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Proceedings of the Workshop on Membrane Computing, WMC 2016.
yesThis Workshop on Membrane Computing, at the Conference of Unconventional
Computation and Natural Computation (UCNC), 12th July 2016, Manchester,
UK, is the second event of this type after the Workshop at UCNC 2015 in
Auckland, New Zealand*. Following the tradition of the 2015 Workshop the
Proceedings are published as technical report.
The Workshop consisted of one invited talk and six contributed presentations
(three full papers and three extended abstracts) covering a broad spectrum of
topics in Membrane Computing, from computational and complexity theory to
formal verification, simulation and applications in robotics. All these papers â
see below, but the last extended abstract, are included in this volume.
The invited talk given by Rudolf Freund, âP SystemsWorking in Set Modesâ,
presented a general overview on basic topics in the theory of Membrane Computing
as well as new developments and future research directions in this area.
Radu Nicolescu in âDistributed and Parallel Dynamic Programming Algorithms
Modelled on cP Systemsâ presented an interesting dynamic programming
algorithm in a distributed and parallel setting based on P systems enriched with
adequate data structure and programming concepts representation. Omar Belingheri,
Antonio E. Porreca and Claudio Zandron showed in âP Systems with
Hybrid Setsâ that P systems with negative multiplicities of objects are less powerful
than Turing machines. Artiom Alhazov, Rudolf Freund and Sergiu Ivanov
presented in âExtended Spiking Neural P Systems with Statesâ new results regading
the newly introduced topic of spiking neural P systems where states are
considered.
âSelection Criteria for Statistical Model Checkerâ, by Mehmet E. Bakir and
Mike Stannett, presented some early experiments in selecting adequate statistical
model checkers for biological systems modelled with P systems. In âTowards
Agent-Based Simulation of Kernel P Systems using FLAME and FLAME GPUâ,
Raluca Lefticaru, Luis F. MacĂas-Ramos, IonuĆŁ M. Niculescu, LaurenĆŁiu MierlÄ
presented some of the advatages of implementing kernel P systems simulations in
FLAME. Andrei G. Florea and CÄtÄlin Buiu, in âAn Efficient Implementation and Integration of a P Colony Simulator for Swarm Robotics Applications" presented an interesting and efficient implementation based on P colonies for swarms of Kilobot robots.
*http://ucnc15.wordpress.fos.auckland.ac.nz/workshop-on-membrane-computingwmc-
at-the-conference-on-unconventional-computation-natural-computation
EvoEvo Deliverable 6.8: Final report
Final report of the EvoEvo project
Computer Science 2019 APR Self-Study & Documents
UNM Computer Science APR self-study report and review team report for Spring 2019, fulfilling requirements of the Higher Learning Commission
Neuromorphic deep convolutional neural network learning systems for FPGA in real time
Deep Learning algorithms have become one of the best approaches for pattern recognition in several fields, including computer vision, speech recognition, natural language processing, and audio recognition, among others. In image vision, convolutional neural networks stand out, due to their relatively simple supervised training and their efficiency extracting features from a scene. Nowadays, there exist several implementations of convolutional neural networks accelerators that manage to perform these networks in real time. However, the number of operations and power consumption of these implementations can be reduced using a different processing paradigm as neuromorphic engineering.
Neuromorphic engineering field studies the behavior of biological and inner systems of the human neural processing with the purpose of design analog, digital or mixed-signal systems to solve problems inspired in how human brain performs complex tasks, replicating the behavior and properties of biological neurons. Neuromorphic engineering tries to give an answer to how our brain is capable to learn and perform complex tasks with high efficiency under the paradigm of spike-based computation.
This thesis explores both frame-based and spike-based processing paradigms for the development of hardware architectures for visual pattern recognition based on convolutional neural networks. In this work, two FPGA implementations of convolutional neural networks accelerator architectures for frame-based using OpenCL and SoC technologies are presented. Followed by a novel neuromorphic convolution processor for spike-based processing paradigm, which implements the same behaviour of leaky integrate-and-fire neuron model. Furthermore, it reads the data in rows being able to perform multiple layers in the same chip. Finally, a novel FPGA implementation of Hierarchy of Time Surfaces algorithm and a new memory model for spike-based systems are proposed
Characterising Computational Devices with Logical Systems
In this thesis we shall present and develop the concept of a theory machine. Theory machines describe computation via logical systems, providing an overarching formalism for characterising computational systems such as Turing machines, type-2 machines, quantum computers, infinite time Turing machines, and various physical computation devices.
Notably we prove that the class of finite problems that are computable by a finite theory machine acting in first-order logic is equal to the class Turing machine computable problems. Whereas the class infinite problems that are computable by a finite first-order theory machine is equal to the class type-2 machine computable problems.
A key property of a theory machine computation is that it does not have to occur in a causally ordered manner. A consequence of this fact is that the class of problems that are computable by finite first-order theory machine in polynomial resources is equal to . Since there are problems which appear to lie in that are efficiently solvable by a quantum computer (such as the factorisation problem), this gives weight to the argument that there is an atemporal/non-causal component to the apparent speed-up offered by quantum computers
Cyber-Human Systems, Space Technologies, and Threats
CYBER-HUMAN SYSTEMS, SPACE TECHNOLOGIES, AND THREATS is our eighth textbook in a series covering the world of UASs / CUAS/ UUVs / SPACE. Other textbooks in our series are Space Systems Emerging Technologies and Operations; Drone Delivery of CBNRECy â DEW Weapons: Emerging Threats of Mini-Weapons of Mass Destruction and Disruption (WMDD); Disruptive Technologies with applications in Airline, Marine, Defense Industries; Unmanned Vehicle Systems & Operations On Air, Sea, Land; Counter Unmanned Aircraft Systems Technologies and Operations; Unmanned Aircraft Systems in the Cyber Domain: Protecting USAâs Advanced Air Assets, 2nd edition; and Unmanned Aircraft Systems (UAS) in the Cyber Domain Protecting USAâs Advanced Air Assets, 1st edition. Our previous seven titles have received considerable global recognition in the field. (Nichols & Carter, 2022) (Nichols, et al., 2021) (Nichols R. K., et al., 2020) (Nichols R. , et al., 2020) (Nichols R. , et al., 2019) (Nichols R. K., 2018) (Nichols R. K., et al., 2022)https://newprairiepress.org/ebooks/1052/thumbnail.jp
Bio-Inspired Robotics
Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensoryâmotor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field
Using MapReduce Streaming for Distributed Life Simulation on the Cloud
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conwayâs life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MRâs applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithmsâ performance on Amazonâs Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp