3,316 research outputs found

    Text–to–Video: Image Semantics and NLP

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    When aiming at automatically translating an arbitrary text into a visual story, the main challenge consists in finding a semantically close visual representation whereby the displayed meaning should remain the same as in the given text. Besides, the appearance of an image itself largely influences how its meaningful information is transported towards an observer. This thesis now demonstrates that investigating in both, image semantics as well as the semantic relatedness between visual and textual sources enables us to tackle the challenging semantic gap and to find a semantically close translation from natural language to a corresponding visual representation. Within the last years, social networking became of high interest leading to an enormous and still increasing amount of online available data. Photo sharing sites like Flickr allow users to associate textual information with their uploaded imagery. Thus, this thesis exploits this huge knowledge source of user generated data providing initial links between images and words, and other meaningful data. In order to approach visual semantics, this work presents various methods to analyze the visual structure as well as the appearance of images in terms of meaningful similarities, aesthetic appeal, and emotional effect towards an observer. In detail, our GPU-based approach efficiently finds visual similarities between images in large datasets across visual domains and identifies various meanings for ambiguous words exploring similarity in online search results. Further, we investigate in the highly subjective aesthetic appeal of images and make use of deep learning to directly learn aesthetic rankings from a broad diversity of user reactions in social online behavior. To gain even deeper insights into the influence of visual appearance towards an observer, we explore how simple image processing is capable of actually changing the emotional perception and derive a simple but effective image filter. To identify meaningful connections between written text and visual representations, we employ methods from Natural Language Processing (NLP). Extensive textual processing allows us to create semantically relevant illustrations for simple text elements as well as complete storylines. More precisely, we present an approach that resolves dependencies in textual descriptions to arrange 3D models correctly. Further, we develop a method that finds semantically relevant illustrations to texts of different types based on a novel hierarchical querying algorithm. Finally, we present an optimization based framework that is capable of not only generating semantically relevant but also visually coherent picture stories in different styles.Bei der automatischen Umwandlung eines beliebigen Textes in eine visuelle Geschichte, besteht die größte Herausforderung darin eine semantisch passende visuelle Darstellung zu finden. Dabei sollte die Bedeutung der Darstellung dem vorgegebenen Text entsprechen. Darüber hinaus hat die Erscheinung eines Bildes einen großen Einfluß darauf, wie seine bedeutungsvollen Inhalte auf einen Betrachter übertragen werden. Diese Dissertation zeigt, dass die Erforschung sowohl der Bildsemantik als auch der semantischen Verbindung zwischen visuellen und textuellen Quellen es ermöglicht, die anspruchsvolle semantische Lücke zu schließen und eine semantisch nahe Übersetzung von natürlicher Sprache in eine entsprechend sinngemäße visuelle Darstellung zu finden. Des Weiteren gewann die soziale Vernetzung in den letzten Jahren zunehmend an Bedeutung, was zu einer enormen und immer noch wachsenden Menge an online verfügbaren Daten geführt hat. Foto-Sharing-Websites wie Flickr ermöglichen es Benutzern, Textinformationen mit ihren hochgeladenen Bildern zu verknüpfen. Die vorliegende Arbeit nutzt die enorme Wissensquelle von benutzergenerierten Daten welche erste Verbindungen zwischen Bildern und Wörtern sowie anderen aussagekräftigen Daten zur Verfügung stellt. Zur Erforschung der visuellen Semantik stellt diese Arbeit unterschiedliche Methoden vor, um die visuelle Struktur sowie die Wirkung von Bildern in Bezug auf bedeutungsvolle Ähnlichkeiten, ästhetische Erscheinung und emotionalem Einfluss auf einen Beobachter zu analysieren. Genauer gesagt, findet unser GPU-basierter Ansatz effizient visuelle Ähnlichkeiten zwischen Bildern in großen Datenmengen quer über visuelle Domänen hinweg und identifiziert verschiedene Bedeutungen für mehrdeutige Wörter durch die Erforschung von Ähnlichkeiten in Online-Suchergebnissen. Des Weiteren wird die höchst subjektive ästhetische Anziehungskraft von Bildern untersucht und "deep learning" genutzt, um direkt ästhetische Einordnungen aus einer breiten Vielfalt von Benutzerreaktionen im sozialen Online-Verhalten zu lernen. Um noch tiefere Erkenntnisse über den Einfluss des visuellen Erscheinungsbildes auf einen Betrachter zu gewinnen, wird erforscht, wie alleinig einfache Bildverarbeitung in der Lage ist, tatsächlich die emotionale Wahrnehmung zu verändern und ein einfacher aber wirkungsvoller Bildfilter davon abgeleitet werden kann. Um bedeutungserhaltende Verbindungen zwischen geschriebenem Text und visueller Darstellung zu ermitteln, werden Methoden des "Natural Language Processing (NLP)" verwendet, die der Verarbeitung natürlicher Sprache dienen. Der Einsatz umfangreicher Textverarbeitung ermöglicht es, semantisch relevante Illustrationen für einfache Textteile sowie für komplette Handlungsstränge zu erzeugen. Im Detail wird ein Ansatz vorgestellt, der Abhängigkeiten in Textbeschreibungen auflöst, um 3D-Modelle korrekt anzuordnen. Des Weiteren wird eine Methode entwickelt die, basierend auf einem neuen hierarchischen Such-Anfrage Algorithmus, semantisch relevante Illustrationen zu Texten verschiedener Art findet. Schließlich wird ein optimierungsbasiertes Framework vorgestellt, das nicht nur semantisch relevante, sondern auch visuell kohärente Bildgeschichten in verschiedenen Bildstilen erzeugen kann

