344 research outputs found
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Incremental Attribute Evaluation for Multi-User Semantics-Based Editors
This thesis addresses two fundamental problems associated with performing incremental attribute evaluation in multi-user editors based on the attribute grammar formalism: (1) multiple asynchronous modifications of the attributed derivation tree, and (2) segmentation of the tree into separate modular units. Solutions to these problems make it possible to construct semantics-based editors for use by teams of programmers developing or maintaining large software systems. Multi-user semantics based editors improve software productivity by reducing communication costs and snafus. The objectives of an incremental attribute evaluation algorithm for multiple asynchronous changes are that (a) all attributes of the derivation tree have correct values when evaluation terminates, and (b) the cost of evaluating attributes necessary to reestablish a correctly attributed derivation tree is minimized. We present a family of algorithms that differ in how they balance the tradeoff between algorithm efficiency and expressiveness of the attribute grammar. This is important because multi-user editors seem a practical basis for many areas of computer-supported cooperative work, not just programming. Different application areas may have distinct definitions of efficiency, and may impose different requirements on the expressiveness of the attribute grammar. The characteristics of the application domain can then be used to select the most efficient strategy for each particular editor. To address the second problem, we define an extension of classical attribute grammars that allows the specification of interface consistency checking for programs composed of many modules. Classical attribute grammars can specify the static semantics of monolithic programs or modules, but not inter-module semantics; the latter was done in the past using ad hoc techniques. Extended attribute grammars support programming-in-the-large constructs found in real programming languages, including textual inclusion, multiple kinds of modular units and nested modular units. We discuss attribute evaluation in the context of programming-in-the-large, particularly the separation of concerns between the local evaluator for each modular unit and the global evaluator that propagates attribute flows across module boundaries. The result is a uniform approach to formal specification of both intra-module and inter-module static semantic properties, with the ability to use attribute evaluation algorithms to carry out a complete static semantic analysis of a multi-module program
An integrated programming environment for pseudo-code development, IPE-PC
An Integrated Programming Environment, IPE-PC, that supports pseudo-code development has been designed and implemented. This environment is based on a Pascal-like language which is designed according to the requirements of a language-based environment. The nucleus of IPE-PC is a language-based editor which represents programs as graphs internally. The same representation is used in every mode of the environment (i.e., editing, compilation, execution, debugging and translation). The system provides facilities to take advantage of both top-down and bottom-up programming. Stepwise refinement has been supported by providing comment structures that can be transformed into procedures. Bottom-up programming is supported because it is possible to create and save program segments which can be inserted to the programs at the appropriate points --Abstract, page ii
Compiling and optimizing spreadsheets for FPGA and multicore execution
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007."September 2007."Includes bibliographical references (p. 102-104).A major barrier to developing systems on multicore and FPGA chips is an easy-to-use development environment. This thesis presents the RhoZeta spreadsheet compiler and Catalyst optimization system for programming multiprocessors and FPGAs. Any spreadsheet frontend may be extended to work with RhoZeta's multiple interpreters and behavioral abstraction mechanisms. RhoZeta synchronizes a variety of cell interpreters acting on a global memory space. RhoZeta can also compile a group of cells to multithreaded C or Verilog. The result is an easy-to-use interface for programming multicore microprocessors and FPGAs. A spreadsheet environment presents parallelism and locality issues of modem hardware directly to the user and allows for a simple global memory synchronization model. Catalyst is a spreadsheet graph rewriting system based on performing behaviorally invariant guarded atomic actions while a system is being interpreted by RhoZeta. A number of optimization macros were developed to perform speculation, resource sharing and propagation of static assignments through a circuit. Parallelization of a 64-bit serial leading-zero-counter is demonstrated with Catalyst. Fault tolerance macros were also developed in Catalyst to protect against dynamic faults and to offset costs associated with testing semiconductors for static defects. A model for partitioning, placing and profiling spreadsheet execution in a heterogeneous hardware environment is also discussed. The RhoZeta system has been used to design several multithreaded and FPGA applications including a RISC emulator and a MIDI controlled modular synthesizer.by Amir Hirsch.M.Eng
Alloy*: A Higher-Order Relational Constraint Solver
The last decade has seen a dramatic growth in the use of constraint solvers as a computational mechanism, not only for analysis and synthesis of software, but also at runtime. Solvers are available for a variety of logics but are generally restricted to first-order formulas. Some tasks, however, most notably those involving synthesis, are inherently higher order; these are typically handled by embedding a first-order solver (such as a SAT or SMT solver) in a domain-specific algorithm. Using strategies similar to those used in such algorithms, we show how to extend a first-order solver (in this case Kodkod, a model finder for relational logic used as the engine of the Alloy Analyzer) so that it can handle quantifications over higher-order structures. The resulting solver is sufficiently general that it can be applied to a range of problems; it is higher order, so that it can be applied directly, without embedding in another algorithm; and it performs well enough to be competitive with specialized tools on standard benchmarks. Although the approach is demonstrated for a particular relational logic, the principles behind it could be applied to other first-order solvers. Just as the identification of first-order solvers as reusable backends advanced the performance of specialized tools and simplified their architecture, factoring out higher-ordersolvers may bring similar benefits to a new class of tools
Interactive Programming by Example
As of today, programming has never been so accessible. Yet, it remains a challenge for end-users: students, non-technical employees, experts in their domains outside of computer science, and so on. With its forecast potential for solving problems by only observing inputs and outputs, programming-by-example was supposed to alleviate complex tasks requiring programming for end-users. The initial ideas of macro-based editors paved the way to subsequent practical solutions, such as spreadsheet transformations from examples. Finding the right program is the core of the programming-by-example systems. However, users find it difficult to trust such generated programs. In this thesis, we contribute to proving that some forms of interaction alleviate, by having users provide examples, the problem of finding correct and reliable programs. We first report on two experiments that enable us to conjecture what kind of interaction brings benefits to programming-by-example. First, we present a new kind of game engine, Pong Designer. In this game engine, by using their finger, users program rules on the fly, by modifying the game state. We analyze its potential, and its eventual downsides that have probably prevented its wide adoption. Second, we present StriSynth, an interactive command-line tool that uses programming-by-example to transform string and collections. The resulting programs can also rename or otherwise manage files. We obtained the result that confirms that many users preferred StriSynth over usual programming languages, but would appreciate to have both. We then report on two new exciting experiments with verified results, using two forms of interaction truly benefiting programming-by-example. Third, on top of a programmingby- example-based engine for extracting structured data out of text files, in this thesis we study two interaction models implemented in a tool named FlashProg: a view of the program with notification about ambiguities, and the asking of clarification questions. In this thesis, we prove that these two interaction models enable users to perform tasks with less errors and to be more confident with the results. Last, for learning recursive tree-to-string functions (e.g., pretty-printers), in this thesis we prove that questioning breaks down the learning complexity from a cubic to a linear number of questions, in practice making programming-by-example even more accessible than regular programming. The implementation, named Prosy, could be easily added to integrated development environments
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