4,778 research outputs found
View-Invariant Regions and Mobile Robot Self-Localization
This paper addresses the problem of mobile robot self-localization
given a polygonal map and a set of observed edge segments. The
standard approach to this problem uses interpretation tree search with
pruning heuristics to match observed edges to map edges. Our approach
introduces a preprocessing step in which the map is decomposed into
'view-invariant regions' (VIRs). The VIR decomposition captures
information about map edge visibility, and can be used for a variety of
robot navigation tasks. Basing self-localization
search on VIRs greatly reduces the branching factor of the search
tree and thereby simplifies the search task. In this paper we define
the VIR decomposition and give algorithms for its computation and for
self-localization search. We present results of simulations comparing
standard and VIR-based search, and discuss the application of the VIR
decomposition to other problems in robot navigation
Vision-Based Localization Algorithm Based on Landmark Matching, Triangulation, Reconstruction, and Comparison
Many generic position-estimation algorithms are vulnerable to ambiguity introduced by nonunique landmarks. Also, the available high-dimensional image data is not fully used when these techniques are extended to vision-based localization. This paper presents the landmark matching, triangulation, reconstruction, and comparison (LTRC) global localization algorithm, which is reasonably immune to ambiguous landmark matches. It extracts natural landmarks for the (rough) matching stage before generating the list of possible position estimates through triangulation. Reconstruction and comparison then rank the possible estimates. The LTRC algorithm has been implemented using an interpreted language, onto a robot equipped with a panoramic vision system. Empirical data shows remarkable improvement in accuracy when compared with the established random sample consensus method. LTRC is also robust against inaccurate map data
Long-term experiments with an adaptive spherical view representation for navigation in changing environments
Real-world environments such as houses and offices change over time, meaning that a mobile robot’s map will become out of date. In this work, we introduce a method to update the reference views in a hybrid metric-topological map so that a mobile robot can continue to localize itself in a changing environment. The updating mechanism, based on the multi-store model of human memory, incorporates a spherical metric representation of the observed visual features for each node in the map, which enables the robot to estimate its heading and navigate using multi-view geometry, as well as representing the local 3D geometry of the environment. A series of experiments demonstrate the persistence performance of the proposed system in real changing environments, including analysis of the long-term stability
Conceptual spatial representations for indoor mobile robots
We present an approach for creating conceptual representations of human-made indoor environments using mobile
robots. The concepts refer to spatial and functional properties of typical indoor environments. Following findings
in cognitive psychology, our model is composed of layers representing maps at different levels of abstraction. The
complete system is integrated in a mobile robot endowed with laser and vision sensors for place and object recognition.
The system also incorporates a linguistic framework that actively supports the map acquisition process, and which
is used for situated dialogue. Finally, we discuss the capabilities of the integrated system
An adaptive appearance-based map for long-term topological localization of mobile robots
This work considers a mobile service robot which uses an appearance-based representation of its workplace as a map, where the current view and the map are used to estimate the current position in the environment. Due to the nature of real-world environments such as houses and offices, where the appearance keeps changing, the internal representation may become out of date after some time. To solve this problem the robot needs to be able to adapt its internal representation continually to the changes in the environment. This paper presents a method for creating an adaptive map for long-term appearance-based localization of a mobile robot using long-term and short-term memory concepts, with omni-directional vision as the external sensor
High-Precision Localization Using Ground Texture
Location-aware applications play an increasingly critical role in everyday
life. However, satellite-based localization (e.g., GPS) has limited accuracy
and can be unusable in dense urban areas and indoors. We introduce an
image-based global localization system that is accurate to a few millimeters
and performs reliable localization both indoors and outside. The key idea is to
capture and index distinctive local keypoints in ground textures. This is based
on the observation that ground textures including wood, carpet, tile, concrete,
and asphalt may look random and homogeneous, but all contain cracks, scratches,
or unique arrangements of fibers. These imperfections are persistent, and can
serve as local features. Our system incorporates a downward-facing camera to
capture the fine texture of the ground, together with an image processing
pipeline that locates the captured texture patch in a compact database
constructed offline. We demonstrate the capability of our system to robustly,
accurately, and quickly locate test images on various types of outdoor and
indoor ground surfaces
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