53,787 research outputs found

    Editable View Optimized Tone Mapping For Viewing High Dynamic Range Panoramas On Head Mounted Display

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    Head mounted displays are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photo-realistic captures on such displays. This thesis presents an interactive view optimized tone mapping technique for viewing large sized high dynamic range panoramas up to 16384 by 8192 on head mounted displays. This technique generates a separate file storing pre-computed view-adjusted mapping function parameters. We define this technique as ToneTexture. The use of a view adjusted tone mapping allows for expansion of the perceived color space available to the end user. This yields an improved visual appearance of both high dynamic range panoramas and low dynamic range panoramas on such displays. Moreover, by providing proper interface to manipulate on ToneTexture, users are allowed to adjust the mapping function as to changing color emphasis. The authors present comparisons of the results produced by ToneTexture technique against widely-used Reinhard tone mapping operator and Filmic tone mapping operator both objectively via a mathematical quality assessment metrics and subjectively through user study. Demonstration systems are available for desktop and head mounted displays such as Oculus Rift and GearVR

    Fully-automatic inverse tone mapping algorithm based on dynamic mid-level tone mapping

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show LDR content on HDR displays, it needs to be up-scaled using a so-called inverse tone mapping algorithm. Several techniques for inverse tone mapping have been proposed in the last years, going from simple approaches based on global and local operators to more advanced algorithms such as neural networks. Some of the drawbacks of existing techniques for inverse tone mapping are the need for human intervention, the high computation time for more advanced algorithms, limited low peak brightness, and the lack of the preservation of the artistic intentions. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping capable of real-time video processing. Our proposed algorithm allows expanding LDR images into HDR images with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using the full-reference objective quality metrics HDR-VDP-2.2 and DRIM, and carrying out a subjective pair-wise comparison experiment. We compared our results with those obtained with the most recent methods found in the literature. Experimental results demonstrate that our proposed method outperforms the current state-of-the-art of simple inverse tone mapping methods and its performance is similar to other more complex and time-consuming advanced techniques

    Tone mapping for high dynamic range images

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    Tone mapping is an essential step for the reproduction of "nice looking" images. It provides the mapping between the luminances of the original scene to the output device's display values. When the dynamic range of the captured scene is smaller or larger than that of the display device, tone mapping expands or compresses the luminance ratios. We address the problem of tone mapping high dynamic range (HDR) images to standard displays (CRT, LCD) and to HDR displays. With standard displays, the dynamic range of the captured HDR scene must be compressed significantly, which can induce a loss of contrast resulting in a loss of detail visibility. Local tone mapping operators can be used in addition to the global compression to increase the local contrast and thus improve detail visibility, but this tends to create artifacts. We developed a local tone mapping method that solves the problems generally encountered by local tone mapping algorithms. Namely, it does not create halo artifacts, nor graying-out of low contrast areas, and provides good color rendition. We then investigated specifically the rendition of color and confirmed that local tone mapping algorithms must be applied to the luminance channel only. We showed that the correlation between luminance and chrominance plays a role in the appearance of the final image but a perfect decorrelation is not necessary. Recently developed HDR monitors enable the display of HDR images with hardly any compression of their dynamic range. The arrival of these displays on the market create the need for new tone mapping algorithms. In particular, legacy images that were mapped to SDR displays must be re-rendered to HDR displays, taking best advantage of the increase in dynamic range. This operation can be seen as the reverse of the tone mapping to SDR. We propose a piecewise linear tone scale function that enhances the brightness of specular highlights so that the sensation of naturalness is improved. Our tone scale algorithm is based on the segmentation of the image into its diffuse and specular components as well as on the range of display luminance that is allocated to the specular component and the diffuse component, respectively. We performed a psychovisual experiment to validate the benefit of our tone scale. The results showed that, with HDR displays, allocating more luminance range to the specular component than what was allocated in the image rendered to SDR displays provides more natural looking images

    Fully-automatic inverse tone mapping preserving the content creator's artistic intentions

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show this LDR content on HDR displays, a dynamic range expansion by using an Inverse Tone Mapped Operator (iTMO) is required. In addition to requiring human intervention for tuning, most of the iTMOs don't consider artistic intentions inherent to the HDR domain. Furthermore, the quality of their results decays with peak brightness above 1000 nits. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping. This allows expanding LDR images into HDR with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using full-reference objective quality metrics as HDR-VDP-2.2 and DRIM. Experimental results demonstrate that our proposed method outperforms the current state of the art

    Põhjalik uuring ülisuure dünaamilise ulatusega piltide toonivastendamisest koos subjektiivsete testidega

