2,026 research outputs found
Liquid-gas-solid flows with lattice Boltzmann: Simulation of floating bodies
This paper presents a model for the simulation of liquid-gas-solid flows by
means of the lattice Boltzmann method. The approach is built upon previous
works for the simulation of liquid-solid particle suspensions on the one hand,
and on a liquid-gas free surface model on the other. We show how the two
approaches can be unified by a novel set of dynamic cell conversion rules. For
evaluation, we concentrate on the rotational stability of non-spherical rigid
bodies floating on a plane water surface - a classical hydrostatic problem
known from naval architecture. We show the consistency of our method in this
kind of flows and obtain convergence towards the ideal solution for the
measured heeling stability of a floating box.Comment: 22 pages, Preprint submitted to Computers and Mathematics with
Applications Special Issue ICMMES 2011, Proceedings of the Eighth
International Conference for Mesoscopic Methods in Engineering and Scienc
GPU-accelerated large-eddy simulation of ship-ice interactions
This paper reports on the applicability of the Lattice Boltzmann based
free surface flow solver elbe to the simulation of complex ship-ice interactions in marine
engineering. In order to model the dynamics of these colliding rigid multi-body systems, elbe is
coupled to the ODE physics engine. First, basic validations of the ODE collision and friction
models are presented, particularly focusing on interacting triangle meshes that later will serve to
describe the ice floes. Then, the basic methodology and initial validation of the fluid-structure
coupling of elbe and ODE is presented. Finally, performance is addressed: As elbe uses
graphics processing units (GPUs) to accelerate the numerical calculations, the coupled numerical
tool allows for investigations of ship-ice interactions
in very competitive computational time and on off-the-shelf desktop hardware
Real-time physical engine for floating objects with two-way fluid-structure coupling
A method to simulate graphic animations of objects floating in a water surface in real time is presented. The fluid is simulated by means of the Lattice Boltzmann method for the shallow-waters equations, and the movement of the floating objects is calculated with a Newtonian physical engine suitable for the mechanics of rigid bodies. A two-way interaction between the fluid surface and the object structures is achieved by providing inputs to the Newtonian engine representing buoyancy, drag and lift forces calculated from the solution of the Lattice Boltzmann scheme, which in turn is perturbed by displacement forces acting at the objects boundaries. The method is tested in animation scenes of boats and different adrift objects, showing excellent rendering rates in desktop computers.Fil: Lazo, Marcos Gonzalo. Universidad Nacional del Centro de la Provincia de Buenos Aires; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tandil; ArgentinaFil: Garcia Bauza, Cristian Dario. Universidad Nacional del Centro de la Provincia de Buenos Aires; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tandil; ArgentinaFil: Boroni, Gustavo Adolfo. Universidad Nacional del Centro de la Provincia de Buenos Aires; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tandil; ArgentinaFil: Clausse, Alejandro. Comision Nacional de Energia Atomica. Gerencia Quimica. CAC; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires; Argentin
Direct simulation of liquid-gas-solid flow with a free surface lattice Boltzmann method
Direct numerical simulation of liquid-gas-solid flows is uncommon due to the
considerable computational cost. As the grid spacing is determined by the
smallest involved length scale, large grid sizes become necessary -- in
particular if the bubble-particle aspect ratio is on the order of 10 or larger.
Hence, it arises the question of both feasibility and reasonability. In this
paper, we present a fully parallel, scalable method for direct numerical
simulation of bubble-particle interaction at a size ratio of 1-2 orders of
magnitude that makes simulations feasible on currently available
super-computing resources. With the presented approach, simulations of bubbles
in suspension columns consisting of more than fully resolved
particles become possible. Furthermore, we demonstrate the significance of
particle-resolved simulations by comparison to previous unresolved solutions.
The results indicate that fully-resolved direct numerical simulation is indeed
necessary to predict the flow structure of bubble-particle interaction problems
correctly.Comment: submitted to International Journal of Computational Fluid Dynamic
Link-wise Artificial Compressibility Method
The Artificial Compressibility Method (ACM) for the incompressible
Navier-Stokes equations is (link-wise) reformulated (referred to as LW-ACM) by
a finite set of discrete directions (links) on a regular Cartesian mesh, in
analogy with the Lattice Boltzmann Method (LBM). The main advantage is the
possibility of exploiting well established technologies originally developed
for LBM and classical computational fluid dynamics, with special emphasis on
finite differences (at least in the present paper), at the cost of minor
changes. For instance, wall boundaries not aligned with the background
Cartesian mesh can be taken into account by tracing the intersections of each
link with the wall (analogously to LBM technology). LW-ACM requires no
high-order moments beyond hydrodynamics (often referred to as ghost moments)
and no kinetic expansion. Like finite difference schemes, only standard Taylor
expansion is needed for analyzing consistency. Preliminary efforts towards
optimal implementations have shown that LW-ACM is capable of similar
computational speed as optimized (BGK-) LBM. In addition, the memory demand is
significantly smaller than (BGK-) LBM. Importantly, with an efficient
implementation, this algorithm may be one of the few which is compute-bound and
not memory-bound. Two- and three-dimensional benchmarks are investigated, and
an extensive comparative study between the present approach and state of the
art methods from the literature is carried out. Numerical evidences suggest
that LW-ACM represents an excellent alternative in terms of simplicity,
stability and accuracy.Comment: 62 pages, 20 figure
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