    Media aesthetics based multimedia storytelling.

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    Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasingly pervasive, unprecedented amounts of multimedia, are being downloaded to personal hard drives, and also uploaded to online social networks on a daily basis. The work presented in this dissertation is a contribution in the area of multimedia organization, as well as automatic selection of media for storytelling purposes, which eases the human task of summarizing a collection of images or videos in order to be shared with other people. As opposed to some prior art in this area, we have taken an approach in which neither user generated tags nor comments --that describe the photographs, either in their local or on-line repositories-- are taken into account, and also no user interaction with the algorithms is expected. We take an image analysis approach where both the context images --e.g. images from online social networks to which the image stories are going to be uploaded--, and the collection images --i.e., the collection of images or videos that needs to be summarized into a story--, are analyzed using image processing algorithms. This allows us to extract relevant metadata that can be used in the summarization process. Multimedia-storytellers usually follow three main steps when preparing their stories: first they choose the main story characters, the main events to describe, and finally from these media sub-groups, they choose the media based on their relevance to the story as well as based on their aesthetic value. Therefore, one of the main contributions of our work has been the design of computational models --both regression based, as well as classification based-- that correlate well with human perception of the aesthetic value of images and videos. These computational aesthetics models have been integrated into automatic selection algorithms for multimedia storytelling, which are another important contribution of our work. A human centric approach has been used in all experiments where it was feasible, and also in order to assess the final summarization results, i.e., humans are always the final judges of our algorithms, either by inspecting the aesthetic quality of the media, or by inspecting the final story generated by our algorithms. We are aware that a perfect automatically generated story summary is very hard to obtain, given the many subjective factors that play a role in such a creative process; rather, the presented approach should be seen as a first step in the storytelling creative process which removes some of the ground work that would be tedious and time consuming for the user. Overall, the main contributions of this work can be capitalized in three: (1) new media aesthetics models for both images and videos that correlate with human perception, (2) new scalable multimedia collection structures that ease the process of media summarization, and finally, (3) new media selection algorithms that are optimized for multimedia storytelling purposes.Postprint (published version

