1,265 research outputs found

    A 2.75-Approximation Algorithm for the Unconstrained Traveling Tournament Problem

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    A 2.75-approximation algorithm is proposed for the unconstrained traveling tournament problem, which is a variant of the traveling tournament problem. For the unconstrained traveling tournament problem, this is the first proposal of an approximation algorithm with a constant approximation ratio. In addition, the proposed algorithm yields a solution that meets both the no-repeater and mirrored constraints. Computational experiments show that the algorithm generates solutions of good quality.Comment: 12 pages, 1 figur

    An XML format for benchmarks in High School Timetabling

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    The High School Timetabling Problem is amongst the most widely used timetabling problems. This problem has varying structures in different high schools even within the same country or educational system. Due to lack of standard benchmarks and data formats this problem has been studied less than other timetabling problems in the literature. In this paper we describe the High School Timetabling Problem in several countries in order to find a common set of constraints and objectives. Our main goal is to provide exchangeable benchmarks for this problem. To achieve this we propose a standard data format suitable for different countries and educational systems, defined by an XML schema. The schema and datasets are available online

    Solving Challenging Real-World Scheduling Problems

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    This work contains a series of studies on the optimization of three real-world scheduling problems, school timetabling, sports scheduling and staff scheduling. These challenging problems are solved to customer satisfaction using the proposed PEAST algorithm. The customer satisfaction refers to the fact that implementations of the algorithm are in industry use. The PEAST algorithm is a product of long-term research and development. The first version of it was introduced in 1998. This thesis is a result of a five-year development of the algorithm. One of the most valuable characteristics of the algorithm has proven to be the ability to solve a wide range of scheduling problems. It is likely that it can be tuned to tackle also a range of other combinatorial problems. The algorithm uses features from numerous different metaheuristics which is the main reason for its success. In addition, the implementation of the algorithm is fast enough for real-world use.Siirretty Doriast

    An instance data repository for the round-robin sports timetabling problem

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    The sports timetabling problem is a combinatorial optimization problem that consists of creating a timetable that defines against whom, when and where teams play games. This is a complex matter, since real-life sports timetabling applications are typically highly constrained. The vast amount and variety of constraints and the lack of generally accepted benchmark problem instances make that timetable algorithms proposed in the literature are often tested on just one or two specific seasons of the competition under consideration. This is problematic since only a few algorithmic insights are gained. To mitigate this issue, this article provides a problem instance repository containing over 40 different types of instances covering artificial and real-life problem instances. The construction of such a repository is not trivial, since there are dozens of constraints that need to be expressed in a standardized format. For this, our repository relies on RobinX, an XML-supported classification framework. The resulting repository provides a (non-exhaustive) overview of most real-life sports timetabling applications published over the last five decades. For every problem, a short description highlights the most distinguishing characteristics of the problem. The repository is publicly available and will be continuously updated as new instances or better solutions become available

    Multi-Stop Routing Optimization: A Genetic Algorithm Approach

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    In this research, we investigate and propose new operators to improve Genetic Algorithm’s performance to solve the multi-stop routing problem. In a multi-stop route, a user starts at point x, visits all destinations exactly once, and then return to the same starting point. In this thesis, we are interested in two types of this problem. The first type is when the distance among destinations is fixed. In this case, it is called static traveling salesman problem. The second type is when the cost among destinations is affected by traffic congestion. Thus, the time among destinations changes during the day. In this case, it is called time-dependent traveling salesman problem. This research proposes new improvements on genetic algorithm to solve each of these two optimization problems. First, the Travelling Salesman Problem (TSP) is one of the most important and attractive combinatorial optimization problems. There are many meta-heuristic algorithms that can solve this problem. In this paper, we use a Genetic Algorithm (GA) to solve it. GA uses different operators: selection, crossover, and mutation. Sequential Constructive Crossover (SCX) and Bidirectional Circular Constructive Crossover (BCSCX) are efficient to solve TSP. Here, we propose a modification to these crossovers. The experimental results show that our proposed adjustment is superior to SCX and BCSCX as well as to other conventional crossovers (e.g. Order Crossover (OX), Cycle Crossover (CX), and Partially Mapped Crossover (PMX)) in term of solution quality and convergence speed. Furthermore, the GA solver, that is improved by applying inexpensive local search operators, can produce solutions that have much better quality within reasonable computational time. Second, the Time-Dependent Traveling Salesman Problem (TDTSP) is an interesting problem and has an impact on real-life applications such as a delivery system. In this problem, time among destinations fluctuates during the day due to traffic, weather, accidents, or other events. Thus, it is important to recommend a tour that can save driver’s time and resources. In this research, we propose a Multi-Population Genetic Algorithm (MGA) where each population has different crossovers. We compare the proposed MG against Single-Population Genetic Algorithm (SGA) in terms of tour time solution quality. Our finding is that MGA outperforms SGA. Our method is tested against real-world traffic data [1] where there are 200 different instances with different numbers of destinations. For all tested instances, MGA is superior on average by at least 10% (for instances with size less than 50) and 20% (for instances of size 50) better tour time solution compared to SGA with OX and SGA with PMX operators, and at least 4% better tour time compared toga with SCX operator

    Referee assignment in the Chilean football league using integer programming and patterns

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    This article uses integer linear programming to address the referee assignment problem in the First Division of the Chilean professional football league. The proposed approach considers balance in the number of matches each referee must officiate, the frequency of each referee being assigned to a given team, the distance each referee must travel over the course of a season, and the appropriate pairings of referee experience or skill category with the importance of the matches. Two methodologies are studied, one traditional and the other a pattern-based formulation inspired by the home-away patterns for scheduling season match calendars. Both methodologies are tested in real-world and experimental instances, reporting results that improve significantly on the manual assignments. The pattern-based formulation attains major reductions in execution times, solving real instances to optimality in just a few seconds, while the traditional one takes anywhere from several minutes to more than an hour.Fil: AlarcĂłn, Fernando. Universidad de Chile; ChileFil: Duran, Guillermo Alfredo. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de CĂĄlculo; Argentina. Consejo Nacional de Investigaciones CientĂ­ficas y TĂ©cnicas; ArgentinaFil: Guajardo, Mario. Norwegian School of Economics; Norueg

    A Comparative Analysis of Application of Genetic Algorithm and Particle Swarm Optimization in Solving Traveling Tournament Problem (TTP)

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    Traveling Tournament Problem (TTP) has been a major area of research due to its huge application in developing smooth and healthy match schedules in a tournament. The primary objective of a similar problem is to minimize the travel distance for the participating teams. This would incur better quality of the tournament as the players would experience least travel; hence restore better energy level. Besides, there would be a great benefit to the tournament organizers from the economic point of view as well. A well constructed schedule, comprising of diverse combinations of the home and away matches in a round robin tournament would keep the fans more attracted, resulting in turnouts in a large number in the stadiums and a considerable amount of revenue generated from the match tickets. Hence, an optimal solution to the problem is necessary from all respects; although it becomes progressively harder to identify the optimal solution with increasing number of teams. In this work, we have described how to solve the problem using Genetic algorithm and particle swarm optimization
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