19 research outputs found

    Toward dialogue documents as creative conversational tools

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    Title from cover. "July 1998."Includes bibliographical references (p. [22]-[23]).by Manabu Ueda

    MEETTING IN TIME: RECORDING THE WORKGROUP CONVERSATION

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    This work investigates the concept of organizational memory within the context of face-to-face meetings. We begin by exploring the theoretical and practical implications of both organizational memory in general, and meeting memory in particular. We propose that meeting memory can be constructed from temporally-structured speech-acts. This proposal is investigated through a case study of an existing meeting memory leading to the development of a meeting memory prototype system. The paper extends current research in the application of speech-act theory to collaborative work in two directions: 1) the support of face-to-face meetings and 2) the recording of group memory

    Groupware design : principles, prototypes, and systems

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    Computers are valuable tools for a wide range of work tasks. A substantial limitation on their value, however, is the predominant focus on enhancing the work of individuals. This fails to account for the issues of collaboration that affect almost all work. Research into computer supported cooperative work (CSCW) aims to eliminate this deficiency, but the promise of computer systems for group work has not been met. This thesis presents four design principles that promote the development of successful groupware. The principles identify the particular problems encountered by groupware, and provide guidelines and strategies to avoid, overcome, or minimise their impact. Derived from several sources, the major influence on the principles development is an investigation into the relationship between factors affecting groupware failure. They are stimulated by observations of groupware use, and by design insights arising from the development of two groupware applications and their prototypes: Mona and TELEFREEK. Mona provides conversation-based email management. Several groupware applications allow similar functionality, but the design principles result in Mona using different mechanisms to achieve its user-support. TELEFREEK provides a platform for accessing computer-supported communication and collaboration facilities. It attends to the problems of initiating interaction, and supports an adaptable and extendible set of "social awareness" assistants. TELEFREEK offers a broader range of facilities than other groupware, and avoids the use of prohibitively high-bandwidth communication networks. TELEFREEK demonstrates that much can be achieved through current and widely accessible technology. Together, Mona and TELEFREEK forcefully demonstrate the use of the design principles, and substantiate the claim of their utility

    In search of coherence: A review of e-mail research

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    Collaborative Workspaces within Distributed Virtual Environments

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    In warfare, be it a training simulation or actual combat, a commander\u27s time is one of the most valuable and fleeting resources of a military unit. Thus, it is natural for a unit to have a plethora of personnel to analyze and filter information to the decision-maker. This dynamic exchange of ideas between analyst and commander is currently not available within the distributed interactive simulation (DIS) community. This lack of exchange limits the usefulness of the DIS experience to the commander and his troops. This thesis addresses the commander\u27s isolation problem through the integration of a collaborative workspace within AFIT\u27s Synthetic BattleBridge (SBB) as a technique to improve situational awareness. The SBB\u27s Collaborative Workspace enhances battlespace awareness through CSCW (computer supported cooperative work) enabling communication technologies. The SBB\u27s Collaborative Workspace allows the user to interact with other SBB users through the transmission and reception of public bulletins, private email, real-time chat sessions, shared viewpoints, shared video, and shared annotations to the virtual environment. Collaborative communication between SBB occurs through the use of standard and experimental DIS-compliant protocol data units. The SBB\u27s Collaborative Workspace gives the battlespace commander the widest range of communication options available within a DIS virtual environment today

    Personalizing Interactions with Information Systems

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    Personalization constitutes the mechanisms and technologies necessary to customize information access to the end-user. It can be defined as the automatic adjustment of information content, structure, and presentation tailored to the individual. In this chapter, we study personalization from the viewpoint of personalizing interaction. The survey covers mechanisms for information-finding on the web, advanced information retrieval systems, dialog-based applications, and mobile access paradigms. Specific emphasis is placed on studying how users interact with an information system and how the system can encourage and foster interaction. This helps bring out the role of the personalization system as a facilitator which reconciles the user’s mental model with the underlying information system’s organization. Three tiers of personalization systems are presented, paying careful attention to interaction considerations. These tiers show how progressive levels of sophistication in interaction can be achieved. The chapter also surveys systems support technologies and niche application domains

    The CSCW paradigm for software development

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    People work together to solve a wide variety of problems using different forms of cooperation for each class of problem. Modern technology is complex, and therefore it is unusual for an individual to attempt the development of a major project single-handedly. In an attempt to provide computer-based support for the problems that arise when two or more people attempt to cooperate to perform a task or solve a problem, the area of Computer Supported Cooperative Work (CSCW) becomes relevant. The software development process almost invariably involves cooperation that crosses group, professional, and subcultural boundaries. The complexity of software development demands that highly integrated groups of analysts, designers, and users are involved in the process. Many development activities may occur concurrently. The area of CSCW and advanced information technology, with its enormous capabilities for transmitting and storing information, holds considerable promise for the software development process.ComputingM. Sc. (Information Systems

    The Derivation of a pragmatic requirements framework for web development.

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    Web-based development is a relatively immature area of Software Engineering, producing often complex applications to many different types of end user and stakeholders. Web Engineering as a research area, was created to introduce processes that enable web based development to be repeatable and to avoid potential failure in the fast changing landscape that is the current ubiquitous Internet. A survey of existing perspectives from the literature highlights a number of points. Firstly, that web development has a number of subtle differences to Software Engineering and that many web development methods are not used. Further, that there has been little work done on what should be in a web development method. A full survey of 50 web development methods finds that they do not give enough detail to be used in their entirety; they are difficult for a non-computer scientist to understand in the techniques they use and most do not cover the lifecycle, particularly in the area of requirements, implementation and testing. This thesis introduces a requirements framework for novice web developers. It is created following an in-depth case study carried out over two years that investigates the use of web development methods by novice developers. The study finds that web development methods are not easy to understand, there is a lack of explanation as to how to use the techniques within the method and the language used is too complex. A high level method is derived with an iterative process and with the requirements phase in the form of a framework; it addresses the problems that are discussed and provides excellent support for a novice web developer in the requirements phase of the lifecycle. An evaluation of the method using a group of novice developers who reflect on the method and a group who use it for development finds that the method is both easy to understand and use

    The derivation of a pragmatic requirements framework for web development

    Get PDF
    Web-based development is a relatively immature area of Software Engineering, producing often complex applications to many different types of end user and stakeholders. Web Engineering as a research area, was created to introduce processes that enable web based development to be repeatable and to avoid potential failure in the fast changing landscape that is the current ubiquitous Internet. A survey of existing perspectives from the literature highlights a number of points. Firstly, that web development has a number of subtle differences to Software Engineering and that many web development methods are not used. Further, that there has been little work done on what should be in a web development method. A full survey of 50 web development methods finds that they do not give enough detail to be used in their entirety; they are difficult for a non-computer scientist to understand in the techniques they use and most do not cover the lifecycle, particularly in the area of requirements, implementation and testing. This thesis introduces a requirements framework for novice web developers. It is created following an in-depth case study carried out over two years that investigates the use of web development methods by novice developers. The study finds that web development methods are not easy to understand, there is a lack of explanation as to how to use the techniques within the method and the language used is too complex. A high level method is derived with an iterative process and with the requirements phase in the form of a framework; it addresses the problems that are discussed and provides excellent support for a novice web developer in the requirements phase of the lifecycle. An evaluation of the method using a group of novice developers who reflect on the method and a group who use it for development finds that the method is both easy to understand and use.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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