    Aesthetic Enhancement via Color Area and Location Awareness

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    Choosing a suitable color palette can typically improve image aesthetic, where a naive way is choosing harmonious colors from some pre-defined color combinations in color wheels. However, color palettes only consider the usage of color types without specifying their amount in an image. Also, it is still challenging to automatically assign individual palette colors to suitable image regions for maximizing image aesthetic quality. Motivated by these, we propose to construct a contribution-aware color palette from images with high aesthetic quality, enabling color transfer by matching the coloring and regional characteristics of an input image. We hence exploit public image datasets, extracting color composition and embedded color contribution features from aesthetic images to generate our proposed color palettes. We consider both image area ratio and image location as the color contribution features to extract. We have conducted quantitative experiments to demonstrate that our method outperforms existing methods through SSIM (Structural SIMilarity) and PSNR (Peak Signal to Noise Ratio) for objective image quality measurement and no-reference image assessment (NIMA) for image aesthetic scoring

    Evaluation Methodologies for Visual Information Retrieval and Annotation

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    Die automatisierte Evaluation von Informations-Retrieval-Systemen erlaubt Performanz und Qualität der Informationsgewinnung zu bewerten. Bereits in den 60er Jahren wurden erste Methodologien für die system-basierte Evaluation aufgestellt und in den Cranfield Experimenten überprüft. Heutzutage gehören Evaluation, Test und Qualitätsbewertung zu einem aktiven Forschungsfeld mit erfolgreichen Evaluationskampagnen und etablierten Methoden. Evaluationsmethoden fanden zunächst in der Bewertung von Textanalyse-Systemen Anwendung. Mit dem rasanten Voranschreiten der Digitalisierung wurden diese Methoden sukzessive auf die Evaluation von Multimediaanalyse-Systeme übertragen. Dies geschah häufig, ohne die Evaluationsmethoden in Frage zu stellen oder sie an die veränderten Gegebenheiten der Multimediaanalyse anzupassen. Diese Arbeit beschäftigt sich mit der system-basierten Evaluation von Indizierungssystemen für Bildkollektionen. Sie adressiert drei Problemstellungen der Evaluation von Annotationen: Nutzeranforderungen für das Suchen und Verschlagworten von Bildern, Evaluationsmaße für die Qualitätsbewertung von Indizierungssystemen und Anforderungen an die Erstellung visueller Testkollektionen. Am Beispiel der Evaluation automatisierter Photo-Annotationsverfahren werden relevante Konzepte mit Bezug zu Nutzeranforderungen diskutiert, Möglichkeiten zur Erstellung einer zuverlässigen Ground Truth bei geringem Kosten- und Zeitaufwand vorgestellt und Evaluationsmaße zur Qualitätsbewertung eingeführt, analysiert und experimentell verglichen. Traditionelle Maße zur Ermittlung der Performanz werden in vier Dimensionen klassifiziert. Evaluationsmaße vergeben üblicherweise binäre Kosten für korrekte und falsche Annotationen. Diese Annahme steht im Widerspruch zu der Natur von Bildkonzepten. Das gemeinsame Auftreten von Bildkonzepten bestimmt ihren semantischen Zusammenhang und von daher sollten diese auch im Zusammenhang auf ihre Richtigkeit hin überprüft werden. In dieser Arbeit wird aufgezeigt, wie semantische Ähnlichkeiten visueller Konzepte automatisiert abgeschätzt und in den Evaluationsprozess eingebracht werden können. Die Ergebnisse der Arbeit inkludieren ein Nutzermodell für die konzeptbasierte Suche von Bildern, eine vollständig bewertete Testkollektion und neue Evaluationsmaße für die anforderungsgerechte Qualitätsbeurteilung von Bildanalysesystemen.Performance assessment plays a major role in the research on Information Retrieval (IR) systems. Starting with the Cranfield experiments in the early 60ies, methodologies for the system-based performance assessment emerged and established themselves, resulting in an active research field with a number of successful benchmarking activities. With the rise of the digital age, procedures of text retrieval evaluation were often transferred to multimedia retrieval evaluation without questioning their direct applicability. This thesis investigates the problem of system-based performance assessment of annotation approaches in generic image collections. It addresses three important parts of annotation evaluation, namely user requirements for the retrieval of annotated visual media, performance measures for multi-label evaluation, and visual test collections. Using the example of multi-label image annotation evaluation, I discuss which concepts to employ for indexing, how to obtain a reliable ground truth to moderate costs, and which evaluation measures are appropriate. This is accompanied by a thorough analysis of related work on system-based performance assessment in Visual Information Retrieval (VIR). Traditional performance measures are classified into four dimensions and investigated according to their appropriateness for visual annotation evaluation. One of the main ideas in this thesis adheres to the common assumption on the binary nature of the score prediction dimension in annotation evaluation. However, the predicted concepts and the set of true indexed concepts interrelate with each other. This work will show how to utilise these semantic relationships for a fine-grained evaluation scenario. Outcomes of this thesis result in a user model for concept-based image retrieval, a fully assessed image annotation test collection, and a number of novel performance measures for image annotation evaluation

