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Tutorial Dialog in an Equation Solving Intelligent Tutoring System
This thesis makes a contribution to Intelligent Tutoring Systems (ITS) architectures. A new intelligent tutoring system is presented for the domain of solving linear equations. This system is novel, because it is the first intelligent equation-solving tutor that combines a cognitive model of the domain with a model of dialog-based tutoring. The tutorial model is novel because it is based on the observation of an experienced human tutor and captures tutorial strategies specific to the domain of equation-solving. In this context, a tutorial dialog is the equivalent of breaking down problems into simpler steps and then asking new questions to the student before proceeding to the next navigational step. The resulting system, named E-tutor, was compared, via a randomized controlled experiment, to an algebra ITS similar to theâCognitive Tutor by Carnegie Learning, IncÂź. The Cognitive Tutor can provide traditional model-tracing feedback and buggy messages to students, but does not engage students in dialog. Preliminary results using a very small sample size, i.e., teaching equation solving to 15 high school students, showed that E-Tutor with dialog capabilities performed better than E-tutor without dialog. This result showed an effect size of 0.4 standard deviations for overall learning by condition. This set of preliminary results, though not statistically significant, shows promising opportunities to improve learning performance by adding tutorial dialog capabilities to ITSs. However, significant further validation is required, specifically, adding greater numbers and variations of the work to our sample size, before this approach can be deemed successful. The system is available at www.wpi.edu/~leenar/E-tutor
Generating socially appropriate tutorial dialog
Analysis of student-tutor coaching dialogs suggest that good human tutors attend to and attempt to influence the motivational state of learners. Moreover, they are sensitive to the social face of the learner, and seek to mitigate the potential face threat of their comments. This paper describes a dialog generator for pedagogical agents that takes motivation and face threat factors into account. This enables the agent to interact with learners in a socially appropriate fashion, and foster intrinsic motivation on the part of the learner, which in turn may lead to more positive learner affective states
Using dialogue to learn math in the LeActiveMath project
We describe a tutorial dialogue system under development that assists students in learning how to differentiate equations. The system uses deep natural language understanding and generation to both interpret students â utterances and automatically generate a response that is both mathematically correct and adapted pedagogically and linguistically to the local dialogue context. A domain reasoner provides the necessary knowledge about how students should approach math problems as well as their (in)correctness, while a dialogue manager directs pedagogical strategies and keeps track of what needs to be done to keep the dialogue moving along.
Emerging technologies in physics education
Three emerging technologies in physics education are evaluated from the
interdisciplinary perspective of cognitive science and physics education
research. The technologies - Physlet Physics, the Andes Intelligent Tutoring
System (ITS), and Microcomputer-Based Laboratory (MBL) Tools - are assessed
particularly in terms of their potential at promoting conceptual change,
developing expert-like problem-solving skills, and achieving the goals of the
traditional physics laboratory. Pedagogical methods to maximize the potential
of each educational technology are suggested.Comment: Accepted for publication in the Journal of Science Education and
Technology; 20 page
Qualitative Evaluation of the Java Intelligent Tutoring System
In an effort to support the growing trend of the Java programming language and to promote web-based personalized education, the Java Intelligent Tutoring System (JITS) was designed and developed. This tutoring system is unique in a number of ways. Most Intelligent Tutoring Systems require the teacher to author problems with corresponding solutions. JITS, on the other hand, requires the teacher to only supply the problem and problem specification. JITS is designed to âintelligentlyâ examine the studentâs submitted code and determines appropriate feedback based on a number of factors such as JITSâ cognitive model of the student, the studentâs skill level, and problem details. JITS is intended to be used by beginner programming students in their first year of College or University. This paper discusses the important aspects of the design and development of JITS, the qualitative methods and procedures, and findings. Research was conducted at the Sheridan Institute of Technology and Advanced Learning, Ontario, Canada
Building Artificially Intelligent Learning Games
The idea of digital game-based learning (DGBL) is gaining acceptance among researchers, game designers, educators, parents, and students alike. Building new educational games that meet educational goals without sacrificing what makes games engaging remains largely unrealized, however. If we are to build the next generation of learning games, we must recognize that while digital games might be new, the theory and technologies we need to create DGBL has been evolving in multiple disciplines for the last 30 years. This chapter will describe an approach, based on theories and technologies in education, instructional design, artificial intelligence, and cognitive psychology, that will help us build intelligent learning games (ILGs)
Evaluating the Effectiveness of tutorial dialogue instruction in a Explotary learning context
[Proceedings of] ITS 2006, 8th International Conference on Intelligent Tutoring Systems, 26-30 June 2006, Jhongli, Taoyuan County, TaiwanIn this paper we evaluate the instructional effectiveness of tutorial dialogue agents in an exploratory learning setting. We hypothesize that the creative nature of an exploratory learning environment creates an opportunity for the benefits of tutorial dialogue to be more clearly evidenced than in previously published studies. In a previous study we showed an advantage for tutorial dialogue support in an exploratory learning environment where that support was administered by human tutors [9]. Here, using a similar experimental setup and materials, we evaluate the effectiveness of tutorial dialogue agents modeled after the human tutors from that study. The results from this study provide evidence of a significant learning benefit of the dialogue agentsThis project is supported by ONR Cognitive and Neural Sciences Division, Grant number N000140410107proceedingPublicad
Implementation of AutoTutor Lite
The Intelligent Tutoring System (ITS) is a very efficient form of e-Learning, but most of the current existing ITSs usually require advanced computational resources and specialized client software installation. Thus, there is a need for an ITS that is accessible online and is less computationally demanding. The immediate objective of this thesis is to describe the implementation of an online tutoring system that requires fewer computational resources. This system is called AutoTutor Lite, which runs in a web browser. Another objective is to use the Learnerâs Characteristics Curves (LCC) as the evaluation method in AutoTutor Lite. By utilizing the semantic representation, the LCC technology is successfully integrated into AutoTutor Lite. In the final system test and evolution, AutoTutor Lite meets all the design requirements, and LCC plays an important role in the system
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