4,110 research outputs found

    Painterly rendering techniques: A state-of-the-art review of current approaches

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    In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd

    Bulletin of the Center for Children's Books 46 (09) 1993

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    published or submitted for publicatio

    Bulletin of the Center for Children's Books 41 (02) 1987

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    published or submitted for publicatio

    Spartan Daily March 22, 2011

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    Volume 136, Issue 29https://scholarworks.sjsu.edu/spartandaily/1136/thumbnail.jp

    Real-Time Stylized Rendering for Large-Scale 3D Scenes

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    While modern digital entertainment has seen a major shift toward photorealism in animation, there is still significant demand for stylized rendering tools. Stylized, or non-photorealistic rendering (NPR), applications generally sacrifice physical accuracy for artistic or functional visual output. Oftentimes, NPR applications focus on extracting specific features from a 3D environment and highlighting them in a unique manner. One application of interest involves recreating 2D hand-drawn art styles in a 3D-modeled environment. This task poses challenges in the form of spatial coherence, feature extraction, and stroke line rendering. Previous research on this topic has also struggled to overcome specific performance bottlenecks, which have limited use of this technology in real-time applications. Specifically, many stylized rendering techniques have difficulty operating on large-scale scenes, such as open-world terrain environments. In this paper, we describe various novel rendering techniques for mimicking hand-drawn art styles in a large-scale 3D environment, including modifications to existing methods for stroke rendering and hatch-line texturing. Our system focuses on providing various complex styles while maintaining real-time performance, to maximize user-interactability. Our results demonstrate improved performance over existing real-time methods, and offer a few unique style options for users, though the system still suffers from some visual inconsistencies

    Bulletin of the Center for Children's Books 50 (01) 1996

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    published or submitted for publicatio

    A Survey and Analysis of the Implementation of Visual Art Standards in Mississippi Classrooms

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    The purpose of this thesis was to determine whether art teachers were implementing Mississippi State Frameworks for art. Teachers who opted not to use the frameworks were asked to list teaching methods used in lieu of the state- suggested teaching strategies. This study was conducted through survey, although some information was gathered through informal interviews. Participants included members of the Mississippi Art Education Association and K-12 teachers in Jackson city schools. Of the one hundred and sixteen surveys mailed out to Mississippi art teachers, fifty were returned. Of those who responded, sixty-four percent (N=32) were adherent to the Mississippi State Frameworks. The findings demonstrate that the majority of Mississippi art teachers utilized state standards when planning lessons and curriculum. The remaining thirty-six percent who did not use the standards cited reasons for not doing and provided their alternate teaching methods. Besides asking whether teachers used the frameworks, other questions not directly related to the original purpose of the study were included on the survey. The responses to these additional questions revealed aspects about art curriculum within state classrooms, including teacher education, certification, use of textbooks, art media, and grading systems. This survey provided insight into the content material that was being taught in Mississippi art classrooms and also gathered opinions about the usefulness of the state’s art educational standards when planning visual art lessons

    Spartan Daily, August 27, 2008

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    Volume 131, Issue 2https://scholarworks.sjsu.edu/spartandaily/10486/thumbnail.jp
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