    Evaluation Methodologies for Visual Information Retrieval and Annotation

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    Die automatisierte Evaluation von Informations-Retrieval-Systemen erlaubt Performanz und Qualität der Informationsgewinnung zu bewerten. Bereits in den 60er Jahren wurden erste Methodologien für die system-basierte Evaluation aufgestellt und in den Cranfield Experimenten überprüft. Heutzutage gehören Evaluation, Test und Qualitätsbewertung zu einem aktiven Forschungsfeld mit erfolgreichen Evaluationskampagnen und etablierten Methoden. Evaluationsmethoden fanden zunächst in der Bewertung von Textanalyse-Systemen Anwendung. Mit dem rasanten Voranschreiten der Digitalisierung wurden diese Methoden sukzessive auf die Evaluation von Multimediaanalyse-Systeme übertragen. Dies geschah häufig, ohne die Evaluationsmethoden in Frage zu stellen oder sie an die veränderten Gegebenheiten der Multimediaanalyse anzupassen. Diese Arbeit beschäftigt sich mit der system-basierten Evaluation von Indizierungssystemen für Bildkollektionen. Sie adressiert drei Problemstellungen der Evaluation von Annotationen: Nutzeranforderungen für das Suchen und Verschlagworten von Bildern, Evaluationsmaße für die Qualitätsbewertung von Indizierungssystemen und Anforderungen an die Erstellung visueller Testkollektionen. Am Beispiel der Evaluation automatisierter Photo-Annotationsverfahren werden relevante Konzepte mit Bezug zu Nutzeranforderungen diskutiert, Möglichkeiten zur Erstellung einer zuverlässigen Ground Truth bei geringem Kosten- und Zeitaufwand vorgestellt und Evaluationsmaße zur Qualitätsbewertung eingeführt, analysiert und experimentell verglichen. Traditionelle Maße zur Ermittlung der Performanz werden in vier Dimensionen klassifiziert. Evaluationsmaße vergeben üblicherweise binäre Kosten für korrekte und falsche Annotationen. Diese Annahme steht im Widerspruch zu der Natur von Bildkonzepten. Das gemeinsame Auftreten von Bildkonzepten bestimmt ihren semantischen Zusammenhang und von daher sollten diese auch im Zusammenhang auf ihre Richtigkeit hin überprüft werden. In dieser Arbeit wird aufgezeigt, wie semantische Ähnlichkeiten visueller Konzepte automatisiert abgeschätzt und in den Evaluationsprozess eingebracht werden können. Die Ergebnisse der Arbeit inkludieren ein Nutzermodell für die konzeptbasierte Suche von Bildern, eine vollständig bewertete Testkollektion und neue Evaluationsmaße für die anforderungsgerechte Qualitätsbeurteilung von Bildanalysesystemen.Performance assessment plays a major role in the research on Information Retrieval (IR) systems. Starting with the Cranfield experiments in the early 60ies, methodologies for the system-based performance assessment emerged and established themselves, resulting in an active research field with a number of successful benchmarking activities. With the rise of the digital age, procedures of text retrieval evaluation were often transferred to multimedia retrieval evaluation without questioning their direct applicability. This thesis investigates the problem of system-based performance assessment of annotation approaches in generic image collections. It addresses three important parts of annotation evaluation, namely user requirements for the retrieval of annotated visual media, performance measures for multi-label evaluation, and visual test collections. Using the example of multi-label image annotation evaluation, I discuss which concepts to employ for indexing, how to obtain a reliable ground truth to moderate costs, and which evaluation measures are appropriate. This is accompanied by a thorough analysis of related work on system-based performance assessment in Visual Information Retrieval (VIR). Traditional performance measures are classified into four dimensions and investigated according to their appropriateness for visual annotation evaluation. One of the main ideas in this thesis adheres to the common assumption on the binary nature of the score prediction dimension in annotation evaluation. However, the predicted concepts and the set of true indexed concepts interrelate with each other. This work will show how to utilise these semantic relationships for a fine-grained evaluation scenario. Outcomes of this thesis result in a user model for concept-based image retrieval, a fully assessed image annotation test collection, and a number of novel performance measures for image annotation evaluation

