1,913 research outputs found

    Boolean Delay Equations: A simple way of looking at complex systems

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    Boolean Delay Equations (BDEs) are semi-discrete dynamical models with Boolean-valued variables that evolve in continuous time. Systems of BDEs can be classified into conservative or dissipative, in a manner that parallels the classification of ordinary or partial differential equations. Solutions to certain conservative BDEs exhibit growth of complexity in time. They represent therewith metaphors for biological evolution or human history. Dissipative BDEs are structurally stable and exhibit multiple equilibria and limit cycles, as well as more complex, fractal solution sets, such as Devil's staircases and ``fractal sunbursts``. All known solutions of dissipative BDEs have stationary variance. BDE systems of this type, both free and forced, have been used as highly idealized models of climate change on interannual, interdecadal and paleoclimatic time scales. BDEs are also being used as flexible, highly efficient models of colliding cascades in earthquake modeling and prediction, as well as in genetics. In this paper we review the theory of systems of BDEs and illustrate their applications to climatic and solid earth problems. The former have used small systems of BDEs, while the latter have used large networks of BDEs. We moreover introduce BDEs with an infinite number of variables distributed in space (``partial BDEs``) and discuss connections with other types of dynamical systems, including cellular automata and Boolean networks. This research-and-review paper concludes with a set of open questions.Comment: Latex, 67 pages with 15 eps figures. Revised version, in particular the discussion on partial BDEs is updated and enlarge

    A weakly universal cellular automaton in the pentagrid with five states

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    In this paper, we construct a cellular automaton on the pentagrid which is planar, weakly universal and which have five states only. This result much improves the best result which was with nine statesComment: 23 pages, 21 figure

    Complex dynamics of elementary cellular automata emerging from chaotic rules

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    We show techniques of analyzing complex dynamics of cellular automata (CA) with chaotic behaviour. CA are well known computational substrates for studying emergent collective behaviour, complexity, randomness and interaction between order and chaotic systems. A number of attempts have been made to classify CA functions on their space-time dynamics and to predict behaviour of any given function. Examples include mechanical computation, \lambda{} and Z-parameters, mean field theory, differential equations and number conserving features. We aim to classify CA based on their behaviour when they act in a historical mode, i.e. as CA with memory. We demonstrate that cell-state transition rules enriched with memory quickly transform a chaotic system converging to a complex global behaviour from almost any initial condition. Thus just in few steps we can select chaotic rules without exhaustive computational experiments or recurring to additional parameters. We provide analysis of well-known chaotic functions in one-dimensional CA, and decompose dynamics of the automata using majority memory exploring glider dynamics and reactions

    Decidability and Universality in Symbolic Dynamical Systems

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    Many different definitions of computational universality for various types of dynamical systems have flourished since Turing's work. We propose a general definition of universality that applies to arbitrary discrete time symbolic dynamical systems. Universality of a system is defined as undecidability of a model-checking problem. For Turing machines, counter machines and tag systems, our definition coincides with the classical one. It yields, however, a new definition for cellular automata and subshifts. Our definition is robust with respect to initial condition, which is a desirable feature for physical realizability. We derive necessary conditions for undecidability and universality. For instance, a universal system must have a sensitive point and a proper subsystem. We conjecture that universal systems have infinite number of subsystems. We also discuss the thesis according to which computation should occur at the `edge of chaos' and we exhibit a universal chaotic system.Comment: 23 pages; a shorter version is submitted to conference MCU 2004 v2: minor orthographic changes v3: section 5.2 (collatz functions) mathematically improved v4: orthographic corrections, one reference added v5:27 pages. Important modifications. The formalism is strengthened: temporal logic replaced by finite automata. New results. Submitte

    Exponential convergence to equilibrium in cellular automata asymptotically emulating identity

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    We consider the problem of finding the density of 1's in a configuration obtained by nn iterations of a given cellular automaton (CA) rule, starting from disordered initial condition. While this problems is intractable in full generality for a general CA rule, we argue that for some sufficiently simple classes of rules it is possible to express the density in terms of elementary functions. Rules asymptotically emulating identity are one example of such a class, and density formulae have been previously obtained for several of them. We show how to obtain formulae for density for two further rules in this class, 160 and 168, and postulate likely expression for density for eight other rules. Our results are valid for arbitrary initial density. Finally, we conjecture that the density of 1's for CA rules asymptotically emulating identity always approaches the equilibrium point exponentially fast.Comment: 20 pages, 4 figures, 2 table

    Complex Networks from Simple Rewrite Systems

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    Complex networks are all around us, and they can be generated by simple mechanisms. Understanding what kinds of networks can be produced by following simple rules is therefore of great importance. We investigate this issue by studying the dynamics of extremely simple systems where are `writer' moves around a network, and modifies it in a way that depends upon the writer's surroundings. Each vertex in the network has three edges incident upon it, which are colored red, blue and green. This edge coloring is done to provide a way for the writer to orient its movement. We explore the dynamics of a space of 3888 of these `colored trinet automata' systems. We find a large variety of behaviour, ranging from the very simple to the very complex. We also discover simple rules that generate forms which are remarkably similar to a wide range of natural objects. We study our systems using simulations (with appropriate visualization techniques) and analyze selected rules mathematically. We arrive at an empirical classification scheme which reveals a lot about the kinds of dynamics and networks that can be generated by these systems
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