1,565 research outputs found

    A Heuristic Based on the Intrinsic Dimensionality for Reducing the Number of Cyclic DTW Comparisons in Shape Classification and Retrieval Using AESA

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    Cyclic Dynamic Time Warping (CDTW) is a good dissimilarity of shape descriptors of high dimensionality based on contours, but it is computationally expensive. For this reason, to perform recognition tasks, a method to reduce the number of comparisons and avoid an exhaustive search is convenient. The Approximate and Eliminate Search Algorithm (AESA) is a relevant indexing method because of its drastic reduction of comparisons, however, this algorithm requires a metric distance and that is not the case of CDTW. In this paper, we introduce a heuristic based on the intrinsic dimensionality that allows to use CDTW and AESA together in classification and retrieval tasks over these shape descriptors. Experimental results show that, for descriptors of high dimensionality, our proposal is optimal in practice and significantly outperforms an exhaustive search, which is the only alternative for them and CDTW in these tasks

    A shape-based approach for leaf classification using multiscaletriangular representation

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    2-D shapes description by using features based on the differential turning angle scalogram

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    International audienceA 2-D shape description using the turning angle is presented 1 . This descriptor is based on a scalogram obtained from a progressive filtering of a planar closed contour. At a given scale, the differential turning angle function is calculated from which, three essential points are derived: the minimum differential-turning angle (α-points), the maximum differential-turning angle (β-points) and the zero-crossing of the turning angle (γ-points). For a continuum of the scale values in the filtering process, a map (called d-TASS map) is generated. As shown experimentally in a previous study, this map is invariant under rotation, translation and scale change. Moreover, it is shearing and noise resistant. The contribution of the present study is firstly, to prove theoretically that d-TASS is rotation and scale change invariant and secondly to propose a new descriptor extracted from the blocks within the scalogram. When applied to shape retrieval from commonly used image databases like MPEG-7 Core Experiments Shape-1 dataset, Multiview Curve Dataset and marines animals of SQUID dataset, experimental results yield very encouraging efficiency and effectiveness of the new analysis approach and the proposed descriptor

    Descriptor Based Analysis of Digital 3D Shapes

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    Deformable Prototypes for Encoding Shape Categories in Image Databases

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    We describe a method for shape-based image database search that uses deformable prototypes to represent categories. Rather than directly comparing a candidate shape with all shape entries in the database, shapes are compared in terms of the types of nonrigid deformations (differences) that relate them to a small subset of representative prototypes. To solve the shape correspondence and alignment problem, we employ the technique of modal matching, an information-preserving shape decomposition for matching, describing, and comparing shapes despite sensor variations and nonrigid deformations. In modal matching, shape is decomposed into an ordered basis of orthogonal principal components. We demonstrate the utility of this approach for shape comparison in 2-D image databases.Office of Naval Research (Young Investigator Award N00014-06-1-0661

    Clustering of Time Series Data: Measures, Methods, and Applications

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    Clustering is an essential branch of data mining and statistical analysis that could help us explore the distribution of data and extract knowledge. With the broad accumulation and application of time series data, the study of its clustering is a natural extension of existing unsupervised learning heuristics. We discuss the components which configure the clustering of time series data, specifically, the similarity measure, the clustering heuristic, the evaluation of cluster quality, and the applications of said heuristics. Being the groundwork for the task of data analysis, we propose a scalable and efficient time series similarity measure: segmented-Dynamic Time Warping. For time series clustering, we formulate the Distance Density Clustering heuristic, a deterministic clustering algorithm that adopts concepts from both density and distance separation. In addition, we explored the characteristics and discussed the limitations of existing cluster evaluation methods. Finally, all components lead to the goal of real-world applications

    Indexing and Retrieval of 3D Articulated Geometry Models

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    In this PhD research study, we focus on building a content-based search engine for 3D articulated geometry models. 3D models are essential components in nowadays graphic applications, and are widely used in the game, animation and movies production industry. With the increasing number of these models, a search engine not only provides an entrance to explore such a huge dataset, it also facilitates sharing and reusing among different users. In general, it reduces production costs and time to develop these 3D models. Though a lot of retrieval systems have been proposed in recent years, search engines for 3D articulated geometry models are still in their infancies. Among all the works that we have surveyed, reliability and efficiency are the two main issues that hinder the popularity of such systems. In this research, we have focused our attention mainly to address these two issues. We have discovered that most existing works design features and matching algorithms in order to reflect the intrinsic properties of these 3D models. For instance, to handle 3D articulated geometry models, it is common to extract skeletons and use graph matching algorithms to compute the similarity. However, since this kind of feature representation is complex, it leads to high complexity of the matching algorithms. As an example, sub-graph isomorphism can be NP-hard for model graph matching. Our solution is based on the understanding that skeletal matching seeks correspondences between the two comparing models. If we can define descriptive features, the correspondence problem can be solved by bag-based matching where fast algorithms are available. In the first part of the research, we propose a feature extraction algorithm to extract such descriptive features. We then convert the skeletal matching problems into bag-based matching. We further define metric similarity measure so as to support fast search. We demonstrate the advantages of this idea in our experiments. The improvement on precision is 12\% better at high recall. The indexing search of 3D model is 24 times faster than the state of the art if only the first relevant result is returned. However, improving the quality of descriptive features pays the price of high dimensionality. Curse of dimensionality is a notorious problem on large multimedia databases. The computation time scales exponentially as the dimension increases, and indexing techniques may not be useful in such situation. In the second part of the research, we focus ourselves on developing an embedding retrieval framework to solve the high dimensionality problem. We first argue that our proposed matching method projects 3D models on manifolds. We then use manifold learning technique to reduce dimensionality and maximize intra-class distances. We further propose a numerical method to sub-sample and fast search databases. To preserve retrieval accuracy using fewer landmark objects, we propose an alignment method which is also beneficial to existing works for fast search. The advantages of the retrieval framework are demonstrated in our experiments that it alleviates the problem of curse of dimensionality. It also improves the efficiency (3.4 times faster) and accuracy (30\% more accurate) of our matching algorithm proposed above. In the third part of the research, we also study a closely related area, 3D motions. 3D motions are captured by sticking sensor on human beings. These captured data are real human motions that are used to animate 3D articulated geometry models. Creating realistic 3D motions is an expensive and tedious task. Although 3D motions are very different from 3D articulated geometry models, we observe that existing works also suffer from the problem of temporal structure matching. This also leads to low efficiency in the matching algorithms. We apply the same idea of bag-based matching into the work of 3D motions. From our experiments, the proposed method has a 13\% improvement on precision at high recall and is 12 times faster than existing works. As a summary, we have developed algorithms for 3D articulated geometry models and 3D motions, covering feature extraction, feature matching, indexing and fast search methods. Through various experiments, our idea of converting restricted matching to bag-based matching improves matching efficiency and reliability. These have been shown in both 3D articulated geometry models and 3D motions. We have also connected 3D matching to the area of manifold learning. The embedding retrieval framework not only improves efficiency and accuracy, but has also opened a new area of research
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