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    A high dynamic range (HDR) image has a very wide range of luminance levels that traditional low dynamic range (LDR) displays cannot visualize. For this reason, HDR images are usually transformed to 8-bit representations, so that the alpha channel for each pixel is used as an exponent value, sometimes referred to as exponential notation [43]. Tone mapping operators (TMOs) are used to transform high dynamic range to low dynamic range domain by compressing pixels so that traditional LDR display can visualize them. The purpose of this thesis is to identify and analyse differences and similarities between the wide range of tone mapping operators that are available in the literature. Each TMO has been analyzed using subjective studies considering different conditions, which include environment, luminance, and colour. Also, several inverse tone mapping operators, HDR mappings with exposure fusion, histogram adjustment, and retinex have been analysed in this study. 19 different TMOs have been examined using a variety of HDR images. Mean opinion score (MOS) is calculated on those selected TMOs by asking the opinion of 25 independent people considering candidates’ age, vision, and colour blindness

    Methods for Improving the Tone Mapping for Backward Compatible High Dynamic Range Image and Video Coding

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    International audienceBackward compatibility for high dynamic range image and video compression forms one of the essential requirements in the transition phase from low dynamic range (LDR) displays to high dynamic range (HDR) displays. In a recent work [1], the problems of tone mapping and HDR video coding are originally fused together in the same mathematical framework, and an optimized solution for tone mapping is achieved in terms of the mean square error (MSE) of the logarithm of luminance values. In this paper, we improve this pioneer study in three aspects by considering its three shortcomings. First, the proposed method [1] works over the logarithms of luminance values which are not uniform with respect to Human Visual System (HVS) sensitivity. We propose to use the perceptually uniform luminance values as an alternative for the optimization of tone mapping curve. Second, the proposed method [1] does not take the quality of the resulting tone mapped images into account during the formulation in contrary to the main goal of tone mapping research. We include the LDR image quality as a constraint to the optimization problem and develop a generic methodology to compromise the trade-off between HDR and LDR image qualities for coding. Third, the proposed method [1] simply applies a low-pass filter to the generated tone curves for video frames to avoid flickering during the adaptation of the method to the video. We instead include an HVS based flickering constraint to the optimization and derive a methodology to compromise the trade-off between the rate-distortion performance and flickering distortion. The superiority of the proposed methodologies is verified with experiments on HDR images and video sequences

    HMD-TMO: A Tone Mapping Operator for 360° HDR Images Visualization for Head Mounted Displays

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    International audienceWe propose a Tone Mapping Operator, denoted HMD-TMO, dedicated to the visualization of 360 • High Dynamic Range images on Head Mounted Displays. The few existing studies about this topic have shown that the existing Tone Mapping Operators for classic 2D images are not adapted to 360 • High Dynamic Range images. Consequently, several dedicated operators have been proposed. Instead of operating on the entire 360 • image, they only consider the part of the image currently viewed by the user. Tone mapping a part of the 360 • image is less challenging as it does not preserve the global luminance dynamic of the scene. To cope with this problem, we propose a novel tone mapping operator which takes advantage of both a view-dependant tone mapping that enhances the contrast, and a Tone Mapping Operator applied to the entire 360 • image that preserves global coherency. Furthermore, we present a subjective study to model lightness perception in a Head Mounted Display

    Understanding exposure for reverse tone mapping

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    High dynamic range (HDR) displays are capable of providing a rich visual experience by boosting both luminance and contrast beyond what conventional displays can offer.We envision that HDR capture and display hardware will soon reach the mass market and become mainstream in most fields, from entertainment to scientific visualization. This will necessarily lead to an extensive redesign of the imaging pipeline. However, a vast amount of legacy content is available, captured and stored using the traditional, low dynamic range (LDR) pipeline. The immediate question that arises is: will our current LDR digital material be properly visualized on an HDR display? The answer to this question involves the process known as reverse tone mapping (the expansion of luminance and contrast to match those of the HDR display) for which no definite solution exists. This paper studies the specific problem of reverse tone mapping for imperfect legacy still images, where some regions are under- or overexposed. First, we show the results of a psychophysical study compared with first-order image statistics, in an attempt to gain some understanding in what makes an image be perceived as incorrectly exposed; second, we propose a methodology to evaluate existing reverse tone mapping algorithms in the case of imperfect legacy content

    Subjective and Objective Evaluation of Tone-Mapping and De-Ghosting Algorithms

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    With the increasing importance of high dynamic range (HDR) imaging and low availability of HDR displays, HDR cameras the need for efficient tone mapping, De-ghosting techniques is very crucial. However the tone mapping operators, De-Ghosting tend to introduce distortions in the HDR images, thus making it visually unpleasant in normal displays. Subjective evaluation of images is important for rating these algorithms as the users should be able to visualize the complete details present in both the brightly and poorly illuminated regions of the scene. To facilitate a systematic subjective study we have created a database of HDR images tone mapped, De-Ghosted using popular algorithms. We conducted a subjective study of the tone mapped images, computed objective scores by using some of the state-of-the-art no-reference low dynamic range image quality assessment algorithms and evaluated their performance. We show that a moderate and low correlation between objective and subjective scores indicates the need for the consideration of human perception in rating tone mapping operators and De-Ghosting algorithms
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