1,872 research outputs found

    VISUAL SEMANTIC SEGMENTATION AND ITS APPLICATIONS

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    This dissertation addresses the difficulties of semantic segmentation when dealing with an extensive collection of images and 3D point clouds. Due to the ubiquity of digital cameras that help capture the world around us, as well as the advanced scanning techniques that are able to record 3D replicas of real cities, the sheer amount of visual data available presents many opportunities for both academic research and industrial applications. But the mere quantity of data also poses a tremendous challenge. In particular, the problem of distilling useful information from such a large repository of visual data has attracted ongoing interests in the fields of computer vision and data mining. Structural Semantics are fundamental to understanding both natural and man-made objects. Buildings, for example, are like languages in that they are made up of repeated structures or patterns that can be captured in images. In order to find these recurring patterns in images, I present an unsupervised frequent visual pattern mining approach that goes beyond co-location to identify spatially coherent visual patterns, regardless of their shape, size, locations and orientation. First, my approach categorizes visual items from scale-invariant image primitives with similar appearance using a suite of polynomial-time algorithms that have been designed to identify consistent structural associations among visual items, representing frequent visual patterns. After detecting repetitive image patterns, I use unsupervised and automatic segmentation of the identified patterns to generate more semantically meaningful representations. The underlying assumption is that pixels capturing the same portion of image patterns are visually consistent, while pixels that come from different backdrops are usually inconsistent. I further extend this approach to perform automatic segmentation of foreground objects from an Internet photo collection of landmark locations. New scanning technologies have successfully advanced the digital acquisition of large-scale urban landscapes. In addressing semantic segmentation and reconstruction of this data using LiDAR point clouds and geo-registered images of large-scale residential areas, I develop a complete system that simultaneously uses classification and segmentation methods to first identify different object categories and then apply category-specific reconstruction techniques to create visually pleasing and complete scene models

    3D object retrieval and segmentation: various approaches including 2D poisson histograms and 3D electrical charge distributions.

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    Nowadays 3D models play an important role in many applications: viz. games, cultural heritage, medical imaging etc. Due to the fast growth in the number of available 3D models, understanding, searching and retrieving such models have become interesting fields within computer vision. In order to search and retrieve 3D models, we present two different approaches: one is based on solving the Poisson Equation over 2D silhouettes of the models. This method uses 60 different silhouettes, which are automatically extracted from different viewangles. Solving the Poisson equation for each silhouette assigns a number to each pixel as its signature. Accumulating these signatures generates a final histogram-based descriptor for each silhouette, which we call a SilPH (Silhouette Poisson Histogram). For the second approach, we propose two new robust shape descriptors based on the distribution of charge density on the surface of a 3D model. The Finite Element Method is used to calculate the charge density on each triangular face of each model as a local feature. Then we utilize the Bag-of-Features and concentric sphere frameworks to perform global matching using these local features. In addition to examining the retrieval accuracy of the descriptors in comparison to the state-of-the-art approaches, the retrieval speeds as well as robustness to noise and deformation on different datasets are investigated. On the other hand, to understand new complex models, we have also utilized distribution of electrical charge for proposing a system to decompose models into meaningful parts. Our robust, efficient and fully-automatic segmentation approach is able to specify the segments attached to the main part of a model as well as locating the boundary parts of the segments. The segmentation ability of the proposed system is examined on the standard datasets and its timing and accuracy are compared with the existing state-of-the-art approaches

    Object Recognition

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    Vision-based object recognition tasks are very familiar in our everyday activities, such as driving our car in the correct lane. We do these tasks effortlessly in real-time. In the last decades, with the advancement of computer technology, researchers and application developers are trying to mimic the human's capability of visually recognising. Such capability will allow machine to free human from boring or dangerous jobs

    Exploiting Spatio-Temporal Coherence for Video Object Detection in Robotics

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    This paper proposes a method to enhance video object detection for indoor environments in robotics. Concretely, it exploits knowledge about the camera motion between frames to propagate previously detected objects to successive frames. The proposal is rooted in the concepts of planar homography to propose regions of interest where to find objects, and recursive Bayesian filtering to integrate observations over time. The proposal is evaluated on six virtual, indoor environments, accounting for the detection of nine object classes over a total of ∼ 7k frames. Results show that our proposal improves the recall and the F1-score by a factor of 1.41 and 1.27, respectively, as well as it achieves a significant reduction of the object categorization entropy (58.8%) when compared to a two-stage video object detection method used as baseline, at the cost of small time overheads (120 ms) and precision loss (0.92).</p

