597 research outputs found

    Off-line Thai handwriting recognition in legal amount

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    Thai handwriting in legal amounts is a challenging problem and a new field in the area of handwriting recognition research. The focus of this thesis is to implement Thai handwriting recognition system. A preliminary data set of Thai handwriting in legal amounts is designed. The samples in the data set are characters and words of the Thai legal amounts and a set of legal amounts phrases collected from a number of native Thai volunteers. At the preprocessing and recognition process, techniques are introduced to improve the characters recognition rates. The characters are divided into two smaller subgroups by their writing levels named body and high groups. The recognition rates of both groups are increased based on their distinguished features. The writing level separation algorithms are implemented using the size and position of characters. Empirical experiments are set to test the best combination of the feature to increase the recognition rates. Traditional recognition systems are modified to give the accumulative top-3 ranked answers to cover the possible character classes. At the postprocessing process level, the lexicon matching algorithms are implemented to match the ranked characters with the legal amount words. These matched words are joined together to form possible choices of amounts. These amounts will have their syntax checked in the last stage. Several syntax violations are caused by consequence faulty character segmentation and recognition resulting from connecting or broken characters. The anomaly in handwriting caused by these characters are mainly detected by their size and shape. During the recovery process, the possible word boundary patterns can be pre-defined and used to segment the hypothesis words. These words are identified by the word recognition and the results are joined with previously matched words to form the full amounts and checked by the syntax rules again. From 154 amounts written by 10 writers, the rejection rate is 14.9 percent with the recovery processes. The recognition rate for the accepted amount is 100 percent

    Recognition of mathematical handwriting on whiteboards

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    Automatic recognition of handwritten mathematics has enjoyed significant improvements in the past decades. In particular, online recognition of mathematical formulae has seen a number of important advancements. However, in reality most mathematics is still taught and developed on regular whiteboards and offline recognition remains an open and challenging task in this area. In this thesis we develop methods to recognise mathematics from static images of handwritten expressions on whiteboards, while leveraging the strength of online recognition systems by transforming offline data into online information. Our approach is based on trajectory recovery techniques, that allow us to reconstruct the actual stroke information necessary for online recognition. To this end we develop a novel recognition process especially designed to deal with whiteboards by prudently extracting information from colour images. To evaluate our methods we use an online recogniser for the recognition task, which is specifically trained for recognition of maths symbols. We present our experiments with varying quality and sources of images. In particular, we have used our approach successfully in a set of experiments using Google Glass for capturing images from whiteboards, in which we achieve highest accuracies of 88.03% and 84.54% for segmentation and recognition of mathematical symbols respectively

    Recognition of off-line handwritten cursive text

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    The author presents novel algorithms to design unconstrained handwriting recognition systems organized in three parts: In Part One, novel algorithms are presented for processing of Arabic text prior to recognition. Algorithms are described to convert a thinned image of a stroke to a straight line approximation. Novel heuristic algorithms and novel theorems are presented to determine start and end vertices of an off-line image of a stroke. A straight line approximation of an off-line stroke is converted to a one-dimensional representation by a novel algorithm which aims to recover the original sequence of writing. The resulting ordering of the stroke segments is a suitable preprocessed representation for subsequent handwriting recognition algorithms as it helps to segment the stroke. The algorithm was tested against one data set of isolated handwritten characters and another data set of cursive handwriting, each provided by 20 subjects, and has been 91.9% and 91.8% successful for these two data sets, respectively. In Part Two, an entirely novel fuzzy set-sequential machine character recognition system is presented. Fuzzy sequential machines are defined to work as recognizers of handwritten strokes. An algorithm to obtain a deterministic fuzzy sequential machine from a stroke representation, that is capable of recognizing that stroke and its variants, is presented. An algorithm is developed to merge two fuzzy machines into one machine. The learning algorithm is a combination of many described algorithms. The system was tested against isolated handwritten characters provided by 20 subjects resulting in 95.8% recognition rate which is encouraging and shows that the system is highly flexible in dealing with shape and size variations. In Part Three, also an entirely novel text recognition system, capable of recognizing off-line handwritten Arabic cursive text having a high variability is presented. This system is an extension of the above recognition system. Tokens are extracted from a onedimensional representation of a stroke. Fuzzy sequential machines are defined to work as recognizers of tokens. It is shown how to obtain a deterministic fuzzy sequential machine from a token representation that is capable'of recognizing that token and its variants. An algorithm for token learning is presented. The tokens of a stroke are re-combined to meaningful strings of tokens. Algorithms to recognize and learn token strings are described. The. recognition stage uses algorithms of the learning stage. The process of extracting the best set of basic shapes which represent the best set of token strings that constitute an unknown stroke is described. A method is developed to extract lines from pages of handwritten text, arrange main strokes of extracted lines in the same order as they were written, and present secondary strokes to main strokes. Presented secondary strokes are combined with basic shapes to obtain the final characters by formulating and solving assignment problems for this purpose. Some secondary strokes which remain unassigned are individually manipulated. The system was tested against the handwritings of 20 subjects yielding overall subword and character recognition rates of 55.4% and 51.1%, respectively

