38 research outputs found

    Trunk Pitch Oscillations for Energy Trade-offs in Bipedal Running Birds and Robots

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    Bipedal animals have diverse morphologies and advanced locomotion abilities. Terrestrial birds, in particular, display agile, efficient, and robust running motion, in which they exploit the interplay between the body segment masses and moment of inertias. On the other hand, most legged robots are not able to generate such versatile and energy-efficient motion and often disregard trunk movements as a means to enhance their locomotion capabilities. Recent research investigated how trunk motions affect the gait characteristics of humans, but there is a lack of analysis across different bipedal morphologies. To address this issue, we analyze avian running based on a spring-loaded inverted pendulum model with a pronograde (horizontal) trunk. We use a virtual point based control scheme and modify the alignment of the ground reaction forces to assess how our control strategy influences the trunk pitch oscillations and energetics of the locomotion. We derive three potential key strategies to leverage trunk pitch motions that minimize either the energy fluctuations of the center of mass or the work performed by the hip and leg. We suggest how these strategies could be used in legged robotics.Comment: 16 pages, 18 figures, accepted manuscript, online since 12 February 2020, published by IOP Publishing Lt

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    Open motion control architecture for humanoid robots

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    This Ph.D. thesis contributes to the development of control architecture for robots. It provides a complex study of a control systems design and makes a proposal for generalized open motion control architecture for humanoid robots. Generally speaking, the development of humanoid robots is a very complex engineering and scientific task that requires new approaches in mechanical design, electronics, software engineering and control. First of all, taking into account all these considerations, this thesis tries to answer the question of why we need the development of such robots. Further, it provides a study of the evolution of humanoid robots, as well as an analysis of modern trends. A complex study of motion, that for humanoid robots, means first of all the biped locomotion is addressed. Requirements for the design of open motion control architecture are posed. This work stresses the motion control algorithms for humanoid robots. The implementation of only servo control for some types of robots (especially for walking systems) is not sufficient. Even having stable motion pattern and well tuned joint control, a humanoid robot can fall down while walking. Therefore, these robots need the implementation of another, upper control loop which will provide the stabilization of their motion. This Ph.D. thesis proposes the study of a joint motion control problem and a new solution to walking stability problem for humanoids. A new original walking stabilization controller based on decoupled double inverted pendulum dynamical model is developed. This Ph.D. thesis proposes novel motion control software and hardware architecture for humanoid robots. The main advantage of this architecture is that it was designed by an open systems approach allowing the development of high-quality humanoid robotics platforms that are technologically up-to-date. The Rh-1 prototype of the humanoid robot was constructed and used as a test platform for implementing the concepts described in this Ph.D. thesis. Also, the implementation of walking stabilization control algorithms was made with OpenHRP platform and HRP-2 humanoid robot. The simulations and walking experiments showed favourable results not only in forward walking but also in turning and backwards walking gaits. It proved the applicability and reliability of designed open motion control architecture for humanoid robots. Finally, it should be noted that this Ph.D. thesis considers the motion control system of a humanoid robot as a whole, stresses the entire concept-design-implementation chain and develops basic guidelines for the design of open motion control architecture that can be easily implemented in other biped platforms

    Schnittpunkt der Bodenreaktionskräfte bei der menschlichen Fortbewegung

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    Human gait and its stabilization is a complex task, even though it is ubiquitous in everyday life and not consciously controlled by most people. Thus, basic stabilization mechanisms are used. Previous research suggests that the virtual pendulum concept maintains the upright position when walking over a level surface, stabilizing the body like a physical pendulum. The concept assumes that the ground reaction forces intersect at a point above the body's center of mass, the virtual pivot point. However, it is unclear whether the virtual pendulum concept is also used for perturbations such as walking over uneven ground or walking with altered posture. Furthermore, previous studies lack the exact distinction between single and double supported stance phases of walking. Additionally, the literature considers almost exclusively the virtual pivot point during walking, and not during running. Therefore, several experiments were conducted for this thesis to address the aforementioned ambiguities. It was observed that in walking over visible and camouflaged curbs the ground reaction forces pointed predominantly to the vicinity of a point above the center of mass. The deviations from the point were small. In other experiments it was found that in the double support phase, the ground reaction forces pointed with a small spread into the center of mass. In running experiments it could be shown that the ground reaction forces pointed with a small spread below the center of mass