    Reconstruction and recognition of confusable models using three-dimensional perception

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    Perception is one of the key topics in robotics research. It is about the processing of external sensor data and its interpretation. The necessity of fully autonomous robots makes it crucial to help them to perform tasks more reliably, flexibly, and efficiently. As these platforms obtain more refined manipulation capabilities, they also require expressive and comprehensive environment models: for manipulation and affordance purposes, their models have to involve each one of the objects present in the world, coincidentally with their location, pose, shape and other aspects. The aim of this dissertation is to provide a solution to several of these challenges that arise when meeting the object grasping problem, with the aim of improving the autonomy of the mobile manipulator robot MANFRED-2. By the analysis and interpretation of 3D perception, this thesis covers in the first place the localization of supporting planes in the scenario. As the environment will contain many other things apart from the planar surface, the problem within cluttered scenarios has been solved by means of Differential Evolution, which is a particlebased evolutionary algorithm that evolves in time to the solution that yields the cost function lowest value. Since the final purpose of this thesis is to provide with valuable information for grasping applications, a complete model reconstructor has been developed. The proposed method holdsmany features such as robustness against abrupt rotations, multi-dimensional optimization, feature extensibility, compatible with other scan matching techniques, management of uncertain information and an initialization process to reduce convergence timings. It has been designed using a evolutionarybased scan matching optimizer that takes into account surface features of the object, global form and also texture and color information. The last tackled challenge regards the recognition problem. In order to procure with worthy information about the environment to the robot, a meta classifier that discerns efficiently the observed objects has been implemented. It is capable of distinguishing between confusable objects, such as mugs or dishes with similar shapes but different size or color. The contributions presented in this thesis have been fully implemented and empirically evaluated in the platform. A continuous grasping pipeline covering from perception to grasp planning including visual object recognition for confusable objects has been developed. For that purpose, an indoor environment with several objects on a table is presented in the nearby of the robot. Items are recognized from a database and, if one is chosen, the robot will calculate how to grasp it taking into account the kinematic restrictions associated to the anthropomorphic hand and the 3D model for this particular object. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------La percepción es uno de los temas más relevantes en el mundo de la investigaci ón en robótica. Su objetivo es procesar e interpretar los datos recibidos por un sensor externo. La gran necesidad de desarrollar robots autónomos hace imprescindible proporcionar soluciones que les permita realizar tareas más precisas, flexibles y eficientes. Dado que estas plataformas cada día adquieren mejores capacidades para manipular objetos, también necesitarán modelos expresivos y comprensivos: para realizar tareas de manipulación y prensión, sus modelos han de tener en cuenta cada uno de los objetos presentes en su entorno, junto con su localizaci ón, orientación, forma y otros aspectos. El objeto de la presente tesis doctoral es proponer soluciones a varios de los retos que surgen al enfrentarse al problema del agarre, con el propósito final de aumentar la capacidad de autonomía del robot manipulador MANFRED-2. Mediante el análisis e interpretación de la percepción tridimensional, esta tesis cubre en primer lugar la localización de planos de soporte en sus alrededores. Dado que el entorno contendrá muchos otros elementos aparte de la superficie de apoyo buscada, el problema en entornos abarrotados ha sido solucionado mediante Evolución Diferencial, que es un algoritmo evolutivo basado en partículas que evoluciona temporalmente a la solución que contempla el menor resultado en la función de coste. Puesto que el propósito final de este trabajo de investigación es proveer de información valiosa a las aplicaciones de prensión, se ha desarrollado un reconstructor de modelos completos. El método propuesto posee diferentes características como robustez a giros abruptos, optimización multidimensional, extensión a otras características, compatibilidad con otras técnicas de reconstrucción, manejo de incertidumbres y un proceso de inicialización para reducir el tiempo de convergencia. Ha sido diseñado usando un registro optimizado mediante técnicas evolutivas que tienen en cuenta las particularidades de la superficie del objeto, su forma global y la información relativa a la textura. El último problema abordado está relacionado con el reconocimiento de objetos. Con la intención de abastecer al robot con la mayor información posible sobre el entorno, se ha implementado un meta clasificador que diferencia de manera eficaz los objetos observados. Ha sido capacitado para distinguir objetos confundibles como tazas o platos con formas similares pero con diferentes colores o tamaños. Las contribuciones presentes en esta tesis han sido completamente implementadas y probadas de manera empírica en la plataforma. Se ha desarrollado un sistema que cubre el problema de agarre desde la percepción al cálculo de la trayectoria incluyendo el sistema de reconocimiento de objetos confundibles. Para ello, se ha presentado una mesa con objetos en un entorno cerrado cercano al robot. Los elementos son comparados con una base de datos y si se desea agarrar uno de ellos, el robot estimará cómo cogerlo teniendo en cuenta las restricciones cinemáticas asociadas a una mano antropomórfica y el modelo tridimensional generado del objeto en cuestión

