11,051 research outputs found

    Online learning and detection of faces with low human supervision

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    The final publication is available at link.springer.comWe present an efficient,online,and interactive approach for computing a classifier, called Wild Lady Ferns (WiLFs), for face learning and detection using small human supervision. More precisely, on the one hand, WiLFs combine online boosting and extremely randomized trees (Random Ferns) to compute progressively an efficient and discriminative classifier. On the other hand, WiLFs use an interactive human-machine approach that combines two complementary learning strategies to reduce considerably the degree of human supervision during learning. While the first strategy corresponds to query-by-boosting active learning, that requests human assistance over difficult samples in function of the classifier confidence, the second strategy refers to a memory-based learning which uses ¿ Exemplar-based Nearest Neighbors (¿ENN) to assist automatically the classifier. A pre-trained Convolutional Neural Network (CNN) is used to perform ¿ENN with high-level feature descriptors. The proposed approach is therefore fast (WilFs run in 1 FPS using a code not fully optimized), accurate (we obtain detection rates over 82% in complex datasets), and labor-saving (human assistance percentages of less than 20%). As a byproduct, we demonstrate that WiLFs also perform semi-automatic annotation during learning, as while the classifier is being computed, WiLFs are discovering faces instances in input images which are used subsequently for training online the classifier. The advantages of our approach are demonstrated in synthetic and publicly available databases, showing comparable detection rates as offline approaches that require larger amounts of handmade training data.Peer ReviewedPostprint (author's final draft

    Visual Question Answering: A Survey of Methods and Datasets

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    Visual Question Answering (VQA) is a challenging task that has received increasing attention from both the computer vision and the natural language processing communities. Given an image and a question in natural language, it requires reasoning over visual elements of the image and general knowledge to infer the correct answer. In the first part of this survey, we examine the state of the art by comparing modern approaches to the problem. We classify methods by their mechanism to connect the visual and textual modalities. In particular, we examine the common approach of combining convolutional and recurrent neural networks to map images and questions to a common feature space. We also discuss memory-augmented and modular architectures that interface with structured knowledge bases. In the second part of this survey, we review the datasets available for training and evaluating VQA systems. The various datatsets contain questions at different levels of complexity, which require different capabilities and types of reasoning. We examine in depth the question/answer pairs from the Visual Genome project, and evaluate the relevance of the structured annotations of images with scene graphs for VQA. Finally, we discuss promising future directions for the field, in particular the connection to structured knowledge bases and the use of natural language processing models.Comment: 25 page

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    A genomic map of the effects of linked selection in Drosophila

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    Natural selection at one site shapes patterns of genetic variation at linked sites. Quantifying the effects of 'linked selection' on levels of genetic diversity is key to making reliable inference about demography, building a null model in scans for targets of adaptation, and learning about the dynamics of natural selection. Here, we introduce the first method that jointly infers parameters of distinct modes of linked selection, notably background selection and selective sweeps, from genome-wide diversity data, functional annotations and genetic maps. The central idea is to calculate the probability that a neutral site is polymorphic given local annotations, substitution patterns, and recombination rates. Information is then combined across sites and samples using composite likelihood in order to estimate genome-wide parameters of distinct modes of selection. In addition to parameter estimation, this approach yields a map of the expected neutral diversity levels along the genome. To illustrate the utility of our approach, we apply it to genome-wide resequencing data from 125 lines in Drosophila melanogaster and reliably predict diversity levels at the 1Mb scale. Our results corroborate estimates of a high fraction of beneficial substitutions in proteins and untranslated regions (UTR). They allow us to distinguish between the contribution of sweeps and other modes of selection around amino acid substitutions and to uncover evidence for pervasive sweeps in untranslated regions (UTRs). Our inference further suggests a substantial effect of linked selection from non-classic sweeps. More generally, we demonstrate that linked selection has had a larger effect in reducing diversity levels and increasing their variance in D. melanogaster than previously appreciated

    Requirements engineering: a review and research agenda

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    This paper reviews the area of requirements engineering. It outlines the key concerns to which attention should be devoted by both practitioners, who wish to "reengineer" their development processes, and academics, seeking intellectual challenges. It presents an assessment of the state-of-the-art and draws conclusions in the form of a research agenda

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    Understanding Internet topology: principles, models, and validation

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    Building on a recent effort that combines a first-principles approach to modeling router-level connectivity with a more pragmatic use of statistics and graph theory, we show in this paper that for the Internet, an improved understanding of its physical infrastructure is possible by viewing the physical connectivity as an annotated graph that delivers raw connectivity and bandwidth to the upper layers in the TCP/IP protocol stack, subject to practical constraints (e.g., router technology) and economic considerations (e.g., link costs). More importantly, by relying on data from Abilene, a Tier-1 ISP, and the Rocketfuel project, we provide empirical evidence in support of the proposed approach and its consistency with networking reality. To illustrate its utility, we: 1) show that our approach provides insight into the origin of high variability in measured or inferred router-level maps; 2) demonstrate that it easily accommodates the incorporation of additional objectives of network design (e.g., robustness to router failure); and 3) discuss how it complements ongoing community efforts to reverse-engineer the Internet

    Ono: an open platform for social robotics

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    In recent times, the focal point of research in robotics has shifted from industrial ro- bots toward robots that interact with humans in an intuitive and safe manner. This evolution has resulted in the subfield of social robotics, which pertains to robots that function in a human environment and that can communicate with humans in an int- uitive way, e.g. with facial expressions. Social robots have the potential to impact many different aspects of our lives, but one particularly promising application is the use of robots in therapy, such as the treatment of children with autism. Unfortunately, many of the existing social robots are neither suited for practical use in therapy nor for large scale studies, mainly because they are expensive, one-of-a-kind robots that are hard to modify to suit a specific need. We created Ono, a social robotics platform, to tackle these issues. Ono is composed entirely from off-the-shelf components and cheap materials, and can be built at a local FabLab at the fraction of the cost of other robots. Ono is also entirely open source and the modular design further encourages modification and reuse of parts of the platform
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