1,000,170 research outputs found

    Making history: intentional capture of future memories

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    Lifelogging' technology makes it possible to amass digital data about every aspect of our everyday lives. Instead of focusing on such technical possibilities, here we investigate the way people compose long-term mnemonic representations of their lives. We asked 10 families to create a time capsule, a collection of objects used to trigger remembering in the distant future. Our results show that contrary to the lifelogging view, people are less interested in exhaustively digitally recording their past than in reconstructing it from carefully selected cues that are often physical objects. Time capsules were highly expressive and personal, many objects were made explicitly for inclusion, however with little object annotation. We use these findings to propose principles for designing technology that supports the active reconstruction of our future past

    The future of privacy - Addressing singularities to identify bright-line rules that speak to us

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    To apprehend the future of privacy I have opted for a controlled exploration of the issue, mainly taking the form of delamination: an exploration or assessment of privacy in a broad sense is not the object of this reflection. The focus is on technology-related privacy. Is the future of (some aspects of privacy) dependent on the future of technology? What is then the future of technology? What technology brings the future and what future brings technology? We know technology changes rapidly and we, law and technology lawyers or privacy lawyers, update ourselves constantly, including on the various technology-related concepts that come to us from other industries. One author sees a hype cycle at work with machine learning and blockchain currently peaking in the ‘must understand’-lists of technology and big data having lost already all its appea

    Employee acceptability of wearable mental workload monitoring in industry 4.0 : a pilot study on motivational and contextual framing

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    As Industry 4.0 will greatly challenge employee mental workload (MWL), research on objective wearable MWL-monitoring is in high demand. However, numerous research lines validating such technology might become redundant when employees eventually object to its implementation. In a pilot study, we manipulated two ways in which employees might perceive MWL-monitoring initiatives. We found that framing the technology in terms of serving intrinsic goals (e.g., improving health) together with an autonomy-supportive context (e.g., allowing discussion) yields higher user acceptability when compared to framing in terms of extrinsic goals (e.g., increasing productivity) together with a controlling context (e.g., mandating use). User acceptability still panned out neutral in case of the former, however - feeding into our own and suggested future work

    Future of Augmented Reality

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    Today virtual reality is very popular, but it is used mostly for entertainment. In future augmented reality referred to as the integration of digital information with the user's environment in real time will be the most popular thing in the world. Referring to these definitions, unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on the top. By this way our life can become more interesting and informative. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulated information about the environment and its objects is overlaid in the real world

    GUIDE TOUR MUSEUM SYSTEM BASED ON RFID (RADIO FREQUENCY IDENTIFICATION) TECHNOLOGY

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    In general, museum visitors can not fully appreciate against a collection or artifacts from the museum. Although in every museum collection has a description of the items displayed, such as signs, but the history or details behind the museum collection can not be recounted as a whole. RFID (Radio Frequency Identification) is an automatic identification system for the object or person using a radio frequency signal that is non-line-of-sight, high inventory speeds, variety of form factors, rewritable tags. The purpose of this research is how to design guide tour museum system using RFID technology (Radio Frequency Identification) to help visitors obtain complete information from museum collection. The system was designed using object-oriented approach using UML (Unified Modeling Language) as a modeling language and Java as development language. From the test results found that museum visitors took 0.442 seconds to run a narrative of the collection since the system reads RFID tags that brought visitors. Museum managers also eased in the management of collection data, visitor data, and visitation data of the museum. The system also generates reports as a basis for future museum development

    A Formal Model of Semantic Web Service Ontology (WSMO) Execution

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    Semantic Web Services have been one of the most significant research areas within the Semantic Web vision, and have been recognized as a promising technology that exhibits huge commercial potential. Current Semantic Web Service research focuses on defining models and languages for the semantic markup of all relevant aspects of services, which are accessible through a Web service interface. The Web Service Modelling Ontology (WSMO) is one of the most significant Semantic Web Service framework proposed to date. To support the standardization and tool support of WSMO, a formal semantics of the language is highly desirable. As there are a few variants of WSMO and it is still under development, the semantics of WSMO needs to be formally defined to facilitate easy reuse and future development. In this paper, we present a formal Object-Z semantics of WSMO. Different aspects of the language have been precisely defined within one unified framework. This model provides a formal unambiguous specification, which can be used to develop tools and facilitate future development

    Three Denerations of DBMS

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    This paper describes the evolution of data base technology from early computing to the sophisticated systems of today. It presents an overview of the most popular data base management systems architectures such as hierarchical, network, relational and object-oriented. The last section of this paper presents a view of the factors that will influence the future of data base technology
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