    Bioinspired template-based control of legged locomotion

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    cient and robust locomotion is a crucial condition for the more extensive use of legged robots in real world applications. In that respect, robots can learn from animals, if the principles underlying locomotion in biological legged systems can be transferred to their artificial counterparts. However, legged locomotion in biological systems is a complex and not fully understood problem. A great progress to simplify understanding locomotion dynamics and control was made by introducing simple models, coined ``templates'', able to represent the overall dynamics of animal (including human) gaits. One of the most recognized models is the spring-loaded inverted pendulum (SLIP) which consists of a point mass atop a massless spring. This model provides a good description of human gaits, such as walking, hopping and running. Despite its high level of abstraction, it supported and inspired the development of successful legged robots and was used as explicit targets for control, over the years. Inspired from template models explaining biological locomotory systems and Raibert's pioneering legged robots, locomotion can be realized by basic subfunctions: (i) stance leg function, (ii) leg swinging and (iii) balancing. Combinations of these three subfunctions can generate different gaits with diverse properties. Using the template models, we investigate how locomotor subfunctions contribute to stabilize different gaits (hopping, running and walking) in different conditions (e.g., speeds). We show that such basic analysis on human locomotion using conceptual models can result in developing new methods in design and control of legged systems like humanoid robots and assistive devices (exoskeletons, orthoses and prostheses). This thesis comprises research in different disciplines: biomechanics, robotics and control. These disciplines are required to do human experiments and data analysis, modeling of locomotory systems, and implementation on robots and an exoskeleton. We benefited from facilities and experiments performed in the Lauflabor locomotion laboratory. Modeling includes two categories: conceptual (template-based, e.g. SLIP) models and detailed models (with segmented legs, masses/inertias). Using the BioBiped series of robots (and the detailed BioBiped MBS models; MBS stands for Multi-Body-System), we have implemented newly-developed design and control methods related to the concept of locomotor subfunctions on either MBS models or on the robot directly. In addition, with involvement in BALANCE project (\url{http://balance-fp7.eu/}), we implemented balance-related control approaches on an exoskeleton to demonstrate their performance in human walking. The outcomes of this research includes developing new conceptual models of legged locomotion, analysis of human locomotion based on the newly developed models following the locomotor subfunction trilogy, developing methods to benefit from the models in design and control of robots and exoskeletons. The main contribution of this work is providing a novel approach for modular control of legged locomotion. With this approach we can identify the relation between different locomotor subfunctions e.g., between balance and stance (using stance force for tuning balance control) or balance and swing (two joint hip muscles can support the swing leg control relating it to the upper body posture) and implement the concept of modular control based on locomotor subfunctions with a limited exchange of sensory information on several hardware platforms (legged robots, exoskeleton)

