38,554 research outputs found

    A Rigorous Approach to Relate Enterprise and Computational Viewpoints

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    Multiviewpoint approaches allow stakeholders to design a system from stakeholder-specific viewpoints. By this, a separation of concerns is achieved, which makes designs more manageable. However, to construct a consistent multiviewpoint design, the relations between viewpoints must be defined precisely, so that the consistency of designs from these viewpoints can be verified. The goal of this paper is to make the consistency rules between (a slightly adapted version of) the RM-ODP enterprise and computational viewpoints more precise and to make checking the consistency between these viewpoints practically applicable. To achieve this goal, we apply a generic framework for relating viewpoints that includes reusable consistency rules. We implemented the consistency rules in a tool to show their applicability

    Detecting behavioral conflicts among crosscutting concerns

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    Aspects have been successfully promoted as a means to improve the modularization of software in the presence of crosscutting concerns. Within the Ideals project, aspects have been shown to be valuable for improving the modularization of idioms (see also Chapter 1). The so-called aspect interference problem is considered to be one of the remaining challenges of aspect-oriented software development: aspects may interfere with the behavior of the base code or other aspects. Especially interference among aspects is difficult to prevent, as this may be caused solely by the composition of aspects that behave correctly in isolation. A typical situation where this may occur is when multiple advices are applied at the same, or shared, join point. In this chapter we explain the problem of behavioral conflicts among aspects at shared join points, illustrated by aspects that represent idioms: Parameter checking and Error propagation. We present an approach for the detection of behavioral conflicts that is based on a novel abstraction model for representing the behavior of advice. The approach employs a set of conflict detection rules which can be used to detect both generic conflicts as well as domain or application specific conflicts. One of the benefits of the approach is that it neither requires the application programmers to deal with the conflict models, nor does it require a background in formal methods for the aspect programmers

    Modal logics for reasoning about object-based component composition

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    Component-oriented development of software supports the adaptability and maintainability of large systems, in particular if requirements change over time and parts of a system have to be modified or replaced. The software architecture in such systems can be described by components and their composition. In order to describe larger architectures, the composition concept becomes crucial. We will present a formal framework for component composition for object-based software development. The deployment of modal logics for defining components and component composition will allow us to reason about and prove properties of components and compositions

    Issues of Architectural Description Languages for Handling Dynamic Reconfiguration

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    Dynamic reconfiguration is the action of modifying a software system at runtime. Several works have been using architectural specification as the basis for dynamic reconfiguration. Indeed ADLs (architecture description languages) let architects describe the elements that could be reconfigured as well as the set of constraints to which the system must conform during reconfiguration. In this work, we investigate the ADL literature in order to illustrate how reconfiguration is supported in four well-known ADLs: pi-ADL, ACME, C2SADL and Dynamic Wright. From this review, we conclude that none of these ADLs: (i) addresses the issue of consistently reconfiguring both instances and types; (ii) takes into account the behaviour of architectural elements during reconfiguration; and (iii) provides support for assessing reconfiguration, e.g., verifying the transition against properties.Comment: 6\`eme Conf\'erence francophone sur les architectures logicielles (CAL'2012), Montpellier : France (2012

    Consistency in Multi-Viewpoint Architectural Design of Enterprise Information Systems

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    Different stakeholders in the design of an enterprise information system have their own view on that design. To help produce a coherent design this paper presents a framework that aids in specifying relations between such views. To help produce a consistent design the framework also aids in specifying consistency rules that apply to the view relations and in checking the consistency according to those rules. The framework focuses on the higher levels of abstraction in a design, we refer to design at those levels of abstraction as architectural design. The highest level of abstraction that we consider is that of business process design and the lowest level is that of software component design. The contribution of our framework is that it provides a collection of basic concepts that is common to viewpoints in the area of enterprise information systems. These basic concepts aid in relating viewpoints by providing: (i) a common terminology that helps stakeholders to understand each others concepts; and (ii) a basis for defining re-usable consistency rules. In particular we define re-usable rules to check consistency between behavioural views that overlap or are a refinement of each other. We also present an architecture for a tool suite that supports our framework. We show that our framework can be applied, by performing a case study in which we specify the relations and consistency rules between the RM-ODP enterprise, computational and information viewpoints

    Kompics: a message-passing component model for building distributed systems

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    The Kompics component model and programming framework was designedto simplify the development of increasingly complex distributed systems. Systems built with Kompics leverage multi-core machines out of the box and they can be dynamically reconfigured to support hot software upgrades. A simulation framework enables deterministic debugging and reproducible performance evaluation of unmodified Kompics distributed systems. We describe the component model and show how to program and compose event-based distributed systems. We present the architectural patterns and abstractions that Kompics facilitates and we highlight a case study of a complex distributed middleware that we have built with Kompics. We show how our approach enables systematic development and evaluation of large-scale and dynamic distributed systems

    Supporting End-User Development through a New Composition Model: An Empirical Study

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    End-user development (EUD) is much hyped, and its impact has outstripped even the most optimistic forecasts. Even so, the vision of end users programming their own solutions has not yet materialized. This will continue to be so unless we in both industry and the research community set ourselves the ambitious challenge of devising end to end an end-user application development model for developing a new age of EUD tools. We have embarked on this venture, and this paper presents the main insights and outcomes of our research and development efforts as part of a number of successful EU research projects. Our proposal not only aims to reshape software engineering to meet the needs of EUD but also to refashion its components as solution building blocks instead of programs and software developments. This way, end users will really be empowered to build solutions based on artefacts akin to their expertise and understanding of ideal solution

    A systematic approach for component-based software development

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    Component-based software development enables the construction of software artefacts by assembling prefabricated, configurable and independently evolving building blocks, called software components. This paper presents an approach for the development of component-based software artefacts. This approach consists of splitting the software development process according to four abstraction levels, viz., enterprise, system, component and object, and three different views, viz., structural, behavioural and interactional. The use of different abstraction levels and views allows a better control of the development process
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