224 research outputs found

    Video summarisation: A conceptual framework and survey of the state of the art

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    This is the post-print (final draft post-refereeing) version of the article. Copyright @ 2007 Elsevier Inc.Video summaries provide condensed and succinct representations of the content of a video stream through a combination of still images, video segments, graphical representations and textual descriptors. This paper presents a conceptual framework for video summarisation derived from the research literature and used as a means for surveying the research literature. The framework distinguishes between video summarisation techniques (the methods used to process content from a source video stream to achieve a summarisation of that stream) and video summaries (outputs of video summarisation techniques). Video summarisation techniques are considered within three broad categories: internal (analyse information sourced directly from the video stream), external (analyse information not sourced directly from the video stream) and hybrid (analyse a combination of internal and external information). Video summaries are considered as a function of the type of content they are derived from (object, event, perception or feature based) and the functionality offered to the user for their consumption (interactive or static, personalised or generic). It is argued that video summarisation would benefit from greater incorporation of external information, particularly user based information that is unobtrusively sourced, in order to overcome longstanding challenges such as the semantic gap and providing video summaries that have greater relevance to individual users

    Audiovisual processing for sports-video summarisation technology

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    In this thesis a novel audiovisual feature-based scheme is proposed for the automatic summarization of sports-video content The scope of operability of the scheme is designed to encompass the wide variety o f sports genres that come under the description ‘field-sports’. Given the assumption that, in terms of conveying the narrative of a field-sports-video, score-update events constitute the most significant moments, it is proposed that their detection should thus yield a favourable summarisation solution. To this end, a generic methodology is proposed for the automatic identification of score-update events in field-sports-video content. The scheme is based on the development of robust extractors for a set of critical features, which are shown to reliably indicate their locations. The evidence gathered by the feature extractors is combined and analysed using a Support Vector Machine (SVM), which performs the event detection process. An SVM is chosen on the basis that its underlying technology represents an implementation of the latest generation of machine learning algorithms, based on the recent advances in statistical learning. Effectively, an SVM offers a solution to optimising the classification performance of a decision hypothesis, inferred from a given set of training data. Via a learning phase that utilizes a 90-hour field-sports-video trainmg-corpus, the SVM infers a score-update event model by observing patterns in the extracted feature evidence. Using a similar but distinct 90-hour evaluation corpus, the effectiveness of this model is then tested genencally across multiple genres of fieldsports- video including soccer, rugby, field hockey, hurling, and Gaelic football. The results suggest that in terms o f the summarization task, both high event retrieval and content rejection statistics are achievable

    Rushes video summarization using a collaborative approach

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    This paper describes the video summarization system developed by the partners of the K-Space European Network of Excellence for the TRECVID 2008 BBC rushes summarization evaluation. We propose an original method based on individual content segmentation and selection tools in a collaborative system. Our system is organized in several steps. First, we segment the video, secondly we identify relevant and redundant segments, and finally, we select a subset of segments to concatenate and build the final summary with video acceleration incorporated. We analyze the performance of our system through the TRECVID evaluation

    CAIN-21: Automatic adaptation decisions and extensibility in an MPEG-21 adaptation engine

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    This paper presents the progress and final state of CAIN-21, an extensible and metadata driven multimedia adaptation in the MPEG-21 framework. CAIN-21 facilitates the integration of pluggable multimedia adaptation tools, automatically chooses the chain of adaptations to perform and manages its execution. To drive the adaptation, it uses the description tools and implied ontology established by MPEG-21. The paper not only describes the evolution and latest version of CAIN-21, but also identifies limitations and ambiguities in the description capabilities of MPEG-21. Therefore, it proposes some extensions to the MPEG-21 description schema for removing these problems. Finally, the pros and cons of CAIN-21 with respect to other multimedia adaptation engines are discussed

    Access to recorded interviews: A research agenda

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    Recorded interviews form a rich basis for scholarly inquiry. Examples include oral histories, community memory projects, and interviews conducted for broadcast media. Emerging technologies offer the potential to radically transform the way in which recorded interviews are made accessible, but this vision will demand substantial investments from a broad range of research communities. This article reviews the present state of practice for making recorded interviews available and the state-of-the-art for key component technologies. A large number of important research issues are identified, and from that set of issues, a coherent research agenda is proposed

