1,694 research outputs found

    ENABLING TECHNIQUES FOR EXPRESSIVE FLOW FIELD VISUALIZATION AND EXPLORATION

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    Flow visualization plays an important role in many scientific and engineering disciplines such as climate modeling, turbulent combustion, and automobile design. The most common method for flow visualization is to display integral flow lines such as streamlines computed from particle tracing. Effective streamline visualization should capture flow patterns and display them with appropriate density, so that critical flow information can be visually acquired. In this dissertation, we present several approaches that facilitate expressive flow field visualization and exploration. First, we design a unified information-theoretic framework to model streamline selection and viewpoint selection as symmetric problems. Two interrelated information channels are constructed between a pool of candidate streamlines and a set of sample viewpoints. Based on these information channels, we define streamline information and viewpoint information to select best streamlines and viewpoints, respectively. Second, we present a focus+context framework to magnify small features and reduce occlusion around them while compacting the context region in a full view. This framework parititions the volume into blocks and deforms them to guide streamline repositioning. The desired deformation is formulated into energy terms and achieved by minimizing the energy function. Third, measuring the similarity of integral curves is fundamental to many tasks such as feature detection, pattern querying, streamline clustering and hierarchical exploration. We introduce FlowString that extracts shape invariant features from streamlines to form an alphabet of characters, and encodes each streamline into a string. The similarity of two streamline segments then becomes a specially designed edit distance between two strings. Leveraging the suffix tree, FlowString provides a string-based method for exploratory streamline analysis and visualization. A universal alphabet is learned from multiple data sets to capture basic flow patterns that exist in a variety of flow fields. This allows easy comparison and efficient query across data sets. Fourth, for exploration of vascular data sets, which contain a series of vector fields together with multiple scalar fields, we design a web-based approach for users to investigate the relationship among different properties guided by histograms. The vessel structure is mapped from the 3D volume space to a 2D graph, which allow more efficient interaction and effective visualization on websites. A segmentation scheme is proposed to divide the vessel structure based on a user specified property to further explore the distribution of that property over space

    MuSIC: Multi-Sequential Interactive Co-Registration for Cancer Imaging Data based on Segmentation Masks

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    In gynecologic cancer imaging, multiple magnetic resonance imaging (MRI) sequences are acquired per patient to reveal different tissue characteristics. However, after image acquisition, the anatomical structures can be misaligned in the various sequences due to changing patient location in the scanner and organ movements. The co-registration process aims to align the sequences to allow for multi-sequential tumor imaging analysis. However, automatic co-registration often leads to unsatisfying results. To address this problem, we propose the web-based application MuSIC (Multi-Sequential Interactive Co-registration). The approach allows medical experts to co-register multiple sequences simultaneously based on a pre-defined segmentation mask generated for one of the sequences. Our contributions lie in our proposed workflow. First, a shape matching algorithm based on dual annealing searches for the tumor position in each sequence. The user can then interactively adapt the proposed segmentation positions if needed. During this procedure, we include a multi-modal magic lens visualization for visual quality assessment. Then, we register the volumes based on the segmentation mask positions. We allow for both rigid and deformable registration. Finally, we conducted a usability analysis with seven medical and machine learning experts to verify the utility of our approach. Our participants highly appreciate the multi-sequential setup and see themselves using MuSIC in the future. Best Paper Honorable Mention at VCBM2022publishedVersio

    Computational Tonality Estimation: Signal Processing and Hidden Markov Models

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    PhDThis thesis investigates computational musical tonality estimation from an audio signal. We present a hidden Markov model (HMM) in which relationships between chords and keys are expressed as probabilities of emitting observable chords from a hidden key sequence. The model is tested first using symbolic chord annotations as observations, and gives excellent global key recognition rates on a set of Beatles songs. The initial model is extended for audio input by using an existing chord recognition algorithm, which allows it to be tested on a much larger database. We show that a simple model of the upper partials in the signal improves percentage scores. We also present a variant of the HMM which has a continuous observation probability density, but show that the discrete version gives better performance. Then follows a detailed analysis of the effects on key estimation and computation time of changing the low level signal processing parameters. We find that much of the high frequency information can be omitted without loss of accuracy, and significant computational savings can be made by applying a threshold to the transform kernels. Results show that there is no single ideal set of parameters for all music, but that tuning the parameters can make a difference to accuracy. We discuss methods of evaluating more complex tonal changes than a single global key, and compare a metric that measures similarity to a ground truth to metrics that are rooted in music retrieval. We show that the two measures give different results, and so recommend that the choice of evaluation metric is determined by the intended application. Finally we draw together our conclusions and use them to suggest areas for continuation of this research, in the areas of tonality model development, feature extraction, evaluation methodology, and applications of computational tonality estimation.Engineering and Physical Sciences Research Council (EPSRC)

