compromise the stability and safety of the system. Passivity has been exploited as one of the the main tools for providing sufficient conditions for stable teleoperation in several controller design approaches, such as the scattering algorithm, timedomain passivity control, energy bounding algorithm, and passive set position modulation. In this work it is presented an innovative energy-based approach, which builds upon existing time-domain passivity controllers, improving and extending their effectiveness and functionality. The set of damping coefficients are prioritized in each degree of freedom, the resulting transparency presents a realistic force feedback in comparison to the other directions. Thus, the prioritization takes effect using a quadratic programming algorithm to find the optimal values for the damping. Finally, the energy tanks approach on passivity control is a solution used to ensure stability in a system for robotics bilateral manipulation. The bilateral telemanipulation must maintain the principle of passivity in all moments to preserve the system\u2019s stability. This work presents a brief introduction to haptic devices as a master component on the telemanipulation chain; the end effector in the slave side is a representation of an interactive object within an environment having a force sensor as feedback signal. The whole interface is designed into a cross-platform framework named ROS, where the user interacts with the system. Experimental results are presented

    A Mechanical Hand-Tracking System with Tactile Feedback Designed for Telemanipulation

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    : In this paper, we present a mechanical hand-tracking system with tactile feedback designed for fine manipulation in teleoperation scenarios. Alternative tracking methods based on artificial vision and data gloves have become an asset for virtual reality interaction. Yet, occlusions, lack of precision, and the absence of effective haptic feedback beyond vibrotactile still appear as a limit for teleoperation applications. In this work, we propose a methodology to design a linkage mechanism for hand pose tracking purposes, preserving complete finger mobility. Presentation of the method is followed by design and implementation of a working prototype, and by evaluation of the tracking accuracy using optical markers. Moreover, a teleoperation experiment involving a dexterous robotic arm and hand was proposed to ten participants. It investigated the effectiveness and repeatability of the hand tracking with combined haptic feedback during a proposed pick and place manipulation tasks

    Penghasilan manual penyediaan perancangan perniagaan bagi industri kecil dan sederhana : satu kajian di Politeknik Seberang Perai

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    Kajian ini dilaksanakan untuk menentukan elemen-elemen yang bersesuaian bagi menghasilkan sebuah Perancangan Perniagaan yang lengkap dan berkesan. Fokus kajian ini ialah untuk melihat tahap pemahaman dan pengetahuan 41 orang pelajar Semester 6 Diploma Pengurusan Perniagaan Sesi 2003/ 2004 di Politeknik Seberang Perai, Puiau Pinang, berkenaan penyediaan Perancangan Perniagaan. Segala maklumbalas responden dianalisis dengan menggunakan perisian Statistical Package for Social Science (SPSS) Version 11.5. Dapatan kajian menunjukkan berlakunya peningkatan tahap pengetahuan dan pemahaman responden selepas mereka menggunakan Manual Penyediaan Perancangan Perniagaan (MPPP). Berdasarkan kepada purata skor min iaitu 3.17, menunjukkan penerimaan responden terhadap keupayaan MPPP terutamanya dari aspek elemen-elemen yang perlu ada dalam Perancangan Perniagaan. Tahap pencapaian mereka juga meningkat sebanyak 17% berdasarkan kepada perbezaan min markah ujian pra dengan ujian pasca. Dapat disimpulkan MPPP yang dihasilkan mampu membantu pengguna untuk menyediakan sebuah Perancangan Perniagaan yang lengkap dan berkesan

    Interactive IIoT-Based 5DOF Robotic Arm for Upper Limb Telerehabilitation

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    Significant advancements in contemporary telemedicine applications enforce the demand for effective and intuitive telerehabilitation tools. Telerehabilitation can minimize the distance, travel burden, and costs between rehabilitative patients and therapists. This research introduces an interactive novel telerehabilitation system that integrates the Industrial Internet of Things (IIoT) platform with a robotic manipulator named xARm-5, aiming to deliver rehabilitation therapies to individuals with upper limb dysfunctions. With the proposed system, a therapist can provide upper limb rehab exercises remotely using an augmented reality (AR) user interface (UI) developed using Vuforia Studio, which transmits bidirectional data through the IIoT platform. The proposed system has a stable communication architecture and low teleoperation latency. Experimental results revealed that with the developed telerehabilitation framework, the xArm-5 could be teleoperated from the developed AR platform and/or use a joystick to provide standard upper limb rehab exercises. Besides, with the designed AR-based UI, a therapist can monitor rehab/robot trajectories along with the AR digital twin of the robot, ensuring that the robot is providing passive therapy for shoulder and elbow movements

