708 research outputs found

    Analysis and implementation of the multiprocessor bandwidth inheritance protocol

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    The Multiprocessor Bandwidth Inheritance (M-BWI) protocol is an extension of the Bandwidth Inheritance (BWI) protocol for symmetric multiprocessor systems. Similar to Priority Inheritance, M-BWI lets a task that has locked a resource execute in the resource reservations of the blocked tasks, thus reducing their blocking time. The protocol is particularly suitable for open systems where different kinds of tasks dynamically arrive and leave, because it guarantees temporal isolation among independent subsets of tasks without requiring any information on their temporal parameters. Additionally, if the temporal parameters of the interacting tasks are known, it is possible to compute an upper bound to the interference suffered by a task due to other interacting tasks. Thus, it is possible to provide timing guarantees for a subset of interacting hard real-time tasks. Finally, the M-BWI protocol is neutral to the underlying scheduling policy: it can be implemented in global, clustered and semi-partitioned scheduling. After introducing the M-BWI protocol, in this paper we formally prove its isolation properties, and propose an algorithm to compute an upper bound to the interference suffered by a task. Then, we describe our implementation of the protocol for the LITMUS RT real-time testbed, and measure its overhead. Finally, we compare M-BWI against FMLP and OMLP, two other protocols for resource sharing in multiprocessor systems

    Scheduling Techniques for Operating Systems for Medical and IoT Devices: A Review

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    Software and Hardware synthesis are the major subtasks in the implementation of hardware/software systems. Increasing trend is to build SoCs/NoC/Embedded System for Implantable Medical Devices (IMD) and Internet of Things (IoT) devices, which includes multiple Microprocessors and Signal Processors, allowing designing complex hardware and software systems, yet flexible with respect to the delivered performance and executed application. An important technique, which affect the macroscopic system implementation characteristics is the scheduling of hardware operations, program instructions and software processes. This paper presents a survey of the various scheduling strategies in process scheduling. Process Scheduling has to take into account the real-time constraints. Processes are characterized by their timing constraints, periodicity, precedence and data dependency, pre-emptivity, priority etc. The affect of these characteristics on scheduling decisions has been described in this paper

    Improving Responsiveness of Time-Sensitive Applications by Exploiting Dynamic Task Dependencies

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    In this paper, a mechanism is presented for reducing priority inversion in multi-programmed computing systems. Contrarily to well-known approaches from the literature, this paper tackles cases where the dependency relationships among tasks cannot be known in advance to the operating system (OS). The presented mechanism allows tasks to explicitly declare said relationships, enabling the OS scheduler to take advantage of such information and trigger priority inheritance, resulting in reduced priority inversion. We present the prototype implementation of the concept within the Linux kernel, in the form of modifications to the standard POSIX condition variables code, along with an extensive evaluation including a quantitative assessment of the benefits for applications making use of the technique, as well as comprehensive overhead measurements. Also, we present an associated technique for theoretical schedulability analysis of a system using the new mechanism, which is useful to determine whether all tasks can meet their deadlines or not, in the specific scenario of tasks interacting only through remote procedure calls, and under partitioned scheduling

    Using Lock Servers to Scale Real-Time Locking Protocols: Chasing Ever-Increasing Core Counts

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    During the past decade, parallelism-related issues have been at the forefront of real-time systems research due to the advent of multicore technologies. In the coming years, such issues will loom ever larger due to increasing core counts. Having more cores means a greater potential exists for platform capacity loss when the available parallelism cannot be fully exploited. In this paper, such capacity loss is considered in the context of real-time locking protocols. In this context, lock nesting becomes a key concern as it can result in transitive blocking chains that force tasks to execute sequentially unnecessarily. Such chains can be quite long on a larger machine. Contention-sensitive real-time locking protocols have been proposed as a means of "breaking" transitive blocking chains, but such protocols tend to have high overhead due to more complicated lock/unlock logic. To ease such overhead, the usage of lock servers is considered herein. In particular, four specific lock-server paradigms are proposed and many nuances concerning their deployment are explored. Experiments are presented that show that, by executing cache hot, lock servers can enable reductions in lock/unlock overhead of up to 86%. Such reductions make contention-sensitive protocols a viable approach in practice

    Parallel Programming Using Shared Objects and Broadcasting

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    The two major design approaches taken to build distributed and parallel computer systems, multiprocessing and multicomputing, are discussed. A model that combines the best properties of both multiprocessor and multicomputer systems, easy-to-build hardware, and a conceptually simple programming model is presented. Using this model, a programmer defines and invokes operations on shared objects, the runtime system handles reads and writes on these objects, and the reliable broadcast layer implements indivisible updates to objects using the sequencing protocol. The resulting system is easy to program, easy to build, and has acceptable performance on problems with a moderate grain size in which reads are much more common than writes. Orca, a procedural language whose sequential constructs are roughly similar to languages like C or Modula 2 but which also supports parallel processes and shared objects and has been used to develop applications for the prototype system, is described

    Supporting Parallelism in Server-based Multiprocessor Systems

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    Developing an efficient server-based real-time scheduling solution that supports dynamic task-level parallelism is now relevant to even the desktop and embedded domains and no longer only to the high performance computing market niche. This paper proposes a novel approach that combines the constant bandwidth server abstraction with a work-stealing load balancing scheme which, while ensuring isolation among tasks, enables a task to be executed on more than one processor at a given time instant.Comment: WiP Session of the 31st IEEE Real-Time Systems Symposiu
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