    Next Generation of Product Search and Discovery

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    Online shopping has become an important part of people’s daily life with the rapid development of e-commerce. In some domains such as books, electronics, and CD/DVDs, online shopping has surpassed or even replaced the traditional shopping method. Compared with traditional retailing, e-commerce is information intensive. One of the key factors to succeed in e-business is how to facilitate the consumers’ approaches to discover a product. Conventionally a product search engine based on a keyword search or category browser is provided to help users find the product information they need. The general goal of a product search system is to enable users to quickly locate information of interest and to minimize users’ efforts in search and navigation. In this process human factors play a significant role. Finding product information could be a tricky task and may require an intelligent use of search engines, and a non-trivial navigation of multilayer categories. Searching for useful product information can be frustrating for many users, especially those inexperienced users. This dissertation focuses on developing a new visual product search system that effectively extracts the properties of unstructured products, and presents the possible items of attraction to users so that the users can quickly locate the ones they would be most likely interested in. We designed and developed a feature extraction algorithm that retains product color and local pattern features, and the experimental evaluation on the benchmark dataset demonstrated that it is robust against common geometric and photometric visual distortions. Besides, instead of ignoring product text information, we investigated and developed a ranking model learned via a unified probabilistic hypergraph that is capable of capturing correlations among product visual content and textual content. Moreover, we proposed and designed a fuzzy hierarchical co-clustering algorithm for the collaborative filtering product recommendation. Via this method, users can be automatically grouped into different interest communities based on their behaviors. Then, a customized recommendation can be performed according to these implicitly detected relations. In summary, the developed search system performs much better in a visual unstructured product search when compared with state-of-art approaches. With the comprehensive ranking scheme and the collaborative filtering recommendation module, the user’s overhead in locating the information of value is reduced, and the user’s experience of seeking for useful product information is optimized

    Trademark image retrieval by local features

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    The challenge of abstract trademark image retrieval as a test of machine vision algorithms has attracted considerable research interest in the past decade. Current operational trademark retrieval systems involve manual annotation of the images (the current ‘gold standard’). Accordingly, current systems require a substantial amount of time and labour to access, and are therefore expensive to operate. This thesis focuses on the development of algorithms that mimic aspects of human visual perception in order to retrieve similar abstract trademark images automatically. A significant category of trademark images are typically highly stylised, comprising a collection of distinctive graphical elements that often include geometric shapes. Therefore, in order to compare the similarity of such images the principal aim of this research has been to develop a method for solving the partial matching and shape perception problem. There are few useful techniques for partial shape matching in the context of trademark retrieval, because those existing techniques tend not to support multicomponent retrieval. When this work was initiated most trademark image retrieval systems represented images by means of global features, which are not suited to solving the partial matching problem. Instead, the author has investigated the use of local image features as a means to finding similarities between trademark images that only partially match in terms of their subcomponents. During the course of this work, it has been established that the Harris and Chabat detectors could potentially perform sufficiently well to serve as the basis for local feature extraction in trademark image retrieval. Early findings in this investigation indicated that the well established SIFT (Scale Invariant Feature Transform) local features, based on the Harris detector, could potentially serve as an adequate underlying local representation for matching trademark images. There are few researchers who have used mechanisms based on human perception for trademark image retrieval, implying that the shape representations utilised in the past to solve this problem do not necessarily reflect the shapes contained in these image, as characterised by human perception. In response, a ii practical approach to trademark image retrieval by perceptual grouping has been developed based on defining meta-features that are calculated from the spatial configurations of SIFT local image features. This new technique measures certain visual properties of the appearance of images containing multiple graphical elements and supports perceptual grouping by exploiting the non-accidental properties of their configuration. Our validation experiments indicated that we were indeed able to capture and quantify the differences in the global arrangement of sub-components evident when comparing stylised images in terms of their visual appearance properties. Such visual appearance properties, measured using 17 of the proposed metafeatures, include relative sub-component proximity, similarity, rotation and symmetry. Similar work on meta-features, based on the above Gestalt proximity, similarity, and simplicity groupings of local features, had not been reported in the current computer vision literature at the time of undertaking this work. We decided to adopted relevance feedback to allow the visual appearance properties of relevant and non-relevant images returned in response to a query to be determined by example. Since limited training data is available when constructing a relevance classifier by means of user supplied relevance feedback, the intrinsically non-parametric machine learning algorithm ID3 (Iterative Dichotomiser 3) was selected to construct decision trees by means of dynamic rule induction. We believe that the above approach to capturing high-level visual concepts, encoded by means of meta-features specified by example through relevance feedback and decision tree classification, to support flexible trademark image retrieval and to be wholly novel. The retrieval performance the above system was compared with two other state-of-the-art image trademark retrieval systems: Artisan developed by Eakins (Eakins et al., 1998) and a system developed by Jiang (Jiang et al., 2006). Using relevance feedback, our system achieves higher average normalised precision than either of the systems developed by Eakins’ or Jiang. However, while our trademark image query and database set is based on an image dataset used by Eakins, we employed different numbers of images. It was not possible to access to the same query set and image database used in the evaluation of Jiang’s trademark iii image retrieval system evaluation. Despite these differences in evaluation methodology, our approach would appear to have the potential to improve retrieval effectiveness