    Human to robot hand motion mapping methods: review and classification

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    In this article, the variety of approaches proposed in literature to address the problem of mapping human to robot hand motions are summarized and discussed. We particularly attempt to organize under macro-categories the great quantity of presented methods, that are often difficult to be seen from a general point of view due to different fields of application, specific use of algorithms, terminology and declared goals of the mappings. Firstly, a brief historical overview is reported, in order to provide a look on the emergence of the human to robot hand mapping problem as a both conceptual and analytical challenge that is still open nowadays. Thereafter, the survey mainly focuses on a classification of modern mapping methods under six categories: direct joint, direct Cartesian, taskoriented, dimensionality reduction based, pose recognition based and hybrid mappings. For each of these categories, the general view that associates the related reported studies is provided, and representative references are highlighted. Finally, a concluding discussion along with the authors’ point of view regarding future desirable trends are reported.This work was supported in part by the European Commission’s Horizon 2020 Framework Programme with the project REMODEL under Grant 870133 and in part by the Spanish Government under Grant PID2020-114819GB-I00.Peer ReviewedPostprint (published version

    HRS: Rover Technologies

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    Wearable haptic systems for the fingertip and the hand: taxonomy, review and perspectives

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    In the last decade, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. However, only recently, haptic systems have started to be designed with wearability in mind. The wearability of haptic systems enables novel forms of communication, cooperation, and integration between humans and machines. Wearable haptic interfaces are capable of communicating with the human wearers during their interaction with the environment they share, in a natural and yet private way. This paper presents a taxonomy and review of wearable haptic systems for the fingertip and the hand, focusing on those systems directly addressing wearability challenges. The paper also discusses the main technological and design challenges for the development of wearable haptic interfaces, and it reports on the future perspectives of the field. Finally, the paper includes two tables summarizing the characteristics and features of the most representative wearable haptic systems for the fingertip and the hand

    Impact of Ear Occlusion on In-Ear Sounds Generated by Intra-oral Behaviors

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    We conducted a case study with one volunteer and a recording setup to detect sounds induced by the actions: jaw clenching, tooth grinding, reading, eating, and drinking. The setup consisted of two in-ear microphones, where the left ear was semi-occluded with a commercially available earpiece and the right ear was occluded with a mouldable silicon ear piece. Investigations in the time and frequency domains demonstrated that for behaviors such as eating, tooth grinding, and reading, sounds could be recorded with both sensors. For jaw clenching, however, occluding the ear with a mouldable piece was necessary to enable its detection. This can be attributed to the fact that the mouldable ear piece sealed the ear canal and isolated it from the environment, resulting in a detectable change in pressure. In conclusion, our work suggests that detecting behaviors such as eating, grinding, reading with a semi-occluded ear is possible, whereas, behaviors such as clenching require the complete occlusion of the ear if the activity should be easily detectable. Nevertheless, the latter approach may limit real-world applicability because it hinders the hearing capabilities.</p

    Exodex Adam—A Reconfigurable Dexterous Haptic User Interface for the Whole Hand

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    Applications for dexterous robot teleoperation and immersive virtual reality are growing. Haptic user input devices need to allow the user to intuitively command and seamlessly “feel” the environment they work in, whether virtual or a remote site through an avatar. We introduce the DLR Exodex Adam, a reconfigurable, dexterous, whole-hand haptic input device. The device comprises multiple modular, three degrees of freedom (3-DOF) robotic fingers, whose placement on the device can be adjusted to optimize manipulability for different user hand sizes. Additionally, the device is mounted on a 7-DOF robot arm to increase the user’s workspace. Exodex Adam uses a front-facing interface, with robotic fingers coupled to two of the user’s fingertips, the thumb, and two points on the palm. Including the palm, as opposed to only the fingertips as is common in existing devices, enables accurate tracking of the whole hand without additional sensors such as a data glove or motion capture. By providing “whole-hand” interaction with omnidirectional force-feedback at the attachment points, we enable the user to experience the environment with the complete hand instead of only the fingertips, thus realizing deeper immersion. Interaction using Exodex Adam can range from palpation of objects and surfaces to manipulation using both power and precision grasps, all while receiving haptic feedback. This article details the concept and design of the Exodex Adam, as well as use cases where it is deployed with different command modalities. These include mixed-media interaction in a virtual environment, gesture-based telemanipulation, and robotic hand–arm teleoperation using adaptive model-mediated teleoperation. Finally, we share the insights gained during our development process and use case deployments
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