8 research outputs found

    Supporting personal photo storytelling for social albums

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    How do users make a people-centric slideshow?

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    This paper presents a pilot user study that attempts to shed light on the ways users create people-centric slideshows, with the objective of scaling it up to a crowdsourcing experiment. The study focuses on two major directions, namely image selection and image sequencing. Participants were asked to select photos of a specific person from an initial set and arrange them into a slideshow. Results show that there is correlation between specific predictors and selected images, as well as their relative position in the final sequence. This indicates that a crowdsourcing experiment will indeed high-light the characteristics of the average user, which can then be incorporated into an automatic people-centric slideshow creator. Categories and Subject Descriptor

    Photo Wallet : interface design for simple mobile photo albums

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    Tese de mestrado. Multimédia (Perfil Tecnologias). Universidade do Porto. Faculdade de Engenharia. 201

    Capturing route experiences

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    Tese de mestrado, Informática, Universidade de Lisboa, Faculdade de Ciências, 2014Several systems currently exist to support creation of location-based stories and capturing of life experiences. However, it has been shown that there is a trade-off between fully committing to the authoring process and “staying in the moment”, which produces strain and increases authoring effort. The present work addresses this problem by leveraging the large amount of third party content, readily available through various web services. More concretely, we re-imagine in-situ storytelling process, providing authors with suggestions of external story elements, such as Foursquare1 venues, which they can embed directly into the story. We explore whether with this approach authors are able to balance between producing novel and reusing existing content, saving time and effort whenever necessary. Results from our two user studies suggest that suggestions can potentially reduce the authoring effort, but only provided they are relevant enough. At the same time, they can significantly improve the viewing experience, provided they are content-rich: Foursquare venues, encompassing photos, reviews and comments, are a good example. We also found that authors valued stories’ individuality more than viewers, as the former were somewhat reluctant to “dilute” their personal content with external data, whereas the latter appreciated the social aspects contributed by suggestions

    Leveraging Mixed Expertise in Crowdsourcing.

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    Crowdsourcing systems promise to leverage the "wisdom of crowds" to help solve many kinds of problems that are difficult to solve using only computers. Although a crowd of people inherently represents a diversity of skill levels, knowledge, and opinions, crowdsourcing system designers typically view this diversity as noise and effectively cancel it out by aggregating responses. However, we believe that by embracing crowd workers' diverse expertise levels, system designers can better leverage that knowledge to increase the wisdom of crowds. In this thesis, we propose solutions to a limitation of current crowdsourcing approaches: not accounting for a range of expertise levels in the crowd. The current body of work in crowdsourcing does not systematically examine this, suggesting that researchers may not believe the benefits of using mixed expertise warrants the complexities of supporting it. This thesis presents two systems, Escalier and Kurator, to show that leveraging mixed expertise is a worthwhile endeavor because it materially benefits system performance, at scale, for various types of problems. We also demonstrate an effective technique, called expertise layering, to incorporate mixed expertise into crowdsourcing systems. Finally, we show that leveraging mixed expertise enables researchers to use crowdsourcing to address new types of problems.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/133307/1/afdavid_1.pd

    Media aesthetics based multimedia storytelling.

