1,149 research outputs found
Evolved embodied phase coordination enables robust quadruped robot locomotion
Overcoming robotics challenges in the real world requires resilient control
systems capable of handling a multitude of environments and unforeseen events.
Evolutionary optimization using simulations is a promising way to automatically
design such control systems, however, if the disparity between simulation and
the real world becomes too large, the optimization process may result in
dysfunctional real-world behaviors. In this paper, we address this challenge by
considering embodied phase coordination in the evolutionary optimization of a
quadruped robot controller based on central pattern generators. With this
method, leg phases, and indirectly also inter-leg coordination, are influenced
by sensor feedback.By comparing two very similar control systems we gain
insight into how the sensory feedback approach affects the evolved parameters
of the control system, and how the performances differs in simulation, in
transferal to the real world, and to different real-world environments. We show
that evolution enables the design of a control system with embodied phase
coordination which is more complex than previously seen approaches, and that
this system is capable of controlling a real-world multi-jointed quadruped
robot.The approach reduces the performance discrepancy between simulation and
the real world, and displays robustness towards new environments.Comment: 9 page
Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNs
Legged robots can outperform wheeled machines for most navigation tasks
across unknown and rough terrains. For such tasks, visual feedback is a
fundamental asset to provide robots with terrain-awareness. However, robust
dynamic locomotion on difficult terrains with real-time performance guarantees
remains a challenge. We present here a real-time, dynamic foothold adaptation
strategy based on visual feedback. Our method adjusts the landing position of
the feet in a fully reactive manner, using only on-board computers and sensors.
The correction is computed and executed continuously along the swing phase
trajectory of each leg. To efficiently adapt the landing position, we implement
a self-supervised foothold classifier based on a Convolutional Neural Network
(CNN). Our method results in an up to 200 times faster computation with respect
to the full-blown heuristics. Our goal is to react to visual stimuli from the
environment, bridging the gap between blind reactive locomotion and purely
vision-based planning strategies. We assess the performance of our method on
the dynamic quadruped robot HyQ, executing static and dynamic gaits (at speeds
up to 0.5 m/s) in both simulated and real scenarios; the benefit of safe
foothold adaptation is clearly demonstrated by the overall robot behavior.Comment: 9 pages, 11 figures. Accepted to RA-L + ICRA 2019, January 201
Dynamically Stable 3D Quadrupedal Walking with Multi-Domain Hybrid System Models and Virtual Constraint Controllers
Hybrid systems theory has become a powerful approach for designing feedback
controllers that achieve dynamically stable bipedal locomotion, both formally
and in practice. This paper presents an analytical framework 1) to address
multi-domain hybrid models of quadruped robots with high degrees of freedom,
and 2) to systematically design nonlinear controllers that asymptotically
stabilize periodic orbits of these sophisticated models. A family of
parameterized virtual constraint controllers is proposed for continuous-time
domains of quadruped locomotion to regulate holonomic and nonholonomic outputs.
The properties of the Poincare return map for the full-order and closed-loop
hybrid system are studied to investigate the asymptotic stabilization problem
of dynamic gaits. An iterative optimization algorithm involving linear and
bilinear matrix inequalities is then employed to choose stabilizing virtual
constraint parameters. The paper numerically evaluates the analytical results
on a simulation model of an advanced 3D quadruped robot, called GR Vision 60,
with 36 state variables and 12 control inputs. An optimal amble gait of the
robot is designed utilizing the FROST toolkit. The power of the analytical
framework is finally illustrated through designing a set of stabilizing virtual
constraint controllers with 180 controller parameters.Comment: American Control Conference 201
In silico case studies of compliant robots: AMARSI deliverable 3.3
In the deliverable 3.2 we presented how the morphological computing ap-
proach can significantly facilitate the control strategy in several scenarios,
e.g. quadruped locomotion, bipedal locomotion and reaching. In particular,
the Kitty experimental platform is an example of the use of morphological
computation to allow quadruped locomotion. In this deliverable we continue
with the simulation studies on the application of the different morphological
computation strategies to control a robotic system
Trajectory Optimization Through Contacts and Automatic Gait Discovery for Quadrupeds
In this work we present a trajectory Optimization framework for whole-body
motion planning through contacts. We demonstrate how the proposed approach can
be applied to automatically discover different gaits and dynamic motions on a
quadruped robot. In contrast to most previous methods, we do not pre-specify
contact switches, timings, points or gait patterns, but they are a direct
outcome of the optimization. Furthermore, we optimize over the entire dynamics
of the robot, which enables the optimizer to fully leverage the capabilities of
the robot. To illustrate the spectrum of achievable motions, here we show eight
different tasks, which would require very different control structures when
solved with state-of-the-art methods. Using our trajectory Optimization
approach, we are solving each task with a simple, high level cost function and
without any changes in the control structure. Furthermore, we fully integrated
our approach with the robot's control and estimation framework such that
optimization can be run online. By demonstrating a rough manipulation task with
multiple dynamic contact switches, we exemplarily show how optimized
trajectories and control inputs can be directly applied to hardware.Comment: Video: https://youtu.be/sILuqJBsyK
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