281 research outputs found
Collaborative Human-Computer Interaction with Big Wall Displays - BigWallHCI 2013 3rd JRC ECML Crisis Management Technology Workshop
The 3rd JRC ECML Crisis Management Technology Workshop on Human-Computer Interaction with Big Wall Displays in Situation Rooms and Monitoring Centres was co-organised by the European Commission Joint Research Centre and the University of Applied Sciences St. Pölten, Austria. It took place in the European Crisis Management Laboratory (ECML) of the JRC in Ispra, Italy, from 18 to 19 April 2013. 40 participants from stakeholders in the EC, civil protection bodies, academia, and industry attended the workshop.
The hardware of large display areas is on the one hand mature since many years and on the other hand changing rapidly and improving constantly. This high pace developments promise amazing new setups with respect to e.g., pixel density or touch interaction.
On the software side there are two components with room for improvement: 1. the software provided by the display manufacturers to operate their video walls (source selection, windowing system, layout control) and 2. dedicated ICT systems developed to the very needs of crisis management practitioners and monitoring centre operators.
While industry starts to focus more on the collaborative aspects of their operating software already, the customized and tailored ICT applications needed are still missing, unsatisfactory, or very expensive since they have to be developed from scratch many times.
Main challenges identified to enhance big wall display systems in crisis management and situation monitoring contexts include:
1. Interaction: Overcome static layouts and/or passive information consumption.
2. Participatory Design & Development: Software needs to meet usersâ needs.
3. Development and/or application of Information Visualisation & Visual Analytics principle to support the transition from data to information to knowledge.
4. Information Overload: Proper methods for attention management, automatic interpretation, incident detection, and alarm triggering are needed to deal with the ever growing amount of data to be analysed.JRC.G.2-Global security and crisis managemen
Understanding the bi-directional relationship between analytical processes and interactive visualization systems
Interactive visualizations leverage the human visual and reasoning systems to increase the scale of information with which we can effectively work, therefore improving our ability to explore and analyze large amounts of data. Interactive visualizations are often designed with target domains in mind, such as analyzing unstructured textual information, which is a main thrust in this dissertation.
Since each domain has its own existing procedures of analyzing data, a good start to a well-designed interactive visualization system is to understand the domain experts' workflow and analysis processes. This dissertation recasts the importance of understanding domain users' analysis processes and incorporating such understanding into the design of interactive visualization systems.
To meet this aim, I first introduce considerations guiding the gathering of general and domain-specific analysis processes in text analytics. Two interactive visualization systems are designed by following the considerations. The first system is Parallel-Topics, a visual analytics system supporting analysis of large collections of documents by extracting semantically meaningful topics. Based on lessons learned from Parallel-Topics, this dissertation further presents a general visual text analysis framework, I-Si, to present meaningful topical summaries and temporal patterns, with the capability to handle large-scale textual information. Both systems have been evaluated by expert users and deemed successful in addressing domain analysis needs.
The second contribution lies in preserving domain users' analysis process while using interactive visualizations. Our research suggests the preservation could serve multiple purposes. On the one hand, it could further improve the current system. On the other hand, users often need help in recalling and revisiting their complex and sometimes iterative analysis process with an interactive visualization system. This dissertation introduces multiple types of evidences available for capturing a user's analysis process within an interactive visualization and analyzes cost/benefit ratios of the capturing methods. It concludes that tracking interaction sequences is the most un-intrusive and feasible way to capture part of a user's analysis process. To validate this claim, a user study is presented to theoretically analyze the relationship between interactions and problem-solving processes. The results indicate that constraining the way a user interacts with a mathematical puzzle does have an effect on the problemsolving process. As later evidenced in an evaluative study, a fair amount of high-level analysis can be recovered through merely analyzing interaction logs
Visual Analysis of High-Dimensional Event Sequence Data via Dynamic Hierarchical Aggregation
Temporal event data are collected across a broad range of domains, and a
variety of visual analytics techniques have been developed to empower analysts
working with this form of data. These techniques generally display aggregate
statistics computed over sets of event sequences that share common patterns.
