537,744 research outputs found

    Evaluating cross-organizational ERP requirements engineering practices: a focus group study

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    This focus group study presents our first validation of practices for engineering the coordination requirements in cross-organizational Enterprise Resource Planning (ERP) projects. The study evaluates 13 practices addressing a variety of coordination aspects crucial to ERP projects. These practices are results in previously published research publications by the first author. The practices are formulated in response to practitioners' needs at ERP adopting organizations. The proposed practices have now reached the stage where we need some independent feedback as to the extent to which they fit the realities of practitioners. We perform this validation by means of a qualitative research approach, namely the focus group method. Current software engineering literature provides few examples of using focus groups in the evaluation of good software development practices. Because of this, providing reflections on our focus-group-based validation experiences will be of value to both the research community and practitioners

    SAGA: A project to automate the management of software production systems

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    The Software Automation, Generation and Administration (SAGA) project is investigating the design and construction of practical software engineering environments for developing and maintaining aerospace systems and applications software. The research includes the practical organization of the software lifecycle, configuration management, software requirements specifications, executable specifications, design methodologies, programming, verification, validation and testing, version control, maintenance, the reuse of software, software libraries, documentation, and automated management

    Empirical Studies in End-User Software Engineering and Viewing Scientific Programmers as End-Users -- POSITION STATEMENT --

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    My work has two relationships with End User Software Engineering. First, as an Empirical Software Engineer, I am interested in meeting with people who do research into techniques for improving end-user software engineering. All of these techniques need to have some type of empirical validation. In many cases this validation is performed by the researcher, but in other cases it is not. Regardless, an independent validation of a new approach is vital. Second, an area where I have done a fair amount of work is in software engineering for scientific software (typically written for a parallel supercomputer). These programmers are typically scientists who have little or no training in formal software engineering. Yet, to accomplish their work, they often write very complex simulation and computation software. I believe these programmers are a unique class of End-Users that must be addresse

    The Phenomenon of Research and Development Method in Research of Software Engineering

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    Progress of science and technology is very influential to development of software engineering. Communication between software developers and prospective users of software engineering by prototype system is very important in the development of software engineering. Research and Development method in research of software engineering is very suitable be used because supports the existence of such communications. But it is found there are several research that use this method with not perfect or not completed, so research results produced less fit with purpose. This paper will be explain how to used the stages must be carried out in research of software engineering with the method of research and development, in order to make the research more be effectively and efficiently as well as software development efforts that simultaneously accompanied by the validation effort for the results to be achieved in accordance with the expected goals

    A NASA initiative: Software engineering for reliable complex systems

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    The objective is the development of methods, technology, and skills that will enable NASA to cost-effectively specify, build, and manage reliable software which can evolve and be maintained over an extended period. The need for such software is rooted in the increasing integration of software and computing components into NASA systems. Current NASA Software Engineering expertise was applied toward some of the largest reliable systems including: shuttle launch; ground support; shuttle simulation; minor control; satellite tracking; and scientific data systems. Unfortunately, no theory exists for reliable complex software systems. NASA is seeking to fill this theoretical gap through a number of approaches. One such approach is to conduct research on theoretical foundations for managing complex software systems. It includes: communication models, new and modified paradigms, and life-cycle models. Another approach is research in the theoretical foundations for reliable software development and validation. It focuses upon formal specifications, programming languages, software engineering systems, software reuse, formal verification, and software safety. Further approaches involve benchmarking a NASA software environment, experimentation within the NASA context, evolution of present NASA methodology, and transfer of technology to the space station software support environment

    Validation of highly reliable, real-time knowledge-based systems

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    Knowledge-based systems have the potential to greatly increase the capabilities of future aircraft and spacecraft and to significantly reduce support manpower needed for the space station and other space missions. However, a credible validation methodology must be developed before knowledge-based systems can be used for life- or mission-critical applications. Experience with conventional software has shown that the use of good software engineering techniques and static analysis tools can greatly reduce the time needed for testing and simulation of a system. Since exhaustive testing is infeasible, reliability must be built into the software during the design and implementation phases. Unfortunately, many of the software engineering techniques and tools used for conventional software are of little use in the development of knowledge-based systems. Therefore, research at Langley is focused on developing a set of guidelines, methods, and prototype validation tools for building highly reliable, knowledge-based systems. The use of a comprehensive methodology for building highly reliable, knowledge-based systems should significantly decrease the time needed for testing and simulation. A proven record of delivering reliable systems at the beginning of the highly visible testing and simulation phases is crucial to the acceptance of knowledge-based systems in critical applications

    Kelayakan Multimedia Interaktif Berbasis Adobe Flash pada Sub Materi Gangguan Kesehatan Reproduksi

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    This research aims to know the feasibility of interactive multimedia using adobe flash based on survey of adolescent reproductive system disorders in Puskesamas Alianyang Pontianak. Method was used descriptive quantitative research with technique purposive sampling. Interactive multimedia validated by five media and material experts. Aspect assessed include aspect of software engineering, learning design, and audio-visual communication. The average result of interactive multimedia validation analized found that the aspects of software engineering was 3,70, learning design was 3,62, and audiovisual communication was 3,52. Interactive multimedia using adobe flash was applicable to used as learning media

    Exploring the Software Verification and Validation Process with Focus on Efficient Fault Detection

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    Quality is an aspect of high importance in software development projects. The software organizations have to ensure that the quality of their developed products is what the customers expect. Thus, the organizations have to verify that the product is functioning as expected and validate that the product is what the customers expect. Empirical studies have shown that in many software development projects as much as half of the projected schedule is spent on the verification and validation activities. The research in this thesis focuses on exploring the state of practice of the verification and validation process and investigating methods for achieving efficient fault detection during the software development. The thesis aims at increasing the understanding of the activities conducted to verify and validate the software products, by the means of empirical research in the software engineering domain. A survey of eleven Swedish software development organizations investigates the current state of practice of the verification and validation activities, and how these activities are managed today. The need for communicating and visualising the verification and validation process was expressed during the survey. Therefore the usefulness of process simulations was evaluated in the thesis. The simulations increased the understanding of the relationships between different activities among the involved participants. In addition, an experiment was conducted to compare the performance of the two verification and validation activities, inspection and testing. In the future work, empirical research, including experiment results, will be used for calibration and validation of simulation models, with focus on using simulation as a method for decision support in the verification and validation process

    Social Computing for Software Engineering: a Mapping Study.

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    There is a continual growth in the use of social computing within a breadth of business domains; such as marketing, public engagement and innovation management. Software engineering research, like other similar disciplines, has re- cently started to harness the power of social computing throughout the various development phases; from requirements elicitation to validation and maintenance and for the various methods of development and structures of development teams. However, despite this increasing effort, we still lack a clear picture of the current status of this research. To address that lack of knowledge, we conduct a systematic mapping study on the utilisation of social computing for software engineering. This will inform researchers and practitioners about the current status and progress of the field including the areas of current focus and the geographical and chronological distribution of the research. We do the mapping across a diversity of dimensions including the activities of software engineering, the types of research, the characteristics of social computing and the demographic attributes of the published work. Our study results show a growing interest in the field, mainly in academia, and a general trend toward developing designated social com- puting platforms and utilising them in mainly four software engineering areas; management, coding, requirements engineering, and maintenance and enhancement
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