1,913 research outputs found
Boolean Delay Equations: A simple way of looking at complex systems
Boolean Delay Equations (BDEs) are semi-discrete dynamical models with
Boolean-valued variables that evolve in continuous time. Systems of BDEs can be
classified into conservative or dissipative, in a manner that parallels the
classification of ordinary or partial differential equations. Solutions to
certain conservative BDEs exhibit growth of complexity in time. They represent
therewith metaphors for biological evolution or human history. Dissipative BDEs
are structurally stable and exhibit multiple equilibria and limit cycles, as
well as more complex, fractal solution sets, such as Devil's staircases and
``fractal sunbursts``. All known solutions of dissipative BDEs have stationary
variance. BDE systems of this type, both free and forced, have been used as
highly idealized models of climate change on interannual, interdecadal and
paleoclimatic time scales. BDEs are also being used as flexible, highly
efficient models of colliding cascades in earthquake modeling and prediction,
as well as in genetics. In this paper we review the theory of systems of BDEs
and illustrate their applications to climatic and solid earth problems. The
former have used small systems of BDEs, while the latter have used large
networks of BDEs. We moreover introduce BDEs with an infinite number of
variables distributed in space (``partial BDEs``) and discuss connections with
other types of dynamical systems, including cellular automata and Boolean
networks. This research-and-review paper concludes with a set of open
questions.Comment: Latex, 67 pages with 15 eps figures. Revised version, in particular
the discussion on partial BDEs is updated and enlarge
A weakly universal cellular automaton in the pentagrid with five states
In this paper, we construct a cellular automaton on the pentagrid which is
planar, weakly universal and which have five states only. This result much
improves the best result which was with nine statesComment: 23 pages, 21 figure
Complex dynamics of elementary cellular automata emerging from chaotic rules
We show techniques of analyzing complex dynamics of cellular automata (CA)
with chaotic behaviour. CA are well known computational substrates for studying
emergent collective behaviour, complexity, randomness and interaction between
order and chaotic systems. A number of attempts have been made to classify CA
functions on their space-time dynamics and to predict behaviour of any given
function. Examples include mechanical computation, \lambda{} and Z-parameters,
mean field theory, differential equations and number conserving features. We
aim to classify CA based on their behaviour when they act in a historical mode,
i.e. as CA with memory. We demonstrate that cell-state transition rules
enriched with memory quickly transform a chaotic system converging to a complex
global behaviour from almost any initial condition. Thus just in few steps we
can select chaotic rules without exhaustive computational experiments or
recurring to additional parameters. We provide analysis of well-known chaotic
functions in one-dimensional CA, and decompose dynamics of the automata using
majority memory exploring glider dynamics and reactions
Decidability and Universality in Symbolic Dynamical Systems
Many different definitions of computational universality for various types of
dynamical systems have flourished since Turing's work. We propose a general
definition of universality that applies to arbitrary discrete time symbolic
dynamical systems. Universality of a system is defined as undecidability of a
model-checking problem. For Turing machines, counter machines and tag systems,
our definition coincides with the classical one. It yields, however, a new
definition for cellular automata and subshifts. Our definition is robust with
respect to initial condition, which is a desirable feature for physical
realizability.
We derive necessary conditions for undecidability and universality. For
instance, a universal system must have a sensitive point and a proper
subsystem. We conjecture that universal systems have infinite number of
subsystems. We also discuss the thesis according to which computation should
occur at the `edge of chaos' and we exhibit a universal chaotic system.Comment: 23 pages; a shorter version is submitted to conference MCU 2004 v2:
minor orthographic changes v3: section 5.2 (collatz functions) mathematically
improved v4: orthographic corrections, one reference added v5:27 pages.
Important modifications. The formalism is strengthened: temporal logic
replaced by finite automata. New results. Submitte
Exponential convergence to equilibrium in cellular automata asymptotically emulating identity
We consider the problem of finding the density of 1's in a configuration
obtained by iterations of a given cellular automaton (CA) rule, starting
from disordered initial condition. While this problems is intractable in full
generality for a general CA rule, we argue that for some sufficiently simple
classes of rules it is possible to express the density in terms of elementary
functions. Rules asymptotically emulating identity are one example of such a
class, and density formulae have been previously obtained for several of them.
We show how to obtain formulae for density for two further rules in this class,
160 and 168, and postulate likely expression for density for eight other rules.
Our results are valid for arbitrary initial density. Finally, we conjecture
that the density of 1's for CA rules asymptotically emulating identity always
approaches the equilibrium point exponentially fast.Comment: 20 pages, 4 figures, 2 table
Complex Networks from Simple Rewrite Systems
Complex networks are all around us, and they can be generated by simple
mechanisms. Understanding what kinds of networks can be produced by following
simple rules is therefore of great importance. We investigate this issue by
studying the dynamics of extremely simple systems where are `writer' moves
around a network, and modifies it in a way that depends upon the writer's
surroundings. Each vertex in the network has three edges incident upon it,
which are colored red, blue and green. This edge coloring is done to provide a
way for the writer to orient its movement. We explore the dynamics of a space
of 3888 of these `colored trinet automata' systems. We find a large variety of
behaviour, ranging from the very simple to the very complex. We also discover
simple rules that generate forms which are remarkably similar to a wide range
of natural objects. We study our systems using simulations (with appropriate
visualization techniques) and analyze selected rules mathematically. We arrive
at an empirical classification scheme which reveals a lot about the kinds of
dynamics and networks that can be generated by these systems
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