2,439 research outputs found

    Towards description and optimization of abstract machines in an extension of prolog

    Get PDF
    Competitive abstract machines for Prolog are usually large, intricate, and incorpórate sophisticated optimizations. This makes them difñcult to code, optimize, and, especially, maintain and extend. This is partly due to the fact that efñciency considerations make it necessary to use low-level languages in their implementation. Writing the abstract machine (and ancillary code) in a higher-level language can help harness this inherent complexity. In this paper we show how the semantics of basic components of an efficient virtual machine for Prolog can be described using (a variant of) Prolog which retains much of its semantics. These descriptions are then compiled to C and assembled to build a complete bytecode emulator. Thanks to the high level of the language used and its closeness to Prolog the abstract machine descriptions can be manipulated using standard Prolog compilation and optimization techniques with relative ease. We also show how, by applying program transformations selectively, we obtain abstract machine implementations whose performance can match and even exceed that of highly-tuned, hand-crafted emulators

    Abstract State Machines 1988-1998: Commented ASM Bibliography

    Get PDF
    An annotated bibliography of papers which deal with or use Abstract State Machines (ASMs), as of January 1998.Comment: Also maintained as a BibTeX file at http://www.eecs.umich.edu/gasm

    Description and Optimization of Abstract Machines in a Dialect of Prolog

    Full text link
    In order to achieve competitive performance, abstract machines for Prolog and related languages end up being large and intricate, and incorporate sophisticated optimizations, both at the design and at the implementation levels. At the same time, efficiency considerations make it necessary to use low-level languages in their implementation. This makes them laborious to code, optimize, and, especially, maintain and extend. Writing the abstract machine (and ancillary code) in a higher-level language can help tame this inherent complexity. We show how the semantics of most basic components of an efficient virtual machine for Prolog can be described using (a variant of) Prolog. These descriptions are then compiled to C and assembled to build a complete bytecode emulator. Thanks to the high level of the language used and its closeness to Prolog, the abstract machine description can be manipulated using standard Prolog compilation and optimization techniques with relative ease. We also show how, by applying program transformations selectively, we obtain abstract machine implementations whose performance can match and even exceed that of state-of-the-art, highly-tuned, hand-crafted emulators.Comment: 56 pages, 46 figures, 5 tables, To appear in Theory and Practice of Logic Programming (TPLP

    Optimizing the SICStus Prolog virtual machine instruction set

    Get PDF
    The Swedish Institute of Computer Science (SICS) is the vendor of SICStus Prolog. To decrease execution time and reduce space requirements, variants of SICStus Prolog's virtual instruction set were investigated. Semi-automatic ways of finding candidate sets of instructions to combine or specialize were developed and used. Several virtual machines were implemented and the relationship between improvements by combinations and by specializations were investigated. The benefits of specializations and combinations of instructions to the performance of the emulator is on the average of the order of 10%. The code size reduction is 15%

    Comparing Tag Scheme Variations Using an Abstract Machine Generator

    Get PDF
    In this paper we study, in the context of a WAM-based abstract machine for Prolog, how variations in the encoding of type information in tagged words and in their associated basic operations impact performance and memory usage. We use a high-level language to specify encodings and the associated operations. An automatic generator constructs both the abstract machine using this encoding and the associated Prolog-to-byte code compiler. Annotations in this language make it possible to impose constraints on the final representation of tagged words, such as the effectively addressable space (fixing, for example, the word size of the target processor /architecture), the layout of the tag and value bits inside the tagged word, and how the basic operations are implemented. We evaluate large number of combinations of the different parameters in two scenarios: a) trying to obtain an optimal general-purpose abstract machine and b) automatically generating a specially-tuned abstract machine for a particular program. We conclude that we are able to automatically generate code featuring all the optimizations present in a hand-written, highly-optimized abstract machine and we canal so obtain emulators with larger addressable space and better performance

    Towards a High-Level Implementation of Execution Primitives for Unrestricted, Independent And-Parallelism

    Get PDF
    Most efficient implementations of parallel logic programming rely on complex low-level machinery which is arguably difficult to implement and modify. We explore an alternative approach aimed at taming that complexity by raising core parts of the implementation to the source language level for the particular case of and-parallellism. We handle a significant portion of the parallel implementation at the Prolog level with the help of a comparatively small number of concurrency.related primitives which take case of lower-level tasks such as locking, thread management, stack set management, etc. The approach does not eliminate altogether modifications to the abstract machine, but it does greatly simplify them and it also facilitates experimenting with different alternatives. We show how this approach allows implementing both restricted and unrestricted (i.e., non fork-join) parallelism. Preliminary esperiments show thay the performance safcrifieced is reasonable, although granularity of unrestricted parallelism contributes to better observed speedups

    Parallel processing and expert systems

    Get PDF
    Whether it be monitoring the thermal subsystem of Space Station Freedom, or controlling the navigation of the autonomous rover on Mars, NASA missions in the 90's cannot enjoy an increased level of autonomy without the efficient use of expert systems. Merely increasing the computational speed of uniprocessors may not be able to guarantee that real time demands are met for large expert systems. Speed-up via parallel processing must be pursued alongside the optimization of sequential implementations. Prototypes of parallel expert systems have been built at universities and industrial labs in the U.S. and Japan. The state-of-the-art research in progress related to parallel execution of expert systems was surveyed. The survey is divided into three major sections: (1) multiprocessors for parallel expert systems; (2) parallel languages for symbolic computations; and (3) measurements of parallelism of expert system. Results to date indicate that the parallelism achieved for these systems is small. In order to obtain greater speed-ups, data parallelism and application parallelism must be exploited

    An abstract machine for restricted and-parallel execution of logic programs

    Full text link
    Although the sequential execution speed of logic programs has been greatly improved by the concepts introduced in the Warren Abstract Machine (WAM), parallel execution represents the only way to increase this speed beyond the natural limits of sequential systems. However, most proposed parallel logic programming execution models lack the performance optimizations and storage efficiency of sequential systems. This paper presents a parallel abstract machine which is an extension of the WAM and is thus capable of supporting ANDParallelism without giving up the optimizations present in sequential implementations. A suitable instruction set, which can be used as a target by a variety of logic programming languages, is also included. Special instructions are provided to support a generalized version of "Restricted AND-Parallelism" (RAP), a technique which reduces the overhead traditionally associated with the run-time management of variable binding conflicts to a series of simple run-time checks, which select one out of a series of compiled execution graphs
    corecore