Such techniques are often hindered, however, by the high-dimensionality of many
real-world event sequence datasets because the large number of distinct event
types within such data prevents effective aggregation. A common coping strategy
for this challenge is to group event types together as a pre-process, prior to
visualization, so that each group can be represented within an analysis as a
single event type. However, computing these event groupings as a pre-process
also places significant constraints on the analysis. This paper presents a
dynamic hierarchical aggregation technique that leverages a predefined
hierarchy of dimensions to computationally quantify the informativeness of
alternative levels of grouping within the hierarchy at runtime. This allows
users to dynamically explore the hierarchy to select the most appropriate level
of grouping to use at any individual step within an analysis. Key contributions
include an algorithm for interactively determining the most informative set of
event groupings from within a large-scale hierarchy of event types, and a
scatter-plus-focus visualization that supports interactive hierarchical
exploration. While these contributions are generalizable to other types of
problems, we apply them to high-dimensional event sequence analysis using
large-scale event type hierarchies from the medical domain. We describe their
use within a medical cohort analysis tool called Cadence, demonstrate an
example in which the proposed technique supports better views of event sequence
data, and report findings from domain expert interviews.Comment: To Appear in IEEE Transactions on Visualization and Computer Graphics
(TVCG), Volume 26 Issue 1, 2020. Also part of proceedings for IEEE VAST 201
BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
Hero drafting for multiplayer online arena (MOBA) games is crucial because
drafting directly affects the outcome of a match. Both sides take turns to
"ban"/"pick" a hero from a roster of approximately 100 heroes to assemble their
drafting. In professional tournaments, the process becomes more complex as
teams are not allowed to pick heroes used in the previous rounds with the
"best-of-N" rule. Additionally, human factors including the team's familiarity
with drafting and play styles are overlooked by previous studies. Meanwhile,
the huge impact of patch iteration on drafting strengths in the professional
tournament is of concern. To this end, we propose a visual analytics system,
BPCoach, to facilitate hero drafting planning by comparing various drafting
through recommendations and predictions and distilling relevant human and
in-game factors. Two case studies, expert feedback, and a user study suggest
that BPCoach helps determine hero drafting in a rounded and efficient manner.Comment: Accepted by The 2024 ACM SIGCHI Conference on Computer-Supported
Cooperative Work & Social Computing (CSCW) (Proc. CSCW 2024
Mapping the Current Landscape of Research Library Engagement with Emerging Technologies in Research and Learning: Final Report
The generation, dissemination, and analysis of digital information is a significant driver, and consequence, of technological change. As data and information stewards in physical and virtual space, research libraries are thoroughly entangled in the challenges presented by the Fourth Industrial Revolution:1 a societal shift powered not by steam or electricity, but by data, and characterized by a fusion of the physical and digital worlds.2 Organizing, structuring, preserving, and providing access to growing volumes of the digital data generated and required by research and industry will become a critically important function. As partners with the community of researchers and scholars, research libraries are also recognizing and adapting to the consequences of technological change in the practices of scholarship and scholarly communication. Technologies that have emerged or become ubiquitous within the last decade have accelerated information production and have catalyzed profound changes in the ways scholars, students, and the general public create and engage with information. The production of an unprecedented volume and diversity of digital artifacts, the proliferation of machine learning (ML) technologies,3 and the emergence of data as the âworldâs most valuable resource,â4 among other trends, present compelling opportunities for research libraries to contribute in new and significant ways to the research and learning enterprise. Librarians are all too familiar with predictions of the research libraryâs demise in an era when researchers have so much information at their fingertips. A growing body of evidence provides a resounding counterpoint: that the skills, experience, and values of librarians, and the persistence of libraries as an institution, will become more important than ever as researchers contend with the data deluge and the ephemerality and fragility of much digital content. This report identifies strategic opportunities for research libraries to adopt and engage with emerging technologies,5 with a roughly fiveyear time horizon. It considers the ways in which research library values and professional expertise inform and shape this engagement, the ways library and library worker roles will be reconceptualized, and the implication of a range of technologies on how the library fulfills its mission. The report builds on a literature review covering the last five years of published scholarship, primarily North American information science literature, and interviews with a dozen library field experts, completed in fall 2019. It begins with a discussion of four cross-cutting opportunities that permeate many or all aspects of research library services. Next, specific opportunities are identified in each of five core research library service areas: facilitating information discovery, stewarding the scholarly and cultural record, advancing digital scholarship, furthering student learning and success, and creating learning and collaboration spaces. Each section identifies key technologies shaping user behaviors and library services, and highlights exemplary initiatives. Underlying much of the discussion in this report is the idea that âdigital transformation is increasingly about change managementâ6 âthat adoption of or engagement with emerging technologies must be part of a broader strategy for organizational change, for âmoving emerging work from the periphery to the core,â7 and a broader shift in conceptualizing the research library and its services. Above all, libraries are benefitting from the ways in which emerging technologies offer opportunities to center users and move from a centralized and often siloed service model to embedded, collaborative engagement with the research and learning enterprise
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Supporting Diabetes Self-Management with Ubiquitous Computing Technologies: A User-Centered Inquiry
Ubiquitous computing technologies offer opportunities to improve treatments for chronic health conditions. Type 1 diabetes is a compelling use-case for such approaches, given its severity, and need for individuals to make frequent care decisions, informed by complex data. However, current apps, typically based on effortful reflection on collected data, generally show poor adoption, lack vital cognitive and emotional support, and are poorly tailored to usersâ actual diabetes decision making processes. This thesis investigates how diabetes apps can be improved from a user-centered perspective. An initial questionnaire-based study investigated how well existing diabetes apps meet user needs. Perceived benefits, limitations, and reasons for low adoption rates were identified. A talk-aloud study of detailed user interactions with diabetes logging apps was conducted to characterize the benefits and limitations of diverse UI elements for T1 diabetes management, and to more precisely identify wider problems with current interaction designs. This led to positing a refined version of Mamykina et al.âs model for diabetes self-management, to account for observed practices, whereby the previously accepted habitual and sensemaking cognitive states are augmented by a posited âfluid contextual reasoningâ (FCR) mode, which allows multiple contextual factors to be balanced for dynamic course correction when navigating complex situations, using previously learned knowledge. To investigate user perceptions of the levels and kinds of monitoring anticipated in next generation diabetes decision support systems, a 4-week technology probe, in which participants used multiple networked devices and external data aggregation, was used to frame requirements for user-centered development of such future systems. Integrating all of the above work, an iterative design process was undertaken to create DUETS, a card-based system to facilitate reflection by designers, users, and other stakeholders on diabetes support management systems. The resulting tool and method were then implemented and evaluated through structured sessions with stakeholder focus groups
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