46 research outputs found

    Diffuse Scattering Model of Indoor Wideband Propagation

    Get PDF

    Modeling of Reverberant Radio Channels Using Propagation Graphs

    Get PDF
    In measurements of in-room radio channel responses an avalanche effect can be observed: earliest signal components, which appear well separated in delay, are followed by an avalanche of components arriving with increasing rate of occurrence, gradually merging into a diffuse tail with exponentially decaying power. We model the channel as a propagation graph in which vertices represent transmitters, receivers, and scatterers, while edges represent propagation conditions between vertices. The recursive structure of the graph accounts for the exponential power decay and the avalanche effect. We derive a closed form expression for the graph's transfer matrix. This expression is valid for any number of interactions and is straightforward to use in numerical simulations. We discuss an example where time dispersion occurs only due to propagation in between vertices. Numerical experiments reveal that the graph's recursive structure yields both an exponential power decay and an avalanche effect.Comment: 11 pages, Submitted to IEEE Transactions on Antennas and Propagatio

    A radiosity-based method to avoid calibration for Indoor Positioning Systems

    Get PDF
    Due to the widespread use of mobile devices, services based on the users current indoor location are growing in significance. Such services are developed in the Machine Learning and Experst Systems realm, and ranges from guidance for blind people to mobile tourism and indoor shopping. One of the most used techniques for indoor positioning is WiFi fingerprinting, being its use of widespread WiFi signals one of the main reasons for its popularity, mostly on high populated urban areas. Most issues of this approach rely on the data acquisition phase; to manually sample WiFi RSSI signals in order to create a WiFi radio map is a high time consuming task, also subject to re-calibrations, because any change in the environment might affect the signal propagation, and therefore degrade the performance of the positioning system. The work presented in this paper aims at substituting the manual data acquisition phase by directly calculating the WiFi radio map by means of a radiosity signal propagation model. The time needed to acquire the WiFi radio map by means of the radiosity model dramatically reduces from hours to minutes when compared with manual acquisition. The proposed method is able to produce competitive results, in terms of accuracy, when compared with manual sampling, which can help domain experts develop services based on location faster

    Channel modeling for the investigation of human absorption in realistic indoor environments

    Get PDF

    Radio propagation for the next generation mobile communication system

    Get PDF

    Discrete-time modelling of diffusion processes for room acoustics simulation and analysis

    Full text link
    Esta tesis está centrada en el modelado de la acústica de salas en espacios cerrados mediante el uso de una ecuación de transferencia radiativa y una ecuación de difusión En este trabajo se investiga cómo a través de estos modelos teóricos se pueden simular el campo sonoro en espacios complejos. Recientemente, el modelo de la ecuación de fusión ha sido prppuesto para ser utilizado en el modelado de la acústica de salas con superficies que reflejan el sonido de forma totalmente difusa. Este enfoque del uso de la ecuación de la disusión de sido intensamente investigado en los últimos años, ya que proporciona una alta eficiencia y flexibilidad para simular las distribuciones del campo sonoro en diferentes tipos de salas; sin embargo, sólo se han realizado unas pocas investigaciones con el objetivo de indagar sobre la precisión y las limitaciones de este método alternativo. Por lo tanto, en primer lugar se presenta un modelo basado en la ecuación de transferencia por radiación siendo meta principal el unificar una amplia gama de métodos geométricos de modelado de acústica de salas. Además, esta tesis está especialmente dedicada a establecer las bases y suposiciones que permitan obtener un modelo de difusión acústica como particularización del modelo de transferencia radiativa con el objetivo de conseguir una descripción clara y adecuada de sus ventajas y limitaciones desde el punto de vista teórico. Este trabajo permite enlazar directamente al modelo de la ecuación de difusión con el grupo de métodos de la acústica geométrica reforzando sus características y permitiendo una adecuada comparación con estos métodos ampliamente reconocidos. Una vez realizado este análisis teórico, esta tesis también se dedica a cuestiones relativas a la implementación numérica del modelo acústico de la ecuación de difusión . En este trabajo, se modela el campo sonoro a través de esquemas en diferencias finitas. Los resultados de este estudio proporcionan soluciones simples y practicas que muestran unos requerimientos computacionales bajos tanto de consumo de memoria como de tiempo.Navarro Ruiz, JM. (2012). Discrete-time modelling of diffusion processes for room acoustics simulation and analysis [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/1486

    Interactive Rendering of Scattering and Refraction Effects in Heterogeneous Media

    Get PDF
    In this dissertation we investigate the problem of interactive and real-time visualization of single scattering, multiple scattering and refraction effects in heterogeneous volumes. Our proposed solutions span a variety of use scenarios: from a very fast yet physically-based approximation to a physically accurate simulation of microscopic light transmission. We add to the state of the art by introducing a novel precomputation and sampling strategy, a system for efficiently parallelizing the computation of different volumetric effects, and a new and fast version of the Discrete Ordinates Method. Finally, we also present a collateral work on real-time 3D acquisition devices
    corecore