    Computational Media Aesthetics for Media Synthesis

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    Ph.DDOCTOR OF PHILOSOPH

    Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations

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    Neural Radiance Fields (NeRFs) have proven to be powerful 3D representations, capable of high quality novel view synthesis of complex scenes. While NeRFs have been applied to graphics, vision, and robotics, problems with slow rendering speed and characteristic visual artifacts prevent adoption in many use cases. In this work, we investigate combining an autoencoder (AE) with a NeRF, in which latent features (instead of colours) are rendered and then convolutionally decoded. The resulting latent-space NeRF can produce novel views with higher quality than standard colour-space NeRFs, as the AE can correct certain visual artifacts, while rendering over three times faster. Our work is orthogonal to other techniques for improving NeRF efficiency. Further, we can control the tradeoff between efficiency and image quality by shrinking the AE architecture, achieving over 13 times faster rendering with only a small drop in performance. We hope that our approach can form the basis of an efficient, yet high-fidelity, 3D scene representation for downstream tasks, especially when retaining differentiability is useful, as in many robotics scenarios requiring continual learning

    Aesthetics assessment of videos through visual descriptors and automatic polarity annotation

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    En un mundo en el que las nuevas tecnologías están cada vez más ligadas a la información multimedia, el desarrollo de herramientas que permitan manejar fácilmente este tipo de datos se ha convertido en una tarea imprescindible, que ha despertado el interés científico en los últimos años. De entre las líneas de investigación que han empezado a desarrollarse recientemente, el estudio de características subjetivas en material audiovisual a partir de datos objetivos es de especial interés por cuanto puede ser aplicado a sistemas de clasificación y de recomendación. Este documento presenta un trabajo de investigación centrado en el estudio de modelos que permitan predecir automáticamente la satisfacción o interés que despierta un vídeo, concretamente un anuncio publicitario de un coche, en los usuarios de YouTube que lo ven, a partir de los descriptores de bajo nivel del v ́ıdeo. Un aspecto novedoso de este trabajo es el planteamiento de una solución para este tipo de problemas basada en un procedimiento para obtener automáticamente el etiquetado de los vídeos mediante técnicas de aprendizaje no supervisado. Para ello, se ha adquirido un conjunto de anuncios de coches junto con los metadatos asociados a cada vídeo que proporcionan los usuarios y que ofrecen información referente a la satisfacción que perciben estos cuando los visualizan en YouTube. Estos metadatos han permitido diseñar tres estrategias de análisis cluster para anotar automáticamente los vídeos, utilizando cada una de ellas un conjunto de metadatos diferente, de acuerdo a la manera en que los mismos son proporcionados por los usuarios. Por otro lado, se ha extraído, mediante técnicas de procesamiento de imagen y vídeo, un conjunto descriptores visuales de cada vídeo para posteriormente entrenar un sistema de aprendizaje de máquina que ha permitido el estudio de la relevancia y utilidad de este conjunto de descriptores para predecir el valor estético de los vídeos percibido por los usuarios.Grado en Ingeniería de Sistemas Audiovisuale