    Computer Vision Metrics: Survey, Taxonomy, and Analysis

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    Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more. Rather than providing ‘how-to’ source code examples and shortcuts, this book provides a counterpoint discussion to the many fine opencv community source code resources available for hands-on practitioners

    Interactive Evolutionary Algorithms for Image Enhancement and Creation

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    Image enhancement and creation, particularly for aesthetic purposes, are tasks for which the use of interactive evolutionary algorithms would seem to be well suited. Previous work has concentrated on the development of various aspects of the interactive evolutionary algorithms and their application to various image enhancement and creation problems. Robust evaluation of algorithmic design options in interactive evolutionary algorithms and the comparison of interactive evolutionary algorithms to alternative approaches to achieving the same goals is generally less well addressed. The work presented in this thesis is primarily concerned with different interactive evolutionary algorithms, search spaces, and operators for setting the input values required by image processing and image creation tasks. A secondary concern is determining when the use of the interactive evolutionary algorithm approach to image enhancement problems is warranted and how it compares with alternative approaches. Various interactive evolutionary algorithms were implemented and compared in a number of specifically devised experiments using tasks of varying complexity. A novel aspect of this thesis, with regards to other work in the study of interactive evolutionary algorithms, was that statistical analysis of the data gathered from the experiments was performed. This analysis demonstrated, contrary to popular assumption, that the choice of algorithm parameters, operators, search spaces, and even the underlying evolutionary algorithm has little effect on the quality of the resulting images or the time it takes to develop them. It was found that the interaction methods chosen when implementing the user interface of the interactive evolutionary algorithms had a greater influence on the performances of the algorithms

    Efficient Methods for Continuous and Discrete Shape Analysis

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    When interpreting an image of a given object, humans are able to abstract from the presented color information in order to really see the presented object. This abstraction is also known as shape. The concept of shape is not defined exactly in Computer Vision and in this work, we use three different forms of these definitions in order to acquire and analyze shapes. This work is devoted to improve the efficiency of methods that solve important applications of shape analysis. The most important problem in order to analyze shapes is the problem of shape acquisition. To simplify this very challenging problem, numerous researchers have incorporated prior knowledge into the acquisition of shapes. We will present the first approach to acquire shapes given a certain shape knowledge that computes always the global minimum of the involved functional which incorporates a Mumford-Shah like functional with a certain class of shape priors including statistic shape prior and dynamical shape prior. In order to analyze shapes, it is not only important to acquire shapes, but also to classify shapes. In this work, we follow the concept of defining a distance function that measures the dissimilarity of two given shapes. There are two different ways of obtaining such a distance function that we address in this work. Firstly, we model the set of all shapes as a metric space induced by the shortest path on an orbifold. The shortest path will provide us with a shape morphing, i.e., a continuous transformation from one shape into another. Secondly, we address the problem of shape matching that finds corresponding points on two shapes with respect to a preselected feature. Our main contribution for the problem of shape morphing lies in the immense acceleration of the morphing computation. Instead of solving partial resp. ordinary differential equations, we are able to solve this problem via a gradient descent approach that subsequently shortens the length of a path on the given manifold. During our runtime test, we observed a run-time acceleration of up to a factor of 1000. Shape matching is a classical discrete problem. If each shape is discretized by N shape points, most Computer Vision methods needed a cubic run-time. We will provide two approaches how to reduce this worst-case complexity to O(N2 log(N)). One approach exploits the planarity of the involved graph in order to efficiently compute N shortest path in a graph of O(N2) vertices. The other approach computes a minimal cut in a planar graph in O(N log(N)). In order to make this approach applicable to shape matching, we improved the run-time of a recently developed graph cut approach by an empirical factor of 2–4
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