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    Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasingly pervasive, unprecedented amounts of multimedia, are being downloaded to personal hard drives, and also uploaded to online social networks on a daily basis. The work presented in this dissertation is a contribution in the area of multimedia organization, as well as automatic selection of media for storytelling purposes, which eases the human task of summarizing a collection of images or videos in order to be shared with other people. As opposed to some prior art in this area, we have taken an approach in which neither user generated tags nor comments --that describe the photographs, either in their local or on-line repositories-- are taken into account, and also no user interaction with the algorithms is expected. We take an image analysis approach where both the context images --e.g. images from online social networks to which the image stories are going to be uploaded--, and the collection images --i.e., the collection of images or videos that needs to be summarized into a story--, are analyzed using image processing algorithms. This allows us to extract relevant metadata that can be used in the summarization process. Multimedia-storytellers usually follow three main steps when preparing their stories: first they choose the main story characters, the main events to describe, and finally from these media sub-groups, they choose the media based on their relevance to the story as well as based on their aesthetic value. Therefore, one of the main contributions of our work has been the design of computational models --both regression based, as well as classification based-- that correlate well with human perception of the aesthetic value of images and videos. These computational aesthetics models have been integrated into automatic selection algorithms for multimedia storytelling, which are another important contribution of our work. A human centric approach has been used in all experiments where it was feasible, and also in order to assess the final summarization results, i.e., humans are always the final judges of our algorithms, either by inspecting the aesthetic quality of the media, or by inspecting the final story generated by our algorithms. We are aware that a perfect automatically generated story summary is very hard to obtain, given the many subjective factors that play a role in such a creative process; rather, the presented approach should be seen as a first step in the storytelling creative process which removes some of the ground work that would be tedious and time consuming for the user. Overall, the main contributions of this work can be capitalized in three: (1) new media aesthetics models for both images and videos that correlate with human perception, (2) new scalable multimedia collection structures that ease the process of media summarization, and finally, (3) new media selection algorithms that are optimized for multimedia storytelling purposes.Postprint (published version

    Socially-Aware Multimedia Authoring

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    Bulterman, D.C.A. [Promotor]Cesar, P.S. [Copromotor

    Resource Description and Selection for Similarity Search in Metric Spaces: Problems and Problem-Solving Approaches

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    In times of an ever increasing amount of data and a growing diversity of data types in different application contexts, there is a strong need for large-scale and flexible indexing and search techniques. Metric access methods (MAMs) provide this flexibility, because they only assume that the dissimilarity between two data objects is modeled by a distance metric. Furthermore, scalable solutions can be built with the help of distributed MAMs. Both IF4MI and RS4MI, which are presented in this thesis, represent metric access methods. IF4MI belongs to the group of centralized MAMs. It is based on an inverted file and thus offers a hybrid access method providing text retrieval capabilities in addition to content-based search in arbitrary metric spaces. In opposition to IF4MI, RS4MI is a distributed MAM based on resource description and selection techniques. Here, data objects are physically distributed. However, RS4MI is by no means restricted to a certain type of distributed information retrieval system. Various application fields for the resource description and selection techniques are possible, for example in the context of visual analytics. Due to the metric space assumption, possible application fields go far beyond content-based image retrieval applications which provide the example scenario here.Ständig zunehmende Datenmengen und eine immer größer werdende Vielfalt an Datentypen in verschiedenen Anwendungskontexten erfordern sowohl skalierbare als auch flexible Indexierungs- und Suchtechniken. Metrische Zugriffsstrukturen (MAMs: metric access methods) können diese Flexibilität bieten, weil sie lediglich unterstellen, dass die Distanz zwischen zwei Datenobjekten durch eine Distanzmetrik modelliert wird. Darüber hinaus lassen sich skalierbare Lösungen mit Hilfe verteilter MAMs entwickeln. Sowohl IF4MI als auch RS4MI, die beide in dieser Arbeit vorgestellt werden, stellen metrische Zugriffsstrukturen dar. IF4MI gehört zur Gruppe der zentralisierten MAMs. Diese Zugriffsstruktur basiert auf einer invertierten Liste und repräsentiert daher eine hybride Indexstruktur, die neben einer inhaltsbasierten Ähnlichkeitssuche in beliebigen metrischen Räumen direkt auch Möglichkeiten der Textsuche unterstützt. Im Gegensatz zu IF4MI handelt es sich bei RS4MI um eine verteilte MAM, die auf Techniken der Ressourcenbeschreibung und -auswahl beruht. Dabei sind die Datenobjekte physisch verteilt. RS4MI ist jedoch keineswegs auf die Anwendung in einem bestimmten verteilten Information-Retrieval-System beschränkt. Verschiedene Anwendungsfelder sind für die Techniken zur Ressourcenbeschreibung und -auswahl denkbar, zum Beispiel im Bereich der Visuellen Analyse. Dabei gehen Anwendungsmöglichkeiten weit über den für die Arbeit unterstellten Anwendungskontext der inhaltsbasierten Bildsuche hinaus
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