    Drawing, Handwriting Processing Analysis: New Advances and Challenges

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    International audienceDrawing and handwriting are communicational skills that are fundamental in geopolitical, ideological and technological evolutions of all time. drawingand handwriting are still useful in defining innovative applications in numerous fields. In this regard, researchers have to solve new problems like those related to the manner in which drawing and handwriting become an efficient way to command various connected objects; or to validate graphomotor skills as evident and objective sources of data useful in the study of human beings, their capabilities and their limits from birth to decline

    Graphonomics and your Brain on Art, Creativity and Innovation : Proceedings of the 19th International Graphonomics Conference (IGS 2019 – Your Brain on Art)

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    [Italiano]: “Grafonomia e cervello su arte, creatività e innovazione”. Un forum internazionale per discutere sui recenti progressi nell'interazione tra arti creative, neuroscienze, ingegneria, comunicazione, tecnologia, industria, istruzione, design, applicazioni forensi e mediche. I contributi hanno esaminato lo stato dell'arte, identificando sfide e opportunità, e hanno delineato le possibili linee di sviluppo di questo settore di ricerca. I temi affrontati includono: strategie integrate per la comprensione dei sistemi neurali, affettivi e cognitivi in ambienti realistici e complessi; individualità e differenziazione dal punto di vista neurale e comportamentale; neuroaesthetics (uso delle neuroscienze per spiegare e comprendere le esperienze estetiche a livello neurologico); creatività e innovazione; neuro-ingegneria e arte ispirata dal cervello, creatività e uso di dispositivi di mobile brain-body imaging (MoBI) indossabili; terapia basata su arte creativa; apprendimento informale; formazione; applicazioni forensi. / [English]: “Graphonomics and your brain on art, creativity and innovation”. A single track, international forum for discussion on recent advances at the intersection of the creative arts, neuroscience, engineering, media, technology, industry, education, design, forensics, and medicine. The contributions reviewed the state of the art, identified challenges and opportunities and created a roadmap for the field of graphonomics and your brain on art. The topics addressed include: integrative strategies for understanding neural, affective and cognitive systems in realistic, complex environments; neural and behavioral individuality and variation; neuroaesthetics (the use of neuroscience to explain and understand the aesthetic experiences at the neurological level); creativity and innovation; neuroengineering and brain-inspired art, creative concepts and wearable mobile brain-body imaging (MoBI) designs; creative art therapy; informal learning; education; forensics

    Feature Extraction Methods for Character Recognition

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    Towards Practicality of Sketch-Based Visual Understanding

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    Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has been anchored around the fact that it can be used to delineate visual concepts universally irrespective of age, race, language, or demography. The fine-grained interactive nature of sketches facilitates the application of sketches to various visual understanding tasks, like image retrieval, image-generation or editing, segmentation, 3D-shape modelling etc. However, sketches are highly abstract and subjective based on the perception of individuals. Although most agree that sketches provide fine-grained control to the user to depict a visual object, many consider sketching a tedious process due to their limited sketching skills compared to other query/support modalities like text/tags. Furthermore, collecting fine-grained sketch-photo association is a significant bottleneck to commercialising sketch applications. Therefore, this thesis aims to progress sketch-based visual understanding towards more practicality.Comment: PhD thesis successfully defended by Ayan Kumar Bhunia, Supervisor: Prof. Yi-Zhe Song, Thesis Examiners: Prof Stella Yu and Prof Adrian Hilto

    Rehabilitation Engineering

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    Population ageing has major consequences and implications in all areas of our daily life as well as other important aspects, such as economic growth, savings, investment and consumption, labour markets, pensions, property and care from one generation to another. Additionally, health and related care, family composition and life-style, housing and migration are also affected. Given the rapid increase in the aging of the population and the further increase that is expected in the coming years, an important problem that has to be faced is the corresponding increase in chronic illness, disabilities, and loss of functional independence endemic to the elderly (WHO 2008). For this reason, novel methods of rehabilitation and care management are urgently needed. This book covers many rehabilitation support systems and robots developed for upper limbs, lower limbs as well as visually impaired condition. Other than upper limbs, the lower limb research works are also discussed like motorized foot rest for electric powered wheelchair and standing assistance device

    AutoGraff: towards a computational understanding of graffiti writing and related art forms.

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    The aim of this thesis is to develop a system that generates letters and pictures with a style that is immediately recognizable as graffiti art or calligraphy. The proposed system can be used similarly to, and in tight integration with, conventional computer-aided geometric design tools and can be used to generate synthetic graffiti content for urban environments in games and in movies, and to guide robotic or fabrication systems that can materialise the output of the system with physical drawing media. The thesis is divided into two main parts. The first part describes a set of stroke primitives, building blocks that can be combined to generate different designs that resemble graffiti or calligraphy. These primitives mimic the process typically used to design graffiti letters and exploit well known principles of motor control to model the way in which an artist moves when incrementally tracing stylised letter forms. The second part demonstrates how these stroke primitives can be automatically recovered from input geometry defined in vector form, such as the digitised traces of writing made by a user, or the glyph outlines in a font. This procedure converts the input geometry into a seed that can be transformed into a variety of calligraphic and graffiti stylisations, which depend on parametric variations of the strokes
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