    Automatic summarization of narrative video

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    The amount of digital video content available to users is rapidly increasing. Developments in computer, digital network, and storage technologies all contribute to broaden the offer of digital video. Only users’ attention and time remain scarce resources. Users face the problem of choosing the right content to watch among hundreds of potentially interesting offers. Video and audio have a dynamic nature: they cannot be properly perceived without considering their temporal dimension. This property makes it difficult to get a good idea of what a video item is about without watching it. Video previews aim at solving this issue by providing compact representations of video items that can help users making choices in massive content collections. This thesis is concerned with solving the problem of automatic creation of video previews. To allow fast and convenient content selection, a video preview should take into consideration more than thirty requirements that we have collected by analyzing related literature on video summarization and film production. The list has been completed with additional requirements elicited by interviewing end-users, experts and practitioners in the field of video editing and multimedia. This list represents our collection of user needs with respect to video previews. The requirements, presented from the point of view of the end-users, can be divided into seven categories: duration, continuity, priority, uniqueness, exclusion, structural, and temporal order. Duration requirements deal with the durations of the preview and its subparts. Continuity requirements request video previews to be as continuous as possible. Priority requirements indicate which content should be included in the preview to convey as much information as possible in the shortest time. Uniqueness requirements aim at maximizing the efficiency of the preview by minimizing redundancy. Exclusion requirements indicate which content should not be included in the preview. Structural requirements are concerned with the structural properties of video, while temporal order requirements set the order of the sequences included in the preview. Based on these requirements, we have introduced a formal model of video summarization specialized for the generation of video previews. The basic idea is to translate the requirements into score functions. Each score function is defined to have a non-positive value if a requirement is not met, and to increase depending on the degree of fulfillment of the requirement. A global objective function is then defined that combines all the score functions and the problem of generating a preview is translated into the problem of finding the parts of the initial content that maximize the objective function. Our solution approach is based on two main steps: preparation and selection. In the preparation step, the raw audiovisual data is analyzed and segmented into basic elements that are suitable for being included in a preview. The segmentation of the raw data is based on a shot-cut detection algorithm. In the selection step various content analysis algorithms are used to perform scene segmentation, advertisements detection and to extract numerical descriptors of the content that, introduced in the objective function, allow to estimate the quality of a video preview. The core part of the selection step is the optimization step that consists in searching the set of segments that maximizes the objective function in the space of all possible previews. Instead of solving the optimization problem exactly, an approximate solution is found by means of a local search algorithm using simulated annealing. We have performed a numerical evaluation of the quality of the solutions generated by our algorithm with respect to previews generated randomly or by selecting segments uniformly in time. The results on thirty content items have shown that the local search approach outperforms the other methods. However, based on this evaluation, we cannot conclude that the degree of fulfillment of the requirements achieved by our method satisfies the end-user needs completely. To validate our approach and assess end-user satisfaction, we conducted a user evaluation study in which we compared six aspects of previews generated using our algorithm to human-made previews and to previews generated by subsampling. The results have shown that previews generated using our optimization-based approach are not as good as manually made previews, but have higher quality than previews created using subsample. The differences between the previews are statistically significant

    Audio-Visual VQ Shot Clustering for Video Programs

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    Many post-production video documents such as movies, sitcoms and cartoons present well structured story-lines organized in separated audio-visual scenes. Accurate grouping of shots into these logical video segments could lead to semantic indexing of scenes and events for interactive multimedia retrieval. In this paper we introduce a novel shot based analysis approach which aims to cluster together shots with similar audio-visual content. We demonstrate how the use of codebooks of audio and visual codewords (generated by a vector quantization process) results to be an effective method to represent clusters containing shots with similar long-term consistency of chromatic compositions and audio. The output clusters obtained by a simple single-link clustering algorithm, allow the further application of the well-known scene transition graph framework for scene change detection and shot-pattern investigation. In the end the merging of audio and visual results leads to a hierarchical description of the whole video document, useful for multimedia retrieval and summarization purposes

    Metadata-driven multimedia access

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    With the growing ubiquity and mobility of multimedia-enabled devices, universal multimedia access (UMA) is emerging as one of the important components for the next generation of multimedia applications. The basic concept underlying UMA is universal or seamless access to multimedia content, by automatic selection and adaptation of content based on the user's environment. UMA promises an integration of these different perspectives into a new class of content adaptive applications that could allow users to access multimedia content without concern for specific coding formats, terminal capabilities, or network conditions. We discuss methods that support UMA and the tools provided by MPEG-7 to achieve this. We also discuss the inclusion of metadata in JPEG 2000 encoded images. We present these methods in the typical order that they may be used in an actual application. Therefore, we first discuss the (personalized) selection of desired content from all available content, followed by the organization of related variations of a single piece of content. Then, we discuss segmentation and summarization of audio video (AV) content, and finally, transcoding of AV content
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