883 research outputs found

    Face recognition in 2D and 2.5D using ridgelets and photometric stereo

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    A new technique for face recognition - Ridgefaces - is presented. The method combines the well-known Fisherface method with the ridgelet transform and high-speed Photometric Stereo (PS). The paper first derives ridgelet projections for 2D/2.5D face images before the Fisherface approach is used to reduce the dimensionality and increase the spread of the resulting feature vectors. The ridgelet transform is attractive because it is efficient at extracting highly discriminating low-frequency directional features. Best recognition is obtained when Ridgefaces is performed on surface normals acquired from PS, although good results are also found using standard 2D images and PS-derived albedo maps. © 2012 Elsevier Ltd. All rights reserved

    A statistical shape model for deformable surface

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    This short paper presents a deformable surface registration scheme which is based on the statistical shape modelling technique. The method consists of two major processing stages, model building and model fitting. A statistical shape model is first built using a set of training data. Then the model is deformed and matched to the new data by a modified iterative closest point (ICP) registration process. The proposed method is tested on real 3-D facial data from BU-3DFE database. It is shown that proposed method can achieve a reasonable result on surface registration, and can be used for patient position monitoring in radiation therapy and potentially can be used for monitoring of the radiation therapy progress for head and neck patients by analysis of facial articulation

    3D Face Recognition

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    Fully Automatic Expression-Invariant Face Correspondence

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    We consider the problem of computing accurate point-to-point correspondences among a set of human face scans with varying expressions. Our fully automatic approach does not require any manually placed markers on the scan. Instead, the approach learns the locations of a set of landmarks present in a database and uses this knowledge to automatically predict the locations of these landmarks on a newly available scan. The predicted landmarks are then used to compute point-to-point correspondences between a template model and the newly available scan. To accurately fit the expression of the template to the expression of the scan, we use as template a blendshape model. Our algorithm was tested on a database of human faces of different ethnic groups with strongly varying expressions. Experimental results show that the obtained point-to-point correspondence is both highly accurate and consistent for most of the tested 3D face models

    Automatic face recognition using stereo images

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    Face recognition is an important pattern recognition problem, in the study of both natural and artificial learning problems. Compaxed to other biometrics, it is non-intrusive, non- invasive and requires no paxticipation from the subjects. As a result, it has many applications varying from human-computer-interaction to access control and law-enforcement to crowd surveillance. In typical optical image based face recognition systems, the systematic vaxiability arising from representing the three-dimensional (3D) shape of a face by a two-dimensional (21)) illumination intensity matrix is treated as random vaxiability. Multiple examples of the face displaying vaxying pose and expressions axe captured in different imaging conditions. The imaging environment, pose and expressions are strictly controlled and the images undergo rigorous normalisation and pre-processing. This may be implemented in a paxtially or a fully automated system. Although these systems report high classification accuracies (>90%), they lack versatility and tend to fail when deployed outside laboratory conditions. Recently, more sophisticated 3D face recognition systems haxnessing the depth information have emerged. These systems usually employ specialist equipment such as laser scanners and structured light projectors. Although more accurate than 2D optical image based recognition, these systems are equally difficult to implement in a non-co-operative environment. Existing face recognition systems, both 2D and 3D, detract from the main advantages of face recognition and fail to fully exploit its non-intrusive capacity. This is either because they rely too much on subject co-operation, which is not always available, or because they cannot cope with noisy data. The main objective of this work was to investigate the role of depth information in face recognition in a noisy environment. A stereo-based system, inspired by the human binocular vision, was devised using a pair of manually calibrated digital off-the-shelf cameras in a stereo setup to compute depth information. Depth values extracted from 2D intensity images using stereoscopy are extremely noisy, and as a result this approach for face recognition is rare. This was cofirmed by the results of our experimental work. Noise in the set of correspondences, camera calibration and triangulation led to inaccurate depth reconstruction, which in turn led to poor classifier accuracy for both 3D surface matching and 211) 2 depth maps. Recognition experiments axe performed on the Sheffield Dataset, consisting 692 images of 22 individuals with varying pose, illumination and expressions

    Hand tracking and bimanual movement understanding

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    Bimanual movements are a subset ot human movements in which the two hands move together in order to do a task or imply a meaning A bimanual movement appearing in a sequence of images must be understood in order to enable computers to interact with humans in a natural way This problem includes two main phases, hand tracking and movement recognition. We approach the problem of hand tracking from a neuroscience point ot view First the hands are extracted and labelled by colour detection and blob analysis algorithms In the presence of the two hands one hand may occlude the other occasionally Therefore, hand occlusions must be detected in an image sequence A dynamic model is proposed to model the movement of each hand separately Using this model in a Kalman filtering proccss the exact starting and end points of hand occlusions are detected We exploit neuroscience phenomena to understand the beha\ tour of the hands during occlusion periods Based on this, we propose a general hand tracking algorithm to track and reacquire the hands over a movement including hand occlusion The advantages of the algorithm and its generality are demonstrated in the experiments. In order to recognise the movements first we recognise the movement of a hand Using statistical pattern recognition methods (such as Principal Component Analysis and Nearest Neighbour) the static shape of each hand appearing in an image is recognised A Graph- Matching algorithm and Discrete Midden Markov Models (DHMM) as two spatio-temporal pattern recognition techniques are imestigated tor recognising a dynamic hand gesture For recognising bimanual movements we consider two general forms ot these movements, single and concatenated periodic We introduce three Bayesian networks for recognising die movements The networks are designed to recognise and combinc the gestures of the hands in order to understand the whole movement Experiments on different types ot movement demonstrate the advantages and disadvantages of each network
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