69 research outputs found
Local Model Checking Algorithm Based on Mu-calculus with Partial Orders
The propositionalμ-calculus can be divided into two categories, global model checking algorithm and local model checking algorithm. Both of them aim at reducing time complexity and space complexity effectively. This paper analyzes the computing process of alternating fixpoint nested in detail and designs an efficient local model checking algorithm based on the propositional μ-calculus by a group of partial ordered relation, and its time complexity is O(d2(dn)d/2+2) (d is the depth of fixpoint nesting,  is the maximum of number of nodes), space complexity is O(d(dn)d/2). As far as we know, up till now, the best local model checking algorithm whose index of time complexity is d. In this paper, the index for time complexity of this algorithm is reduced from d to d/2. It is more efficient than algorithms of previous research
CGAAL: Distributed On-The-Fly ATL Model Checker with Heuristics
We present CGAAL, our efficient on-the-fly model checker for alternating-time temporal logic (ATL) on concurrent game structures (CGS). We present how our tool encodes ATL as extended dependency graphs with negation edges, and employs the distributed on-the-fly algorithm by Dalsgaard et al. Our tool offers multiple novel search strategies for the algorithm, including DHS which is inspired by PageRank and uses the in-degree of configurations as an heuristic, IHS which estimates instability of assignment values, and LPS which estimates the distance to a state satisfying the constituent property using linear programming. CGS are input using our modeling language LCGS, where composition and synchronisation are easily described. We prove the correctness of our encoding, and our experiments show that our tool CGAAL is often one to three orders of magnitude faster than the popular tool PRISM-games on case-studies from PRISM’s documentation and among case-studies we have developed. In our evaluation we also compare and evaluate our search strategies, and find that our custom search strategies are often significantly faster than the usual breadth-first and depth-first search strategies.We present CGAAL, our efficient on-the-fly model checker for alternating-time temporal logic (ATL) on concurrent game structures (CGS). We present how our tool encodes ATL as extended dependency graphs with negation edges and employs the distributed on-the-fly algorithm by Dalsgaard et al. Our tool offers multiple novel search strategies for the algorithm, including DHS which is inspired by PageRank and uses the in-degree of configurations as a heuristic, IHS which estimates instability of assignment values, and LPS which estimates the distance to a state satisfying the constituent property using linear programming. CGS are input using our modelling language LCGS, where composition and synchronisation are easily described. We prove the correctness of our encoding, and our experiments show that our tool CGAAL is often one to three orders of magnitude faster than the popular tool PRISM-games on case studies from PRISM’s documentation and among case studies we have developed. In our evaluation, we also compare and evaluate our search strategies, and find that our custom search strategies are often significantly faster than the usual breadth-first and depth-first search strategies.</p
Further steps towards efficient runtime verification: Handling probabilistic cost models
Abstract-We consider high-level models that specify system behaviors probabilistically and support the specification of cost attributes. Specifically, we focus on Discrete Time Markov Reward Models (D-MRMs), i.e. state machines where probabilities can be associated with transitions and rewards (costs) can be associated with states and transitions. Through probabilities we model assumptions on the behavior of environment in which an application is embedded. Rewards can instead model the cost assumptions involved in the system's operations. A system is designed to satisfy the requirements, under the given assumptions. Design-time assumptions, however, can turn out to be invalid at runtime, and therefore it is necessary to verify whether changes may lead to requirements violations. If they do, it is necessary to adapt the behavior in a selfhealing manner to continue to satisfy the requirements. We have previously presented an approach to support efficient runtime probabilistic model checking of DTMCs for properties expressed in PCTL. In this paper we extend the approach to D-MRMs and reward properties. The benefits of the approach are justified both theoretically and empirically on significant test cases
Model Checking Finite-Horizon Markov Chains with Probabilistic Inference
We revisit the symbolic verification of Markov chains with respect to finite
horizon reachability properties. The prevalent approach iteratively computes
step-bounded state reachability probabilities. By contrast, recent advances in
probabilistic inference suggest symbolically representing all horizon-length
paths through the Markov chain. We ask whether this perspective advances the
state-of-the-art in probabilistic model checking. First, we formally describe
both approaches in order to highlight their key differences. Then, using these
insights we develop Rubicon, a tool that transpiles Prism models to the
probabilistic inference tool Dice. Finally, we demonstrate better scalability
compared to probabilistic model checkers on selected benchmarks. All together,
our results suggest that probabilistic inference is a valuable addition to the
probabilistic model checking portfolio -- with Rubicon as a first step towards
integrating both perspectives.Comment: Technical Report. Accepted at CAV 202
Tools and Algorithms for the Construction and Analysis of Systems
This open access book constitutes the proceedings of the 28th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2022, which was held during April 2-7, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 46 full papers and 4 short papers presented in this volume were carefully reviewed and selected from 159 submissions. The proceedings also contain 16 tool papers of the affiliated competition SV-Comp and 1 paper consisting of the competition report. TACAS is a forum for researchers, developers, and users interested in rigorously based tools and algorithms for the construction and analysis of systems. The conference aims to bridge the gaps between different communities with this common interest and to support them in their quest to improve the utility, reliability, exibility, and efficiency of tools and algorithms for building computer-controlled systems
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