21,150 research outputs found

    A Virtual Laboratory for the Study of History and Cultural Dynamics

    Get PDF
    This article presents a Virtual Laboratory that enables the researcher to try hypothesis and confirm data analysis about different historical processes and cultural dynamics. This Virtual Cultural Laboratory (VCL) is developed using agent-based modeling technology. Individuals' tendencies and preferences as well as the behavior of cultural objects in the transformation of cultural information are taken into consideration. In addition, the effect of local interactions at different scales over time and space is visualized through the VCL interface. Information repositories, cultural items, borders, population size, individual' tendencies and other features are determined by the user. Finally, the researcher can also isolate specific factors whose effect on the global system might be of interest to the researcher. All the code can be found at http://projects.cultureplex.ca/Cultural Dynamics, Cultural Complexity, Multi-Agent Based Simulation, Netlogo, Virtual Laboratory

    Engineering telecommunication services with SDL

    Get PDF
    If formal techniques are to be more widely accepted then they should evolve as current software engineering approaches evolve. Current techniques in the development of distributed systems use interface definition languages (IDLs) as a basis for the underlying communication and also as an abstraction tool. Object-oriented technologies [6] and the idea of engineering software through frameworks [5] are also widely accepted approaches in developing software. In this paper we show how the formal specification language SDL and associated tool support have been applied in the TOSCA1 project to engineer telecommunication services using these current techniques

    Parametric Surfaces for Augmented Architecture representation

    Get PDF
    Augmented Reality (AR) represents a growing communication channel, responding to the need to expand reality with additional information, offering easy and engaging access to digital data. AR for architectural representation allows a simple interaction with 3D models, facilitating spatial understanding of complex volumes and topological relationships between parts, overcoming some limitations related to Virtual Reality. In the last decade different developments in the pipeline process have seen a significant advancement in technological and algorithmic aspects, paying less attention to 3D modeling generation. For this, the article explores the construction of basic geometries for 3D model’s generation, highlighting the relationship between geometry and topology, basic for a consistent normal distribution. Moreover, a critical evaluation about corrective paths of existing 3D models is presented, analysing a complex architectural case study, the virtual model of Villa del Verginese, an emblematic example for topological emerged problems. The final aim of the paper is to refocus attention on 3D model construction, suggesting some "good practices" useful for preventing, minimizing or correcting topological problems, extending the accessibility of AR to people engaged in architectural representation

    A framework of web-based conceptual design

    Get PDF
    A web-based conceptual design prototype system is presented. The system consists of four parts which interpret on-line sketches as 2D and 3D geometry, extract 3D hierarchical configurations, allow editing of component behaviours, and produce VRML-based behavioural simulations for design verification and web-based application. In the first part, on-line freehand sketched input is interpreted as 2D and 3D geometry, which geometrically represents conceptual design. The system then infers 3D configuration by analysing 3D modelling history. The configuration is described by a parent–child hierarchical relationship and relative positions between two geometric components. The positioning information is computed with respect to the VRML97 specification. In order to verify the conceptual design of a product, the behaviours can be specified interactively on different components. Finally, the system creates VRML97 formatted files for behavioural simulation and collaborative design application over the Internet. The paper gives examples of web-based applications. This work forms a part of a research project into the design and establishing of modular machines for automation manufacture. A consortium of leading automotive companies is collaborating on the research project

    A Conceptual Model for Scholarly Research Activity

    Get PDF
    This paper presents a conceptual model for scholarly research activity, developed as part of the conceptual modelling work within the ???Preparing DARIAH??? European e-Infrastructures project. It is inspired by cultural-historical activity theory, and is expressed in terms of the CIDOC Conceptual Reference Model, extending its notion of activity so as to also account, apart from historical practice, for scholarly research planning. It is intended as a framework for structuring and analyzing the results of empirical research on scholarly practice and information requirements, encompassing the full research lifecycle of information work and involving both primary evidence and scholarly objects; also, as a framework for producing clear and pertinent information requirements, and specifications of digital infrastructures, tools and services for scholarly research. We plan to use the model to tag interview transcripts from an empirical study on scholarly information work, and thus validate its soundness and fitness for purpose

    Towards FollowMe User Profiles for Macro Intelligent Environments

    Get PDF
    We envision an Ambient Intelligent Environment as an environment with technology embedded within the framework of that environment to help enhance an users experience in that environment. Existing implementations , while working effectively, are themselves an expensive and time consuming investment. Applying the same expertise to an environment on a monolithic scale is very inefficient, and thus, will require a different approach. In this paper, we present this problem, propose theoretical solutions that would solve this problem, with the guise of experimentally verifying and comparing these approaches, as well as a formal method to model the entire scenario

    "Making it explicit" makes a difference: Evidence for a dissociation of spontaneous and intentional level 1 perspective taking in high-functioning autism

    Get PDF
    This research was supported by Volkswagen Foundation grant “Being addressed as you: Conceptual and empirical investigations of a Second-Person approach to other minds” awarded to LS and BT. LS is also supported by the Koeln Fortune Program of the Medical Faculty, University of Cologne. BT was supported by a European Commission Marie Curie Fellowship FP7-PEOPLE-IEF 237502 “Social Brain.” We thank Dana Samson for providing the stimulus material and Julia Proft and Franka Pieplow for data collection. For helpful comments and suggestions we are also grateful to three anonymous reviewers.Peer reviewedPreprin
    corecore