    COMPUTATIONAL MODELLING OF HUMAN AESTHETIC PREFERENCES IN THE VISUAL DOMAIN: A BRAIN-INSPIRED APPROACH

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    Following the rise of neuroaesthetics as a research domain, computational aesthetics has also known a regain in popularity over the past decade with many works using novel computer vision and machine learning techniques to evaluate the aesthetic value of visual information. This thesis presents a new approach where low-level features inspired from the human visual system are extracted from images to train a machine learning-based system to classify visual information depending on its aesthetics, regardless of the type of visual media. Extensive tests are developed to highlight strengths and weaknesses of such low-level features while establishing good practices in the domain of study of computational aesthetics. The aesthetic classification system is not only tested on the most widely used dataset of photographs, called AVA, on which it is trained initially, but also on other photographic datasets to evaluate the robustness of the learnt aesthetic preferences over other rating communities. The system is then assessed in terms of aesthetic classification on other types of visual media to investigate whether the learnt aesthetic preferences represent photography rules or more general aesthetic rules. The skill transfer from aesthetic classification of photos to videos demonstrates a satisfying correct classification rate of videos without any prior training on the test set created by Tzelepis et al. Moreover, the initial photograph classifier can also be used on feature films to investigate the classifier’s learnt visual preferences, due to films providing a large number of frames easily labellable. The study on aesthetic classification of videos concludes with a case study on the work by an online content creator. The classifier recognised a significantly greater percentage of aesthetically high frames in videos filmed in studios than on-the-go. The results obtained across datasets containing videos of diverse natures manifest the extent of the system’s aesthetic knowledge. To conclude, the evolution of low-level visual features is studied in popular culture such as in paintings and brand logos. The work attempts to link aesthetic preferences during contemplation tasks such as aesthetic rating of photographs with preferred low-level visual features in art creation. It questions whether favoured visual features usage varies over the life of a painter, implicitly showing a relationship with artistic expertise. Findings display significant changes in use of universally preferred features over influential vi abstract painters’ careers such an increase in cardinal lines and the colour blue; changes that were not observed in landscape painters. Regarding brand logos, only a few features evolved in a significant manner, most of them being colour-related features. Despite the incredible amount of data available online, phenomena developing over an entire life are still complicated to study. These computational experiments show that simple approaches focusing on the fundamentals instead of high-level measures allow to analyse artists’ visual preferences, as well as extract a community’s visual preferences from photos or videos while limiting impact from cultural and personal experiences

    On the Importance of UX Quality Aspects for Different Product Categories

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    User experience (UX) is a holistic concept. We conceptualize UX as a set of semantically distinct quality aspects. These quality aspects relate subjectively perceived properties of the user interaction with a product to the psychological needs of users. Not all possible UX quality aspects are equally important for all products. The main use case of a product can determine the relative importance of UX aspects for the overall impression of the UX. In this paper, the authors present several studies that investigate this dependency between the product category and the importance of several well-known UX aspects. A method to measure the importance of such UX aspects is presented. In addition, the authors show that the observed importance ratings are stable, i.e., reproducible, and hardly influenced by demographic factors or cultural background. Thus, the ratings reported in our studies can be reused by UX professionals to find out which aspects of UX they should concentrate on in product design and evaluation
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