    Recent Advances in Signal Processing

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    The signal processing task is a very critical issue in the majority of new technological inventions and challenges in a variety of applications in both science and engineering fields. Classical signal processing techniques have largely worked with mathematical models that are linear, local, stationary, and Gaussian. They have always favored closed-form tractability over real-world accuracy. These constraints were imposed by the lack of powerful computing tools. During the last few decades, signal processing theories, developments, and applications have matured rapidly and now include tools from many areas of mathematics, computer science, physics, and engineering. This book is targeted primarily toward both students and researchers who want to be exposed to a wide variety of signal processing techniques and algorithms. It includes 27 chapters that can be categorized into five different areas depending on the application at hand. These five categories are ordered to address image processing, speech processing, communication systems, time-series analysis, and educational packages respectively. The book has the advantage of providing a collection of applications that are completely independent and self-contained; thus, the interested reader can choose any chapter and skip to another without losing continuity

    Holography

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    Holography - Basic Principles and Contemporary Applications is a collection of fifteen chapters, describing the basic principles of holography and some recent innovative developments in the field. The book is divided into three sections. The first, Understanding Holography, presents the principles of hologram recording illustrated with practical examples. A comprehensive review of diffraction in volume gratings and holograms is also presented. The second section, Contemporary Holographic Applications, is concerned with advanced applications of holography including sensors, holographic gratings, white-light viewable holographic stereograms. The third section of the book Digital Holography is devoted to digital hologram coding and digital holographic microscopy

    Pattern Recognition

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    Pattern recognition is a very wide research field. It involves factors as diverse as sensors, feature extraction, pattern classification, decision fusion, applications and others. The signals processed are commonly one, two or three dimensional, the processing is done in real- time or takes hours and days, some systems look for one narrow object class, others search huge databases for entries with at least a small amount of similarity. No single person can claim expertise across the whole field, which develops rapidly, updates its paradigms and comprehends several philosophical approaches. This book reflects this diversity by presenting a selection of recent developments within the area of pattern recognition and related fields. It covers theoretical advances in classification and feature extraction as well as application-oriented works. Authors of these 25 works present and advocate recent achievements of their research related to the field of pattern recognition

    Prioritizing Content of Interest in Multimedia Data Compression

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    Image and video compression techniques make data transmission and storage in digital multimedia systems more efficient and feasible for the system's limited storage and bandwidth. Many generic image and video compression techniques such as JPEG and H.264/AVC have been standardized and are now widely adopted. Despite their great success, we observe that these standard compression techniques are not the best solution for data compression in special types of multimedia systems such as microscopy videos and low-power wireless broadcast systems. In these application-specific systems where the content of interest in the multimedia data is known and well-defined, we should re-think the design of a data compression pipeline. We hypothesize that by identifying and prioritizing multimedia data's content of interest, new compression methods can be invented that are far more effective than standard techniques. In this dissertation, a set of new data compression methods based on the idea of prioritizing the content of interest has been proposed for three different kinds of multimedia systems. I will show that the key to designing efficient compression techniques in these three cases is to prioritize the content of interest in the data. The definition of the content of interest of multimedia data depends on the application. First, I show that for microscopy videos, the content of interest is defined as the spatial regions in the video frame with pixels that don't only contain noise. Keeping data in those regions with high quality and throwing out other information yields to a novel microscopy video compression technique. Second, I show that for a Bluetooth low energy beacon based system, practical multimedia data storage and transmission is possible by prioritizing content of interest. I designed custom image compression techniques that preserve edges in a binary image, or foreground regions of a color image of indoor or outdoor objects. Last, I present a new indoor Bluetooth low energy beacon based augmented reality system that integrates a 3D moving object compression method that prioritizes the content of interest.Doctor of Philosoph
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