    Towards a framework for socially interactive robots

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    250 p.En las últimas décadas, la investigación en el campo de la robótica social ha crecido considerablemente. El desarrollo de diferentes tipos de robots y sus roles dentro de la sociedad se están expandiendo poco a poco. Los robots dotados de habilidades sociales pretenden ser utilizados para diferentes aplicaciones; por ejemplo, como profesores interactivos y asistentes educativos, para apoyar el manejo de la diabetes en niños, para ayudar a personas mayores con necesidades especiales, como actores interactivos en el teatro o incluso como asistentes en hoteles y centros comerciales.El equipo de investigación RSAIT ha estado trabajando en varias áreas de la robótica, en particular,en arquitecturas de control, exploración y navegación de robots, aprendizaje automático y visión por computador. El trabajo presentado en este trabajo de investigación tiene como objetivo añadir una nueva capa al desarrollo anterior, la capa de interacción humano-robot que se centra en las capacidades sociales que un robot debe mostrar al interactuar con personas, como expresar y percibir emociones, mostrar un alto nivel de diálogo, aprender modelos de otros agentes, establecer y mantener relaciones sociales, usar medios naturales de comunicación (mirada, gestos, etc.),mostrar personalidad y carácter distintivos y aprender competencias sociales.En esta tesis doctoral, tratamos de aportar nuestro grano de arena a las preguntas básicas que surgen cuando pensamos en robots sociales: (1) ¿Cómo nos comunicamos (u operamos) los humanos con los robots sociales?; y (2) ¿Cómo actúan los robots sociales con nosotros? En esa línea, el trabajo se ha desarrollado en dos fases: en la primera, nos hemos centrado en explorar desde un punto de vista práctico varias formas que los humanos utilizan para comunicarse con los robots de una maneranatural. En la segunda además, hemos investigado cómo los robots sociales deben actuar con el usuario.Con respecto a la primera fase, hemos desarrollado tres interfaces de usuario naturales que pretenden hacer que la interacción con los robots sociales sea más natural. Para probar tales interfaces se han desarrollado dos aplicaciones de diferente uso: robots guía y un sistema de controlde robot humanoides con fines de entretenimiento. Trabajar en esas aplicaciones nos ha permitido dotar a nuestros robots con algunas habilidades básicas, como la navegación, la comunicación entre robots y el reconocimiento de voz y las capacidades de comprensión.Por otro lado, en la segunda fase nos hemos centrado en la identificación y el desarrollo de los módulos básicos de comportamiento que este tipo de robots necesitan para ser socialmente creíbles y confiables mientras actúan como agentes sociales. Se ha desarrollado una arquitectura(framework) para robots socialmente interactivos que permite a los robots expresar diferentes tipos de emociones y mostrar un lenguaje corporal natural similar al humano según la tarea a realizar y lascondiciones ambientales.La validación de los diferentes estados de desarrollo de nuestros robots sociales se ha realizado mediante representaciones públicas. La exposición de nuestros robots al público en esas actuaciones se ha convertido en una herramienta esencial para medir cualitativamente la aceptación social de los prototipos que estamos desarrollando. De la misma manera que los robots necesitan un cuerpo físico para interactuar con el entorno y convertirse en inteligentes, los robots sociales necesitan participar socialmente en tareas reales para las que han sido desarrollados, para así poder mejorar su sociabilida

    MUSME 2011 4 th International Symposium on Multibody Systems and Mechatronics

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    El libro de actas recoge las aportaciones de los autores a través de los correspondientes artículos a la Dinámica de Sistemas Multicuerpo y la Mecatrónica (Musme). Estas disciplinas se han convertido en una importante herramienta para diseñar máquinas, analizar prototipos virtuales y realizar análisis CAD sobre complejos sistemas mecánicos articulados multicuerpo. La dinámica de sistemas multicuerpo comprende un gran número de aspectos que incluyen la mecánica, dinámica estructural, matemáticas aplicadas, métodos de control, ciencia de los ordenadores y mecatrónica. Los artículos recogidos en el libro de actas están relacionados con alguno de los siguientes tópicos del congreso: Análisis y síntesis de mecanismos ; Diseño de algoritmos para sistemas mecatrónicos ; Procedimientos de simulación y resultados ; Prototipos y rendimiento ; Robots y micromáquinas ; Validaciones experimentales ; Teoría de simulación mecatrónica ; Sistemas mecatrónicos ; Control de sistemas mecatrónicosUniversitat Politècnica de València (2011). MUSME 2011 4 th International Symposium on Multibody Systems and Mechatronics. Editorial Universitat Politècnica de València. http://hdl.handle.net/10251/13224Archivo delegad
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